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Hex: The Endless Night
All Survivors will be attached to Circle of Night, that reduces their vision and decreases their awareness. Survivors can't see outside of their Night Circle, instead they will see Dark Fog and nothing else. Circle is moving when Survivor moves and Survivor is always in the centrum.
- Each time Survivor is hooked, you gain 1 token up to maximum of 2 / 3 / 4.
- Each token decreased vision circle by 8 meters.
- At the begging of the game, Survivors allready have decreased vision circle that is set to be 48 meters radius.
- Survivors can't hear or be effected by terror radius until Killer enters their vision circle.
- Aura reading perks works only if they are within Survivors vision circle
What do you think? :-)
Comments
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Wouldn't that just make all killers invisible from all angles when they are out of your "night circle" ?
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Yep, that's the point. Not just Killers, but EVERYTHING.
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I like the idea tho
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Much too OP literally Myers could just fill his evil within in plain sight.
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It's Hex totem, so it can be removed before reaching even token 1. Hex perks need to be OP otherwise they are not worth the risk.
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Maybe just nerf the fog it creates a bit. Make it a bit less opaque, but keep the aura blindness. You can make it vulnerable to flashlights, clearing the fog in the direction it's shined, and let certain perks ignore it, like Object of Obsession.
Also, if survivors bunch up together, they can increase their visible areas, so long as they're close enough for their FOV's to overlap.
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Muffin has good ideas!
Also, I understand how hex totems work but since the fog is everywhere even the totem would be hard to find.
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I would be afraid that this would make it too weak for Hex perk :/
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Wait it also block aura reading perks ? What about sensory perks ?
Now that's just WAY to OP even for an hex.
Basically with one hex you: negate half of the survivor perks, their sights, the ability to detect any gen, totem or even the killer!
Sorry but even Ruins isn't that good.
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I disagree that this perk is overpowered. My only suggestion is to remove the aura blindness - as it stands, it's a better Third Seal.
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Auras should work regardless if in the circle or not.
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48 meters is kinda big. I don't think it would hinder survivors much at the start.This perk only gets "OP" once the killer has all 4 tokens. Plus, a lot of survivors have memorized totem spawns. If anything, this perk is somewhat weak as a hex perk if you ask me. With Third Seal, people don't know right away that its on the playing field (Unless they spawn on it). The Night Circle immediately tells people to look for a Hex totem. If people think 48 meters starting out is too strong, then perhaps have it start at 64 meters BUT the 1st two tokens take away 16 meters instead of 8. Just a slight nerf, though unnecessary imo. Also, I don't think survivors should share vision circles.
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That would be the point of the perk, that they don't work. Some exceptions should exist of course, but it should be a decent perk, not a weak one.
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I like it. It gives the killer a stealthier playstyle if they can keep the totem up, and it rewards catching survivors, which killers should do anyway. It's a hex, which makes it weaker anyway, and it's rewards are powerful.
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i like alot please add devs
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I really think it's too OP for certain killers. Especially projectiles based killers.
Instead this could be a very good idea for a killer power mechanic.
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Nightmare has a good point, this would be a sweet killer power.
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