We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Perk - Insatiable Hunger

csandman1977
csandman1977 Member Posts: 2,358

The demand for sustenance fills the Entity with a primal need.

For every survivor still alive, gain a token. Each token decreases the time on hook by 1/2/3% up to a maximum of 12%.

When a survivor is sacrificed, the hook is not broken.


12% seems like alot, but as people die the perk does get a bit worse so I'm thinking it's ok.

Comments

  • Killer4
    Killer4 Member Posts: 29

    I think this is good

  • IMhereRUN
    IMhereRUN Member Posts: 606

    I hate it, it’s a global map version of the basement one that’s so ridiculously useless that I don’t remember its name.

    You’re suggesting a perk that kills faster when hooked with no real downside...AND keep the hook after sacrifice?? I’m a killer main, this would be an unfair advantage for the killer and (in my opinion) would increase the camping(proxy mostly) of many lower ranked killers.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Low ranked killers are going to face camp regardless. Yes the basement one is pretty bad in all but 1 build.

    I would think it would just add more tension on Survivor side as quicker death means you would have to get off generator sooner to keep team alive.

    Like i said the numbers may be high amd naybe could be adjust to a maximum of 9%?

    Its just a thought though,

  • LSJeff
    LSJeff Member Posts: 28

    This should honestly just be Monstrous Shrine

  • csandman1977
    csandman1977 Member Posts: 2,358

    Monstrous shrine should stay its own thing. There definitely should be a bonus to basement hooks (not sure if there isn't?)

    MS needs a rework like a permanet status effect that doesnt go away after getting hooked down there.

  • 8obot1c
    8obot1c Member Posts: 1,129

    Well it would break if somebody had Breakdown right?

  • csandman1977
    csandman1977 Member Posts: 2,358

    Yeah why not. Sabo would still be a thing. Just when survivor dies, hook either remains or spawns back after a 'short' time. 30 seconds or less maybe?

  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172

    Tbh you could completly take away the decrease time on hook and it would still be great since it wouldn't destroy the hook.

    Nice perk

  • 8obot1c
    8obot1c Member Posts: 1,129

    Just make it so It only works when the killer is 24 meters or something away k?

  • Psylent
    Psylent Member Posts: 38

    It's not a bad perk as is imo. Despite being better than Monstrous Shrine, it's still not on par with most other killer perks. Most of the time, getting to a hook isn't an issue and like csandman1977 said, the perk gets weaker as people die. I feel it's one of those perks that wouldn't get used much unless the killer didn't have anything better at the time.