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What are some legitamate changes you hope to happen in the future?

Maelstrom10
Maelstrom10 Member Posts: 1,922
edited September 2019 in General Discussions

My most hoped for changes are to take away the bloodpoint cap, to make addon's sellable, be able to convert bloodpoints to iridecent shards at some kind of low exchange rate! Oh and for lower tier killers to be in some way buffed (which appears to be being worked on.) Also really hope for killers to eventually be able to "fake out" breaking a pallet!

Some of my less wanted or applicable changes I wish for are for them to expand kyf in some fashion, and to add stats/achievements of some form in game. I also want no "charge up" channeling phase for maps or keys, flashlight add-ons to have another sweep and a slight fov increase for killer. Also some kind of first person mode for survivors to be more immersed in the game, and a possible third person for killers in kyf would be fun.

Wondering what other people's most wished for changes are. Can be suggestions or even things promised to be changed, or even very controversial opinions survivor/killer sided alike.

Edit: added a few more ideas and opinions.

Edit 2: since this threads gained some traction hear are some suggestions that keep popping up if any more are commonly mentioned i'll list them here:

(P.s. this doesn't mean don't suggest them im simply listing common ones so the devs are more likely to hear them)

  • Buffing low tier killers = doctor/clown expecially (Trapper extra trap) (pig adjustments)
  • struggle phase adjusted to not require keyboard to be broken (like mine is now :( )
  • Insta heals, keys and moris to be adjusted in some way.
Post edited by Maelstrom10 on
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Comments

  • Boss
    Boss Member Posts: 13,616

    More challenges besides Dailies.

  • TAG
    TAG Member Posts: 12,871

    Pig changes. EGC nerf changed, add-on revision, and a few other buffs here and there.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    That's a good one! I feel there going to be doing this mostly through the rift/archives system some of which will be paid it seems.

    Really interested to see what kind of add-on revision you'd like as I have a few ideas but you seem to be more of a pig main then me.

    Honestly I only think ebony moris need some tweaking and only something slight at that, along with keys conditions being changed ie can only be looted with plunderers (no rarity change mind you), along with more aura reading abilites. Also mori spam shouldn't be a thing, and keys shouldn't have to use charges to "turn on"

  • immortalls96
    immortalls96 Member Posts: 4,652

    I'd love to see some hallowed blight style skins for nurse and spirit , I'd adore seeing some tweaks to improve doc and trappers effectiveness , oo..and please for the love of God a buff to thana

  • oxygen
    oxygen Member Posts: 3,339

    For big changes, give ebony moris, hatch-opening keys and instaheals some sort of roundhouse kick nerf/rework.

    For small changes/QOL changes, I'd love to see loadouts you can save so you can quickly swap between your favorite builds.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Nurse and spirit are probably some of the most likely killers to get skins this Halloween! Doc is said to be on the agenda apparently though no date on when and trapper deffinately needs atleast a bag as basekit. Thana is kind of a bit of risky bussiness though as buffing it too much makes legion/plague way to strong as they specialize in keeping people injured, though I too want to see it buffed (mostly through dead players still giving atleast a portion of the debuff.)

    Cosmetics bring in revenue which helps fund them which in turn gives them more time to develop and fix bugs. They are also completely separate dev teams, one being artists and one being coders. That being said I completely understand your frustration man, though is there any bug in particular your fustrated over?

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    @Maelstrom10 As far as challenges and the Rift battlepass thing, the challenges need not be a paid-for feature. Paladins, for example, does the free vs paid battlepass for rewards like cosmetics and whatnot, but the challenges are available whether you paid for the pass or not.

    Just depends on how greedy Behavior is with the system.

  • TAG
    TAG Member Posts: 12,871

    Note that while I may be a Pig main, that does not necessarily make me a GOOD Pig main. :P

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    I wouldn't mind seeing insta heals nerfed slightly but as long as moris/insta downs exist I actually feel their ok. That being said if they worked over time if used on yourself I wouldn't be against that (if applied to another player it would be instant but to yourself over a few seconds independantly like second wind)

    Loadouts would be incredibly useful tbh. I use so many different ones that it would be nice to carry them over from charecters or killers.

  • immortalls96
    immortalls96 Member Posts: 4,652

    I disagree on thana, why? Because it rewards killers whom apply pressure and should be rewarded better as it encourages a much more skillful and fun play style , plus survivors have several perks to counter the debuff already and are in line for two more perks that grant insta heals this chapter

  • ad19970
    ad19970 Member Posts: 6,470

    Yes, buffs for the weaker killers is something I really hope to see. Doctor and Clown are two of my favorite killers in this game, but they seem just a bit weak at the moment.

    I'm also looking forward to the map reworks, and I wish camping got nerfed.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Doesn't mean your ideas aren't valid :P I only play her casually and even I can see most of her add-ons are just sub par. Honestly just want traps to have lower odds for the first and last boxes so it'd hopefully have atleast some slow, less rng but more you feel? Like you can get it off first box if your incredibly lucky same with last if your unlucky.

    I don't feel behaviour will be that greedy. They've got a host of new players that will come with the new chapter and they won't want to drive them away practically immediately. And yeah I believe even Fortnite does that too with free vs paid battlepass rewards (though I have to say low-key paladins on the switch is genuinely really fun.) Along with the fact that they've stated the rifts are the only portion that will be paid.

  • Sackboy123
    Sackboy123 Member Posts: 472

    You're aware that they're different departments right? Each person does they own job, some are art stylists which work on cosmetics, maps etc and then you have the game designers and technical support department. Gaming isn't just a group of people all working together on one thing you know.

  • chickenMan
    chickenMan Member Posts: 23

    Change the struggle phase, right now it’s just silly.

  • whitehyena
    whitehyena Member Posts: 28

    Well duh that's an easy one. The killer's guidebook for survivors vol 1

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Thana already stacks to 16% which stacks with other debuffs like sloppy butcher, dying light, coulrophobia etc. Not against thana being buffed and it does encourage good play, but I can see why they aren't keen on it.

    Doctor used to be my main, hope they don't change him to much but otherwise buff his default kit and make him less annoying. Clown is slowly becoming a fav though despite how low tier he is, love his anti loop ability.

    Really hoping for a haddonfield rework next, atleast cutting down the fences and making some of the bushes both leapoverable from roofs, and some of the roofs blocked off from being leaped off of.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Agreed. No more button spam it hurts and it broke my spacebar

  • chickenMan
    chickenMan Member Posts: 23

    Not to mention if your frame rate dips at any point, you get stutter-framed and immediately die. Very cool.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    Hitboxes, Gen speed, maps, safe pallets & whatever other problems this game has.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @Maelstrom10 I have the same feeling as you. I think any challenges will be part of the free pass. I honestly can't see them shooting themselves in the foot on the Rifts.

  • pemberley
    pemberley Member Posts: 1,510

    I third the ACCESSIBLE change to struggle. It literally does not have anything to do with players feeling pressured to stay alive because nobody feels that - what they do feel is tired, annoyed, and nervous at how much abuse their x and space buttons are taking.

  • Guertena
    Guertena Member Posts: 392

    revert legion

  • Raptorrotas
    Raptorrotas Member Posts: 3,258
    edited September 2019
    • Killer FOV fix
    • Survivor instantly stopping regression mid chase without breaking running animation nor slowing down
    • Solo-swf rebalance
    • Killer compensation for solo-swf rebalance
    • Killer QoL changes
    • Killer buffs

    I posted a concept of punishing survivors for getting hit duringmactions, sadly it didnt get any replies. It'd be a rework of how animation work because they need to be split in may parts etc.

    • Getting hit during continous actions (repair, healing etc) should lock survivors in a short animation similiar to failed skillchecks.
    • Getting hit while vaulting should replace the remainder of the animation by a slightly slower version, like slipping off the window frame with your hand and falling down on the other side.
    • Im thinking of increasing the timeframe for grabs to last a bit longer than survivors need to stand up, ending those interrupted grab cases?
    • Depending on implementation this would allow survivors to interrupt pickups easier and earlier, but ending the pickup animation instantly.
  • ad19970
    ad19970 Member Posts: 6,470

    Clown just needs some kind of map pressure ability. Or his chase potential needs to be made a bit stronger.

    I do hope they buff Doctor in the right way. I don't know for sure, but I feel like Doctor is very good at low ranks because he can find survivors so easily. So maybe a buff to his chase potential, and maybe his map pressure, and a small nerf to his detection.

  • Predator3174PL
    Predator3174PL Member Posts: 302

    bringing all killers to Hillbilly level, no infinities, mindgameable loops, another objective, smaller maps, Haddonfield deleted

  • BloodyNights
    BloodyNights Member Posts: 526

    I'd like the struggle phase to be automatic, if you want to ######### just hold the same button/key you'd use to attempt the original unhook.

    I'd like Mori's to have more conditions on them before they can activate, instead of find a survivor, proxy, tunnel them down and delete. Like hooking a certain amount of survivors before it becomes active besides just the original 1. Like maybe 3 hooks and then you can mori the 4th downed survivor.

    Insta Heals can just be removed from the game imo

    I'd love it if some of the weaker killers were brought up, and some of the stronger killers were toned down like Nurse, or Spirit.

    A harsh punishment for face camping when there are still generators done in game. And I'm talking strictly face camping, or lets say being within 5 meters of the hooked survivor for longer than 10 seconds. Perhaps a blood point loss, on top of losing chaser?

    To perhaps incentivize less tunneling, hitting a survivor that isn't the person who was just hooked could increase the killers bloodpoints. By how much I'm not sure, but if they choose to tunnel they don't lose bloodpoints, they just don't get the bonus.

    And finally...besides the small bugs, Not de-pipping because the killer rage quit/DC'd.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Definitely man.

    Out of curiosity why? I don't believe legions lethality should be brought back but I do believe he needs a lot of tweaking.

    A few of these I think are good but a few like the lock during animations would feel terrible. I understand why but even still man. That being said I wouldn't be against survivors having to stay on a gen to prevent regression, atleast for a second. The adjusted vault animation sounds cool but would be a lot of work for something with no real game effect.

    Detection is the reason I love doc, I mostly just want his shock range adjusted, his add-ons to more so affect charge speed (shortening it) and for his madness to be less annoying but more oppressive. As it stands the phantom docs and terror radius add-ons are his most useful outside of shock add-ons and the exhaustion one. All others need to make madness more difficult, unnerving and harder to remove.

    Clown deffinately needs some ability to map pressure or atleast some way of finding survivors. Something like gens leaking gas as they finish could do the trick but I wouldn't mind the entire map randomly getting gassed or something silly. Something to find survivors randomly screaming similar to doc even.

  • ad19970
    ad19970 Member Posts: 6,470

    All of those at once? Or just one of them? All killers at hillbilly level and a second objective will kill this game faster than you can blink.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    A solid thing to ask for. Though I don't believe in smaller maps for every map. Just some of the larger ones. Better loops and hillbilly level killers are something I think most people can agree on though. Haddonfield needs some adjustment but no deleting my boy Myers home :P make the walls jump over-able from rooftops, delete some of the fencing, and block some rooftops off from jumping off except into select areas

    All reasonable except the deletion of insta heals completely (I believe they should just be made to heal over time like second wind when applied to yourself, and made only instant when used against others. Also using them shouldn't delete the medkit.) and the decrease in bp for campers. Sometimes camping is a legit strat as painful as that is for me to say. Though I do wish there was more incentive to not camp, say a base bbq and chilli bp bonus/same with wglf, if the player hooks someone then goes after someone else etc.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    I think he means basekit hillbilly level - ie being strong in the right hands, yet completely counter able both through perks and smart play. Hillbilly with certain add-ons can become a beast though not one i would say needs to be nerfed. Just very strong.

  • ad19970
    ad19970 Member Posts: 6,470

    Yeah I got that. But adding a second objective in addition would be way too much then.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    vault changes from 3.0.0 to be reverted

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    i didn't think anyone had even mentioned a second objective. that being said if one was added i would hope it would be completely optional, like totems. something that takes time to do but results in a buff, or anti debuff even, or hell even just bp.

    honestly flat out disagree. you should have a running start in order to fast vault

  • Talmeer
    Talmeer Member Posts: 1,520
    edited September 2019

    -The Legion patch gets undone, inclusive the Pig nerf.

    -That the Trapper gets 1 or 2 more traps at the beginning of a match and maybe a reduced trap laying time.

    What the rest of the game matters, so I would be either happy with it then, or at least I could arrange me with it (depending about what we are talking).

  • Strancol
    Strancol Member Posts: 158

    High ranks balance

  • PrincessPoop
    PrincessPoop Member Posts: 919

    Well actually a lot of the things I wanted to see changed/added are already on the way:

    -Dedicated servers

    -Meaningful reward and progressions systems

    -Bloodweb changes that help decrease the ridiculous grind

    -Party management

    -Nurse adjustments

    -More lore with the archives etc.

    As for some changes/additions I want to see that aren’t coming in the near future:

    -Closing the gap between SWF and solos. Adding a totem counter for example.

    -Change to the struggle phase to get rid of button mashing

    -More accessibility features like colorblind support

    -Buffing lower tier killer should like trapper and wraith

    -Devotion Rewards (seriously what’s the point)

    -New Mori Animations for the killers. I would love to have a selection to buy from in the store.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Most of these i completely agree with. totem counter specifically i disagree with as a better suggestion was made a while back where the totems have notches in their skulls indicating how many are left meaning you have to find a dull/hex totem in order to know : thus prompting actual searching, and no way to completely keep track.

    What about the legion patch? im curious as to your thoughts as i personally don't think he should regain his lethality, but he certainly needs adjustment. pig also needs some work.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    That status effects get improved so I can stop ignoring them all.

  • Predator3174PL
    Predator3174PL Member Posts: 302

    Just one of those 2 thing. Buff killers (not the holy trinity tho) or add second objective so low tier killers may keep up, but I understand confusion.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Can't really ignore exposed, deep wounds, hindered, madness, dream, mangled or the new undetectable/oblivious though. blindness should shroud the screen a bit and hemmorage should do something else though.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Well 1..nobody uses culorophobia lol, NOBODY uses dying light lol, sloppy ok but..insta heals negate all of these..not to mention we'll make it , botany alone negates thana and sloppy together almost..

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Anti heal doc would like to have a word haha. and thana effects everything and only gets harder to get rid of as its buffed. the higher the numbers the more opressive it becomes to the point where theres no use healing, everyones insta downable, and they struggle to do gens.

    im not saying thana shouldn't be buffed or changed, i just know why the devs are hesitant to do so. anti heal doc's/legions/plagues would be rampant and hard to beat. if it affected action speeds other than/or/only healing i could see it being numbers buffed hugely however.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Eh..still think its flimsy reasoning man, it's kinda bs that such a cool perk is held back when the survivors already own full counters to it

  • Predator3174PL
    Predator3174PL Member Posts: 302

    Culorophobia is usuless, because survivors have to be in your terror radious to work (when I think of it, Doc and Legion with ir button would use it to some extent, but still… situational perk) and Thana would get a little buff? 16% doesn't do much (20% would be nice, I guess?).

  • immortalls96
    immortalls96 Member Posts: 4,652
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    1% would make it 20% and 2% would make it 24%

    2% makes it almost on the power of dying light a perk that requires the obsession dead. a much more difficult task then injuring all survivors.

    1% seems somewhat more feasible to a 20% but even still

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    I like these except the exchange of bp to iridescent.

    Im not trying to advertise myself but I have a doctor rework concept if you wanna check it out and support it if you agree. Im all for buffing map-pressure-less killers and having the game be less annoying :)

    The devs dont really discuss what they wanna do. They should just balance it and if the cry babies dont like it (can refer to both sides) then they will leave and thus we have a cleaner community lol.

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    I would prefer a gen rework over an optional secondary objective. If it is optional then the survivors that only want to win will ignore it and we have the same problem "gen rushing"


    I posted a concept for a secondary obj/gen rework if you wanna check it out. Would be a super cool change I think.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    A second objective would be nice. If it's mandatory they could shorten repair times a bit (because gens are boring as hell) but have the second objective time make up for it (so the game doesn't fly by like it currently does a lot of the time) If it's not mandatory then it'll be super underwhelming and no one will bother doing it because it's not gens