Since BHVR reworked Springwood I'm curious what maps the community wants to see reworked next.
Personally I'm picking Lery's simply because red gens on an indoor map is not executed well there and gens are real hard to find.
Here's the poll link:
Comments
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Haddonfield 100%. The map is garbage balance wise and I'm surprised it wasn't reworked first.
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Haddonfield definitely
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Just rework all the maps with infinites please.... bloodlust shouldn't be in the game or be a bandaid for infinites....
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Haddonfield plz, and that one loop on ironworks and I'd even say the asylum but those arent as bad as haddonfield
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The only map that I hate spawning into for both killer and survivor is the hag map. I just think it’s too big and the edge of the map is my least favorite map design due too totem spawns, hatch spawns, or hiding survivors. Plus it’s hard to safely patrol Gens too. You usually have to pick a section and give up on the rest of the map.
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The community or the killers?
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Too big? Man you must not of played before they basically halved its size.
Its WAY more tolerable now.
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Backwater swamp, Haddonfield, Yamaoka estate.
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Haddonfield. That map is infinite heaven. Might as well call it Infinitefield.
After that, something should be done about some of the other maps that have really big loops like Ironworks and Disturbed Ward and the corn maps (Coldwind and Yamaoka) should be fixed.
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Haddonfield, HADDON FIELD, H A D D O N F I E L D
After that Blood Lodge that map is freaking broken and would be the most favorable map for survivors if not for Haddonfield
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Haddonfield. Its one of the worst offenders.
Making changes to make sure that RNG can never leave certain windows open (like that corner window in the Torment Creek silo, the window along the long wall in the Abattoir building etc) would make the game a lot more enjoyable.
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Haddonfield
it should have been reworked years ago tbh.
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Hopefully Haddonfield is reworked. It sucks for both sides unless if you have balanced landing as survivor. Then it's borderline unfair to the killer.
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I can understand the Haddonfield complaint but what in particular is so bad about Blood lodge? From my perspective it's a very open map with huge sight lines that help the killer keep survivors under pressure.
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Conversely the sight lines actually help the survivors far more then the killer because by the time the killer gets over to where he saw someone working on a gen
The survivor's already finished his lunch and just waiting to start the loop. Which brings us to the biggest problem the map has, the insanely high number of pallets. There's safe pallets every 5 feet and if the survivor has any exhaustion perk good luck trying to punish their mistake
There's almost no loops that break line of sight so survivors have all the advantage in the world in the loops. So there's practically no room for mind-games
It's an awful map
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I see what you mean now, I usually play Huntress and Ghostface so having sight lines I view as a plus. Come to think of it, that middle area is real cluster-f of debris and pallets isn't it?
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Because the map is full of safe and unmindgameable pallets. This map is horrible for any M1 killer.
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Considering how every variation of that map has now triple the pallet count of Blood lodge, I don't think you really want them to rework the other maps.
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Anything in the ptb has the capability of change, why not post your feedback?
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Because they actively ignore any feedback that isn't coming from survivors :)
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Quite obviously not true. But you do you.
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Quite obviously true, but you do you ;)
It's a pity, this forum doesn't have a "ignore this user" option like the Steam forums do.0 -
I’d click it in a heartbeat. :) MoM,DS,Pallet vacuum removal. They listen but whatever you wanna think.
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If I remember on a stream they said they going to be prioritising licensed maps first.
As they can't make new maps within that licence but they can can make different variations.
So it's like we're going to see the Game or haddonfield get changed.
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As much as I do like open space Maps when I'm playing other Killers when you're playing a stealth killer it is literally the biggest pain to your existence.
Very open maps with limited Line of Sight lockers makes it very easy for you to to see Killers coming towards you especially when their main advantage is still be able to stealth attack.
Seeing a Wraith shimmer heading in your direction or maybe Amanda/ghostface trying to crouch around the corner is a lot easier on open maps.
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Lol. In these forums you can only see hundred of killers' comments crying. And then you only see nerfs for survs:MoM, sounds, maps, perks,... What are you saying?
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Both sides complain, don’t act like one side is the holy trinity.
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Haddonfield hands down. Map is absolute trash.
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Agreed, it was prob great when the game first came out, but it is hell now for both sides tbh.
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oh my gosh i loved seeing the results XD that kinda stuff always gets me to laugh when one answer is significantly more popular than any other. i agree, as nice as it is to have Haddonfield look somewhat like an actual small neighborhood, its not balanced at all.
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Most maps are around 9.000-11.000m square. Except Haddon field 10.000mS that contains 3-4 buildings with 2 floors. Pre school 9.000mS that contains a 2 floors house, a garage with basement & a whole school basement. These 2 maps should get smaller in size abit.
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Haddonfield needs to completely change
Garbage yamaoka, and all the red forest maps need to be made smaller and remove those tall grasses denying sight.
Unbelievable and unnecessary, give survivors places to hide not make impossible for a killer to see, that's so broken
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I think Haddonfield needs the biggest work.
I love Gideon Meat Plant map, but I want it to get the Springwood treatment and get multiple forms. Even 2 or 3 forms would be enough to switch up the gameplay and make it feel like an entirely new map.
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