Demogorgon's Hex totem protection
Anybody else take a look at Tru3ta1ents videos and how he can make sure nobody breaks his Hex: Totem? Honestly I feel like that's not good that Hex Perks on Demogorgon are so much safer to use than on any other killer. They are supposed to always have a certain risk to using them.
Imagine Hex: Devour Hope on Demogorgon. If he can just protect the totem that easily, it could become a bit too strong on him. Survivors wouldn't have way too little of a chance of cleansing that totem for the incredibly power of that perk.
Personally, I would suggest that the Demogorgon's killer instinct does not work on survivors that are on totems. But only totems, nothing else. Should still work on survivors that are on gens, that's one of the main features that gives him nice map pressure.
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"He's chasing me - Do the totem."
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Another nerf to solo’s maybe, SWF will always be able to find a workaround.
SWF are kinda like The Avengers tbh
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Which video exactly? Would help your case if you have a link
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You do know that unused portals (which are invisible) don't activate Killer Instinct?
So a portal has to be destroyable for KI to even trigger, which means it can be destroyed before the totem.
It's fine. This is an unneeded nerf.
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Yeah but if you destroy a portal he will know you are at the hex totem.
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But that's just a solution for swf survivors. What about solo survivors? Should they be left out once again?
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Ok? That's how some Killer powers work. Trappers traps. Hags traps. Etc.
Why change it for one Killer?
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He uses the strategy in almost every match with Demogorgon, I believe. I'll add a link to one of his videos maybe soon.
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bully even more full time solos like me.
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Why? It's just when they are working on totems. In any other case he should be able to detect survivors with killer instinct. The killer instinct not working on survivors that are cleansing totems wouldn't cut of half of their potential. It still we be most useful for detecting survivors working on gens.
We just don't need a feature of a killer that once again hurts solo survivors much more than swf survivors.
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Exactly what I fear. Demogorgon seems fine, the only concerns I have is his power with Hex perks and his teleport power being to good when only 3 gens are left, being able to defend those gens for an eternity. Nerfing him in those ways could be compensated by buffing other parts of his kit, like increasing the radius of portals in which survivors are revealed to the Demogorgon via killer instinct, letting him keep place portals even if he already placed all 6 of them, and/or decreasing setup time of portals.
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It takes awareness and requires that you either quit what your doing or are already free to defend. Time spent scaring survivors off a totem is time not spent pressuring gens. I don't see it as anymore difficult than trapper getting his trap notification before you have even started the totem.
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Hags can just be ignored. You've got some point with trapper, though they take way less time to disarm, and they can't block off every totem. Also, survivors can be revealed even while destroying the portal, at least I believe so, which gives Demogorgon even more time to react. He could also place two portals near the totem, if one gets destroyed, he'll just teleport to the other one.
We just don't need more certain powers to killers that are so much more effective against solo survivors than against swf survivos.
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Jeeze this comment is so underrated. Even for a solo survivor you can figure out when someone else is in a chase...
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Cause he is a good player that thinks up viable strats with all Killers? Come on man, you need to chill.
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EVERYTHING HURTS SOLO MORE THAN SWF. Nature of the game boyo.
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There's quite a difference though. For one, you won't always know if another survivor is in a chase. More importantly though, if one solo survivor finds the totem, the others don't know where it is or in some cases know that there is a Hex totem to cleanse. They won't know if a survivor found a totem and is now being chased by the Demogorgon. Solo survivors would have far less of a chance than swf survivors in that situation, which is something this game really doesn't need anymore of.
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Instinct only activates when the portal itself is active. Which means that it can be destroyed. So, destroy the portal, have him run you around a bit, somebody else breaks totem. Not much different than Hag, honestly.
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Uhm, I am chill?
Not everything hurts solo more than swf. And only few things hurt solo more than swf as much as this new advantage the Demogorgon has.
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Yeah, but that strategy only reliably works with swf survivors. Whereas solo survivors once again have to pray that more than just one survivor knows about the totem, and that one of the survivors who knows about that totem knows that another survivor is getting chased.
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Can you give me some examples?
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They should make when all 5 totems break the killer dies and the survivors automatically win and get 999 million blood points.
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I mean, generally looping is no more easier when playing with friends than it is when playing solo. The healing nerf, exhaustion nerf or pallet density nerf didn't hurt solos anymore than swf survivors. Heck, most of the killers abilities aren't more powerful against solo survivors than they are against swf survivors.
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Right away, I think a nerf is a bit too sudden for this. Remember this, The Demogorgon is a trapping Killer, so protecting objectives is where he is supposed to be strongest, which is a definitely a sign of a really good Killer if you play your cards right. If it didn’t affect totems, then potential is taken from that Killer.
When you see a portal placed by the Killer, you’re goal is to make sure you play your cards as well. If it is next to a generator or totem, you should be cautious and see how you can deal with it. If it is inactive, you can take your chances or leave it alone. If it’s active, perhaps gather a few fellow survivors to help you destroy it.
Do you get what I mean? We don’t need a nerf. Those mechanics encourage strategy when you’re facing certain Killers which, by the way as some have mentioned in this thread, also include existing Killers such as the Trapper, the Hag, the Plague, etc.
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No that's not what anyone wants. But sure, wanting the killer instinct near portals not to work on survivors that are cleansing, and only when they are cleansing and nothing else, is practically just as bad as wanting that what you just commented.
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I disagree with all of this.
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Why?
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I guess those of us who play solo just talk to the wall
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Okay first: Looping
"Hey he's chasing me. Yall do gens, I got a jungle gym."
Second: Those Nerfs
Those are very general, so sure they effected everyone evenly cause it was a very broad change.
Third: Which Perks?
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May as well if you can't tell that they are chasing someone at some point for the entire duration of the game.
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Hey, maybe you're right. Maybe I'm making it out to be worse than it actually will be. I can't know for certain, I am just stating my opinion based on my observations.
I'm honestly happy if they end up not having to nerf him at all. I'm just scared they nerf him in unnecessary ways just because of stuff like this. You know, nerfing his ability in a way that hurts him in general instead of just nerfing his ability in a way that it only affects his totem protection power.
I just hope Devour Hope won't become too demolishing on him against solo survivors.
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well, it's 4x1
At least in one moment someone will be chased, then the others will try clean the totem
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You are asking for an unnecessary nerf, while scared of unnecessary nerfs.
Unnecessary nerf.... that just gives me Legion PTSD. Those poor souls didn't deserve that.
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Looping - With SWF, you can call your pals over to bodyblock if you're going to go down, get them to try and force a switch off, clicky clicky, etc.
Healing is still easier if you know where someone is - SWF>Solo
SWF can send out their non-exhausted member for chases.
SWF can relay pallet information (used/unused/fake) in real-time.
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I meant being effective at lasting long in a chase.
Also, I'm pretty sure the majority of the community would want to have that feature where survivors can see if some survivor is being chased or not by looking at their icon below, so that should be a thing anyways.
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You can tell by looking already.
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This change will kill every killer, aside from Nurse and MAYBE Spirit.
Of course, Killers/Gen-Times would be buffed in compensation, hopefully before the game is killed.
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You're just too smart for me
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That's not the problem. But if a survivor finds a hex totem, and then gets chanced, there is a high chance that no other solo survivor knows about that totem and doesn't know the survivor who found the totem is being chased. Swf survivors can just tell their friends where the totem is and that he is being chased so he should get it. How are solo survivors supposed to get that information to have a chance to cleanse the totem like that?
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That information would not kill every killer. Survivors that don't hear the heartbeat of killers will work on gens anyway. It would just be a nice little extra for solo survivors. It's not like every killer is killed by swf.
Also, killer queue times are longer than survivor queue times, at least on pc. I think inreasing objective time would kill the game, unless you enjoy 30 minute queue times as killer.
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They can't. But guess what? This game wasn't BUILT TO HAVE SWF IN IT! It was added cause of a major outcry from the survivor community. I think they have struggled to balance it since SWF was added cause having comms is so powerful.
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*responds in Wall*
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1 Survivor being chased = Everyone else has free reign.
It's literally one of the major reasons people hate 3-4 man SWF.
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That just means one less survivor on gens though. Not sure if that is often such a great thing.
Regarding healing, I give you that, I admit that can be an advantage. Though the meta seems to be not healing that often anyways.
You really don't often have a choice as survivors which survivor gets chased by the killer, and the biggest impact this nerf had was in chases, so once a survivor is already being chased.
This one can be a bit helpful at times, sure. But gens often control at which places survivors can run to, and the killer himself has some control over where a survivor runs next to.
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If you're really a solo survivor you know that you can easily see a killer chasing someone all by yourself, and make the judgment call on if it's safe to cleanse. Please stop. you're giving solos a bad name.
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This killer literally has map wide sound cues. There is no mistaking what is going on anywhere--- The killer can't be in more than 1 place at a time.
As soon as something seems relatively strong there is an immediate call to action for nerfs... From both sides. It's boring.
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But that's the case with solo survivors as well. I mean why wouldn't they work on gens if they aren't getting chased or hear the heartbeat of the killer? They can still work on gens just as effectively. If one survivor is being chased, there's nothing stopping the other survivors from doing gens.
As far as i can tell, the biggest advantage swf survivors have is a built in kindred. And by the way, if solo survivors were brought up more to the level of swf survivors, especially by adding kindred into base kit, killers could be balanced more around swf anyways. It would be the most optimal way to balance this game.
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OMG! A killer has a little advantage that can easily be countered by using a little brain power!
NURF! NURF IT NOW! IT'S OP!
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What? You can't always see the killer, and you certainly can't always know if a survivor has found a Hex totem and where the totem is.
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No, I'm just saying what I feel could use a nerf because it could become too much of a balance problem. Which is exactly what the forums are meant for.
I'm personally very happy that we seem to be getting another strong killer, and I don't want him to be nerfed in a way that negatively affects him in other ways just because they wanted to make his totem protection a bit weaker.
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