We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Why the gen speed needs to be increased

So a big discussion atm in the dbd community gen speed is it fine or not? I personally think the gen speed isn’t fine and should be increased, I play both survivor and killer rotation and I find survivor very easy as the objective is too easy to accomplish, while playing killer it’s hard as the only killers viable for easy wins are Nurse and spirit but even playing them the gens pop quickly . I played killer before ruin and u had no chance and the devs created ruin to try and stop the term “gen rushing “ but even with Ruin your still screwed like just watch this video from Tru3talent 3 gens in 2 mins WITH ruin :

Like come on this shouldn’t be a thing even with ruin . I would personally completely rework the gen speed and the gens thereself these are some ideas I have to fix the gen problem :

Generator completion time

1 person , 80 seconds increase this to 90 seconds

2 people, 44 seconds increase this to 70 seconds

3 people , 40 seconds increase this to 60 seconds

4 people , 35 seconds increase this to 50 seconds

Great skill checks only provide 3% progression instead of 5%

Failed skill checks now regress the generator by 7.5 % Instead of 5%

Hex Ruin change

Great skill checks grant 0% progression

Good skill checks grant 5% regression

Chances of triggering a skill check increased by 10%

«13

Comments

  • MasterUff
    MasterUff Member Posts: 78

    Maybe if you repair a gen, you do it with some reaction game? That would also distract you and the killer could get the advantage of it. Survivor would be a lot harder.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    What if killers could see the aura of gen depending on how much it's completed. Like that wraith add on

  • grtf47
    grtf47 Member Posts: 371

    Maybe make it so survivors can only be hooked once. Second time is death but increase gen speed when more survivors are in gens together. This would both reward group progress and make it harder to survive. I dunno but it’s just an idea.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Before the community agrees that a time increase is ok, the act of working on a gen needs improvements. Current skill checks alone are not fun, difficult, or engaging enough even for the time we have.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Gen tapping is rather stupid. It takes one frame for a survivor to boop a gen out of regression. That's.... so dumb. Also wanna point out the numbers on the wiki for gen times are WITHOUT tool boxes, perks, great skill checks, or any of that nonsense.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    That's the thing. There is no margin for error on Killer side cause of it. You chase that one guy for like 10 seconds too long? Doomed.

  • Seltas0208
    Seltas0208 Member Posts: 1,056

    I did a double take because the title made it seem like you were asking for the progress at which you do a gen to be increased. But imma say this, to all those who are saying "my matches averaged along 15 minutes" good for you, tell me how you timed your matches so I can do it myself

  • Onionthing
    Onionthing Member Posts: 469

    Needs 2nd objective, then all will be well (for a little while.)

  • ad19970
    ad19970 Member Posts: 6,464

    He did have a mori, but yeah, the less gens there are, the harder it gets for survivor, and he probably still could have won even without the mori. If survivors play optimally, though, of course there will also be matches where you lose as a killer, or only get 2 kills. If you could win as a killer every game, even every game where you play against optimal survivors, then the game's balance would be really heavily screwed.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535
    edited September 2019

    Then you just countered your own point in this thread. Also it's 28 seconds for 4 people on a gen now.

  • Blackowt_9120
    Blackowt_9120 Member Posts: 300

    I think if a gen has been kicked there should be a 3 second period of replacing a piece that has been kicked off with a skill check before survivors can start working on it again. There could be an offering to completely skip or shorten the time period, it could be worked into existing perks, and BNP could make a gen immune from having a piece kicked off. The same could be said about killer perks Ergo PGTW could also require a 5 second part reattachment or overcharge damages(kicks) the gen randomly. How does that sound?

  • AshleyWB
    AshleyWB Member Posts: 4,061

    I disagree BUT I think that there needs to be some mechanism in game which increases the span of the game depending on how well the Survivors are doing objectives.

    Like you have to find gas cans to fill up a gen but the earlier you are in the match, the less gas there will be in each gascan. Something like that. In-game balance get rid of rank too.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    Ruin = Hex Perk

    ,Corrupt Intervention = only 2 min useful

    Pop Goes The Weasel= its good

    Thanathophobia = its trash


    And btw, killer want use perk builds,too.

    Like survivor.

    But hey thats nearly impossible in a 3 min game.

  • AWesley91
    AWesley91 Member Posts: 151

    Likewise, only a handful of survivor perks are actually good. The rest are down in the mud.

  • chieftaco
    chieftaco Member Posts: 230


    gens are timed the way they need to be.

    assuming someone was just put on a hook, players then have 60s to get over there and get that person unhooked.

    right now, the timing works out where i can finish my generator (solo) and get to the person on hook just in time to save them before they switch states or die.

    before we argue timing don't forget about skill checks adding progress.

    on the rare occasion with gen regression or bad luck on skill checks, i know i need to leave the generator without finishing it to make it in time for that person not to die because i know better than to trust other teammates to not let someone die.

    this means any solo players like me that know and understand a person needs to come off of a hook essentially still has opportunity to make progress in the trial and go get their teammate before they switch hook states or die.

    extending the time of generators even a little would make generators a lost cause. people that understand they need to keep people alive would never be able to finish one, even tho they could put some miles into it here & there, and the people who don't save others would just spend that much more time doing each generator and watching people die.

    situations where entire teams are just trying to rush objectives and run out of the door, while unfortunate, just means you got a really lame team in your lobby and you have to suffer a really lame game and move on to the next one.

  • jeyers
    jeyers Member Posts: 275

    No thanks. Gen speed is fine.

    It could even be lowered a couple sec to make it not so boring as it is.

  • chieftaco
    chieftaco Member Posts: 230

    @UlvenDagoth actually, it had everything to do with what you said, and OP which was making an argument for why gens need to take more time to complete.

    i explained why the gen completion time is actually balanced perfectly for solo survivor play and making them take longer would not be beneficial in the slightest, but a bad thing. it would ensure more people die on first hook than already do, and no matter how you look at it that's a bad thing, not a good thing.

    also i quoted that post because i was going to agree with the "gen tapping being stupid" thing and elaborate a little bit, but i forgot to so i'll do that now..

    generator progress is generator progress, period. regressing generator progress does nothing more than allow you to make that much more generator progress. especially in scenarios where there are multiple people on a generator, that allows you to make that much more "cooperative generator progress" which is pretty sweet.

    if you regress a generator the equivalent of 100% while hitting good skill checks with other survivors, you've just been given the opportunity to make the equivalent of doing 2 full generators, cooperatively. that's really good. it's mega points all around and really doesn't take that long to do.

    a couple of a-hats tapping the generator together are making very little gain for time invested, look super dumb, and cost each other tons of points. if i'm on that generator as well, not tapping it, then really you're doing about 1/8th or less of what i'm doing and costing me a ton of cooperative points as well. thanks geniuses lol.

    ruin is a gift when killers bring it because it allows you to quickly and easily max scoring categories if you don't pretend to be a pigeon and just peck at things to show off your skills :)

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Okay, now I see why you quoted it. Thank you. Though perhaps I used the wrong term. What I meant was the fact that if a gen is regressing all a survivor has to do to stop it is do one frame of fixing.

    Ruin normally works for me... for about 1 minute or less.

  • chieftaco
    chieftaco Member Posts: 230

    "Ruin normally works for me... for about 1 minute or less."

    ---> exactly! this is why it is very important to milk as much free cooperative objective out of it as you can.. it could end at any moment and you never know when or if you'll get another chance at cooperative anything, so given the chance to max a category right quick cooperatively there shouldn't even be a decision to make.. even maxing it solo is a good thing because who knows if you'll get another chance to get more objective later.

    as for stopping the regressing generator, i'd rather it regressed so we could do that little bit of progress together again, all over, super quickly, unless we're at the point in the game where everyone has objectives maxed. even if i have my objectives maxed, you may not and i'd happily redo the little gen progress with you so you can get cooperative points as well while you try to top it off..

    again if a team in your game is stopping regression and rushing objectives, it's just a whammy lobby, not your fault.. let the weirdos go and let them giggle about whatever and just lobby up again and hope for a better team next time..

  • Chickenchaser
    Chickenchaser Member Posts: 391
    edited September 2019

    It's truly amazing. There it sits. one of the best guys to ever DBD saying gen speed is too fast. Hundreds of thousands of hours worth of combined video from youtubers, and streamers providing hard undeniable fact based evidence that gens are too fast.

    It's in your face black-and-white, clear as crystal. But that's somehow not a good enough reason to nurf gen speed. And nobody wants a secondary objective. they say they do, but at the same time argue against any, and all secondary objectives. no matter how good the idea is.

    There's so many people in denial on this forum.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    It's a rare occurrence to have a swf to complete 3 in 2 mins with ruin up. Otherwise I'm with you on this.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535
  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535
  • chieftaco
    chieftaco Member Posts: 230


    just because a person or a group has a high opinion of someone doesn't make them infallible.

    all proof tendered is reflective of those particular experiences.

    generators having the ability to be completed as fast as they do doesn't make that the intended way to play the game, or even fun at all.

    when game play experience is modified to reflect only a group of users there are usually many more groups of users who don't agree at all, based on their own experiences.

    i hear popular people say weird stuff and give evidence of bad opinions quite frequently is all i'm saying.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Gen speed increase? You mean gen time increased. If you increase gen speed you just make the problem worse.

    And IMO the core problem is that you can stack too many buffs to repair gens too fast. The absolute fastest you should be able to repair a gen is 50 seconds. Doesn't matter what perks you have, toolboxes, or how many survivors. The minimum time should be 50 seconds.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Honestly with SWF and everything else, even the ranking system and asymmetrical nature of this game.... this game must be a NIGHTMARE to balance. That's why we need to give constructive feedback to help. Not just trolling and whining.

  • chieftaco
    chieftaco Member Posts: 230

    my post was in response to someone who's constructive feedback was simply

    "there you have it, the most awesome guy in dbd ever gives lots of proof why you should change stuff and you're still not going to change it.." (paraphrased)

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2019

    Dude come over to Xbox, where 4 man SWF is literally every other game and rank 1's don't even care about Ruin. I'm one of them, and I know about 50 others like me. We just plow through Ruin like it's not even there.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Why are videos from Tru3 being posted when they post a new “Gen times need to be increased” thread.

  • chieftaco
    chieftaco Member Posts: 230

    @Johnny_XMan

    because he encouraged the "movement" by declaring the opinion with evidence, etc to his viewers as well as the world..

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @chieftaco

    Lol now it makes sense.

    I think this is the 3rd video of his that has been posted claiming gen times need to be fixed. I wonder if one will actually stick. 😂

    Don’t get me wrong, nothing against Tru3 but I think it’s hilarious that someone doesn’t use their own footage with their own experiences to prove a case/point.

  • Chickenchaser
    Chickenchaser Member Posts: 391

    Looks like you missed the "hundreds of thousands of hours" part. Please read what people say before you try to defend your incredibly wrong stance.

  • Chickenchaser
    Chickenchaser Member Posts: 391

    "hundreds of thousands of hours worth of video evidence"

  • ArrowTheGreat11
    ArrowTheGreat11 Member Posts: 306

    Gen rushing only exists in SWF. As a solo player who doesn’t have any friends, I can’t tell you how many games I’ve played where there’s still 5 gens left WITHOUT Ruin cause my teammates are actually mental....AT RED RANKS

  • Chickenchaser
    Chickenchaser Member Posts: 391

    And you think that's somehow comparable? Red ranks dude. Red ranks.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @Mtom912

    He overcommits big time.

    I also think it’s silly that a video of a new killer he is probably still learning is being shown as evidence. I just started learning Spirit myself and I have experienced matches where I’ve over committed because I want to learn her more during chases, so I’m not really playing to win. Im certainly not going to use it as evidence tho.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    This is true, but he does mention it in alot of his videos. I think this was the the most obvious.

    Yes, I know. But it's still true.