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Nurse balancing discussion
The Nurse is a hard killer to play with it, but once you get good with it there's literally no counters to your power. Some maps are just too open and even if the player breaks your line of sight is easy to predict where they're going.
My plan to fix this is to make a little change on her power :
Nurse can blink through all objects except pallets and vault locations. So this will force the more experienced players to do even more precise blinks because they will need to explore new angles to blink instead of the same basic direct blink.
Maybe nerfing some of the op addons would help too (reduce omega blink range and blinks chains just a lil bit)
What you guys think? Tell me in the comments
Comments
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You are aware that her addons are being reworked in the future, right? Her base kit is getting some slight changes as well, so they've said.
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Omg thats nice! Do you know when this is going to happen?
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No. They just said she's on their list, so maybe they'll get to work after Stranger Things drops in a few weeks, getting her ready for the next chapter.
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Addons rework? Go ahead. Base power change? Just gid gud mate. I got ~300 hours on Nurse and i played against a survivor swf with 7k hours each. I played omega and they still wrecked me two matches in a row because they knew how to juke nurse. Really it's not that difficult if you get used to it. Just no ez pallet game anymore.
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nurse has very definite counters. her power is blinking. if you take her where she can't blink you force her to "get lucky" or "bone herself".
example is on the new Stranger Things map.. she's unusable due to no windows & no LOS & not being able to blink upstairs, nor to get upstairs.
another example is in the walls under the pier, groups of tall rocks, trees, whatever, as long as it's a bunch of stuff close together.
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