Spirit is the most unbalanced killer
For one simple reason: as survivor you get absolutely no feedback about what the killer is doing while she is in her phase state, meanwhile the killer (spirit) get all sorts of feedback about what the survivor is doing (sounds, environmental movement, scratch marks) while she is in the phase. How is that fair? Simple answer: It's not. All survivors get is a noise which doesn't really tell you anything other than she's close and if she has prayer beads you don't even get that. Ultimately nothing is based on survivor skill but rather on the skill of the person playing spirit.
No other killer in the game is like that. Even with nurse you get feedback about what she is doing. You can see how she blinks and use that feedback to counter her. Whenever playing against a spirit it doesn't even feel like I'm playing the game. Instead I'm just moving around hoping I get lucky and that the person playing spirit doesn't have a pair of expensive headphones.
I understand that there are perks you can use that make it more difficult for her to track you while she is in her phase but even that isn't player skill. It's just crossing your fingers that it works and she doesn't find you. But you have no idea what she is doing so there is no way to counter her though skill. It's just luck and perks that increase luck.
This is why I don't like playing against spirit. It's not fun and it's extremely unbalanced where survivor skill doesn't really matter.
Comments
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Nah, Nurse has add ons that can really put the hurtin' on survivors.
Spirit I agree is an unfair killer, but there are worse setups you can play against lol.
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Doesn't move grass.
Everything else is true.
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That's how killers feel against a good swf. It's just not fun. Gens get done in 3 minutes. That's why killers dodge swf in lobbies.
As for spirit, her addons are badshittt crazy, prayer breeds should be made iridescent instead of fathers glasses.
I love spirit. She is really fun to play, and manageable to play against with the right tools (spine chill and iron will) witch are already meta perks. Spirit makes you try different playstiles such as stealth. Honestly I hate running around in circles as it is unfun.
It also makes the game scary, not a bully simulator
Keep in mind that this is MY opinion, it may be different for yours, so don't come at me with the "STuPid KiLler MaiN" thing because I play both survivor (rank4) and killer, (rank 1)
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Also, bring a flashlight. If she tries to fake you out, just blind her lol
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Actually she does move grass. I’ve been playing as and against her for a while and I can garuntee she moves grass
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100% agree with you on everything here.
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Yawn
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The side with the advantage in a mindgame comes down to statistics, not information.
Information determines what the possible outcomes of the mindgame are in the first place, but if a mindgame is occuring then raw data is never the primary factor for it's outcome. That just isn't how mindgames work.
The Spirit standing still signifies that she is attempting something. Even if you don't know for sure what she is attempting, you CAN figure out the possibilities. From there you simply cover the option you think she will preform based off of the ones she has preformed up to this point, and then run to the next loop in order to do it again.
For example if you see her stop moving when you throw a pallet down in front of her then you know that she either is standing still or she isn't.
If you had Spine Chill or a flashlight then there would be no mindgame, you would just know and get it every time.
But otherwise you determine it based off of what she has been doing in previous mindgame attempts. This is never 100% reliable but you can do way better than random chance if you know what you are doing.
In anycase either she is going around the pallet or she isn't, the specifics don't really matter, what does matter is that you should either vault the pallet and run in order to dodge the hit, or you should run without vaulting in order to get to the next loop before she can get to you by starting to phase after the fact. Her range isn't as big as you would think so it's completely doable so long as the loop you are at isn't the only one.
If you ARE at the only loop then things become way more challenging for you since the Spirit only has 1 wrong move and many right moves. But at that point you've messed up anyways and SHOULD need to get an extremely hard read in order to avoid a hit, much like baiting out a Killer baiting out a Dead Hard.
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1. You can see when she's phasing, the sharp glass in her body glows. You can see moving grass around you too. You can hear her footsteps. What more do dou want dude?
2.There are multiple mindgames to mess her up as survivor. When she's phasing drop a pallet and then Q&Q into a locker for example. Or walk back the way you ran before.
3. There are actually two perks that work wonders against spirit: "Iron Will" and "Spine Chill".
Don't cry about her being unfair, learn to adapt.
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Here we go again.
*Eats popcorn*
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Care for some chili or tonic with that?
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It is necessary to return the sound of the entrance to the phase, which used to be and worked in a radius of 8 meters. This will be fair to both sides. Mind games should be, but should work for everyone.
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I find it amusing the ones whom know spirit the least pretend to be experts on her..its comical
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The spirit essentially turns the map into one big loop, instead of initiating a mindgame at a designated "loop" spot. She's basically mindgames embodied.
The loop begins when she stands still. She'd either
A. Faking her power entirely or not, which you need to read.
then B. She's phasing. You both cannot see each other,but can both hear each other and she can see scratch marks.
Remind you of anything? Spirit's power literally just initates an " Unsafe loop / Jungle Gym" Mindgame -Except the survivor can't see the Red Stain and the killer can't see the survivor. Spirit is a killer that separates the wheat from the chaff in that she tests a survivors' understand of all the core mechanics of the game AND the meta of the game. She seems killer sided because a lot of killers need to rely on red-glow mindgames (not seeing the survivor) to get hits or pallet drops, as well as other clues (birds flying, grass moving, etc) whereas survivors generally rely on red glow and TR alone. Survivors generally don't see things from the Spirit's perspective, and don't pay attention to how they move when she's phasing besides "Oh god she's phasing."
Only thing I think is a bit cheap is how she can collide with survivors during phase, and prayer beads. Besides that, Spirit simply turns the table. Instead of a killer trying to mindgame for a hit with initial action and a survivor reacting, Spirit turns that on its head. She turns it into "I'm going to hit you, you must mindgame to avoid it". Survivors aren't used to that sort of counterplay, so they cry OP.
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The glass isn't supposed to glow, it's a bug and she does not move grass while phasing.
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Actually, flashlights aren't that good against Spirit, she can jus look down to not get blinded and trick the survivors that she's phasing, making them jump in her arms.
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Didn't know a coin flip counted as a mindgame, the more you know I guess. (:
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Smart spirits will avoid crows and grass. Also, isn't spirit not moving grassing anyway since some updates ago? Or was it just a bug and got fixed? Can't remember tbh.
Footsteps are difficult to hear with chase music. And often when I hear them the spirit is already so close to me that it's impossible to do a move.
Not op, but It's unfun, unhealthy and boring.
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Spirit DOES NOT move the grass while she's phasing. There was a recent post about this.
The problem with both nurse and spirit is that when someone is really good with them, you have no chance to escape at all. Every chase lasts 20 seconds if they can predict you well enough and there is nothing you can really do.
At this point I prefer going against a nurse than spirit. Going against spirit is not enjoyable at all.
Also, just rework prayer beads into something else. Making it ultra rare won't fix anything.
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I may not be good against spirit, but playing spirit I know there are counters. It's all a matter of playing and learning them.
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Can you please stop all these spirit nerf threads already?
*Spirit must remain untouched, since she is the only killer apart from nurse (at least on PS4) that can deal with toxic SWF.
*There are counters to spirit. Just learn to use them and stop crying. Iron will is the biggest counter to her. And prayer beads is fine as very rare. Use spine chill or premonition to counter it.
*Also, I know why you want her to be nerfed, so that you can bully and loop her like all the other killers (expept nurse)
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Not trying to get into this, but I just want to say I disagree.
I'ma just sit back and enjoy this one
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Needing a perk to counter one addon shows imbalance. Just because it is rare doesn't make it fine.
If a spirit doesn't make any mistake and is really really good, there is no counter play.
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The fact that only two killers are viable at red ranks, shows a more significant imbalance imo than this
And all killers make mistakes. We are not AI. We are humans.
Also, have you heard of the double back and q&q strats? Just saying
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Yeah, I agree that most killers are not viable at red ranks. This is the biggest problem of the game.
My problem is that it is super easy to predict survivors if they are not running iron will (and you have a good headphone).
I have really simple solutions to make spirit more enjoyable to go against:
- Grass should move while she's phasing
- Remove collision with her while she's phasing
- You should be able to blind her while she's breaking pallets ( i don't know if that's just me but i can never blind her)
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agreed. i personally hate going against a spirit, it's really like flipping a coin wether or not you will get hit. spirit as a very common killer on high ranks sucks the fun out of this game and it's simply broken af.
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She's very strong but I don't think she's unbalanced, at least not to the point where she needs a nerf. Only Prayer beads needs a nerf in my opinion.
I don't know why some people want every killer to have a direct counter in place, If that was the case then playing killer would be pointless. She forces a different playstyle, play stealthy and you'll have a better time going against her.
Everything Thats said is OP about the top killers can also be said about SWF. As long as SWF Exists there needs to be killers there that can hold their ground against it.
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I don't need to explain further. He will for me.
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I wouldn't trust your chili😅
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Just add a visual counterplay while she is phasing the grass and corn is moving :)
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I would disagree with the Spirit "needing a nerf" mostly for the fact that I myself have run into some annoyingly good survivors who gen rushed me whilst I mind gamed. Leave the killers alone and stop begging for a change. If a player is good with a certain killer, they shouldn't be penalized for being good at the game. The whole point is to adapt to playstyles. You won't get good at the game if the devs support your weakening of the killers powers. Just gotta learn to play better. I've watched many a survivor sprint wildly away from a Spirit and consequently get hooked 10 seconds later. It's all in the playstyle. I still have no strategy against a Ghost Face or Freddy, but to hope I avoid being seen. As a Rank 3 survivor, I see more Cannibals, Nurses, and every once in a while Spirits. If you got a Spirit, change your gameplay.
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Ummm, if she looks down then you know she isn't phasing.
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Coin flips don't but rock paper scissors does so long as you do it more than once with the same person.
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Given the nature of how she works, it is impossible as the Spirit to guarantee that you won't make a mistake no matter how Good you are, unlike with the Nurse where it usually comes down to execution the Spirit must often act off insufficient information.
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Spirit has Nurse's situation. She's not ridiculously OP at base but with addons that are green+ she becomes so unbalanced .
Her base duration is ONLY 5 seconds so if you can throw her off once, she'll definitely be punished with 15 seconds, but with addons, she's a bit too strong since she has no punishment. That's coming from a Spirit main. @MegMain98 I think this is what you mean when you tell me she's unfun as hell right?
@Peanits would Spirit ever get an addon nerf to balance her out, like Nurse will.
To the OP, for now just use IRon will and Spine chill to tell her movements, that was you won't struggle at all since the combo tells you when she's after you and when you can vault over a pallet. Or when you vault a window, if Spine chills light goes, then vault back over because she went around.
That's how I face her anyway.
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If she is predicting you then it's on you to be less predictable.
Unpredictability is an unbounded quality, there is never a point at which you can't be more unpredictable so you will never stop improving your ability to escape from a Spirit so long as you keep trying. The same goes for the Spirit with prediction.
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ScREw tRYin DiFERent PlaYsTyleS I WaNNa rUN iN mY dAMn cIRcLe aT my PaLLet!!
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No, you don't.
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Curious that you say green+ add-ons, when all the purple add-ons for Nurse except Campbell's Last Breath are trash.
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If you don't have Iron Will, she will hear you no matter how unpredictable you are. It's not really balanced if you have to run a perk to stand a chance against a good spirit.
Also her power literally takes 15 seconds to recharge and even shorter if she has addons. It is not even that punishing when she wastes her power since she can just try again in such a short time.
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Iron Will is irrelevant if you are healthy.
Needing iron will just means you've already lost a mindgame, and even then you can still mindgame anyways although not in as many places.
You being injured at best tells her where you are, but you can still mindgame with where you will be. For example the pallet mindgame I mentioned is completely uneffected by iron will, since she needs to commit before you decide what you are going to do, it means by the time she knows your response it's too late for her to do something about it if she hasn't already.
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Then I see your problem. You don't know much about the game.
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Ok ???
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@Poweas. She’s unfun because she has VERY little counterplay unless you bring in the right perks. She has no interaction because for a majority of the chase she’s just standing still.
Honestly the only add-ons I have an issue with are her purple add-ons. The Saya and Amulet are SUPER strong. Everytime I use it, no gens get done and my match is super easy. The lunge is insane ESPECIALLY paired with the Katana Suba. The lunge is about 2X to 3X the length of Wraith’s windstorm lunge.
Prayer Beads as we all know are stupid.
She doesn’t move grass or corn either while phasing.
If the Spirit is good she isn’t gonna have any punishment. Her power goes into a cooldown but she is still faster than survivors AND she is usually right on their tail if she screws up her phase-walk. Nurse at least has a fatigue.
Spirit is Nurse...just with a cooldown.
I don’t wanna butcher her but I just wish there was a little more you could do to counter her besides cross your fingers she can’t hear and hope you brought in Iron Will (which is countered by Stridor so if she has that you are screwed either way)
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Again, if you want a change then the best one would be something that gives you more feedback after the fact.
For example having the Spirit quickly show the trail she took during phase walk when she exits, thus giving you a better understanding on her PoV and thus making it easier to work out a pattern you can exploit, without actually preventing any given play.
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"Spirit is a challenging and balance killer and I want it super easy for me" is what Im hearing
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So, instead of staying in the matches to get better against Spirit, you probably RQ because "OMG so OP I don't wanna play, no fun BS killer". Sure I am assuming, but generally those who make a post about how they are bad against a certain killer often leave instead of playing and trying to get better. At least, are more likely to make a post then those who are good vs X killer.
The only thing unbalanced is her silent phasing addon, which unless you have spinechill or the killer is inexperienced, your in for a rough match, but not unwinnable, similar to omega blink Nurse.
Trust me, you can beat a spirit.
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Just equip spine chill and grab some popcorn.
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I find it really refreshing to see the community gather together to say that BHVR really did make another high tier killer, everyone has been saying they never would and they did.
I don't play against many Spirits but I know from playing her it really is all up to skill in predicting Survivor movements. If you make it obvious where you're going then you will get hit it, if you run around all over the place making your movement hard to predict then the chances of getting you is maybe 50/50 maybe less depending on what you're doing exactly.
I hate that everyone complains about Prayer beads, Gen grabs oh no, not like we get Gen grabs with Pig but no one complains about that. Oh but we can see Pig we can jump off the Gen, well spread the word because people I play against don't know that. I have never played a game where I was oppressed by a Prayer Beads Spirit even when it turns out she had it, I never noticed her having them because she couldn't get any Gen grabs from either the Gens going too quick or a skilled player was running her around.
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I heard this too
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