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Survivor Perks that I consider not good (including the new chapter)

Botany Knowledge - the healing speed isn't enough.

Saboteur - I don't need to explain.

Calm spirit - very situational, useful only if you go against a doctor or clown, but even then, the killer gets points when he shocks/intoxicates and you can take that as an advantage as killer

Sole Survivor - just no..

Open Handed, Ace in the hole, Up the ante - luck-based perks, if someone steals your boxes, your perks will be useless.

No Mither - no

Wake Up - the bonus is not enough.

Tenacity - no

Boil Over - so bad

Flip-Flop - no

Buckle up - no

Mettle of Man - trash after nerf

Babysitter - make your choice is the answer for this perk.

Camraderie - not useful at high ranks (1-12)


just my opinion. if I didn't mention some perks, it's because they can be used in nearly every game, even though some of them aren't that great.

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