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What perks do you think need a nerf?
I think we can all agree that we hear about the perks that need a buff all the time from the community, such as people constantly wanting a left behind buff.
However, I rarely hear about the perks that need a nerf, so I wanted to hear from the community on what perk you think needs a nerf.
It can be any perk as long as the reason isn’t that you dislike it and everyone else loves it.
Thanks in advance!
Comments
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Why u only want to nerf???Killers nerf perks nerf nurse nerf omg.I want to buff play with your food and want to nerf adrenaline and borrowed time I think need to nerf borrowed time and use it only 1 time.
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I never said I wanted a nerf, but rather see what the community felt about the stronger perks.
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Lets start a fire.
NOED
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I dont think that Perks need to be nerfed at this point. The last Perk which needed a Nerf was Mettle of Man, but this got destroyed. Other than that, I am more up for Reworks than Nerfs.
Reworks:
NOED-->Make it something that requires effort instead of just "Oh, you have a Totem, here, your free Insta-Down and Speed Boost", especially with those Totem Spots that are added lately (the Badham Totem Spots are decent and the new Map also has some nice Totem Spots). Mentioned it before, OhTofu made a good suggestion in my opinion. Removing the Hex-Status and make it based on the number of Hooks. Like per Hook 0,5% Movement Speed after all Gens are done and at X Hooks the Insta-Down. This would reward Killers who played well during the game, but werent able to do enough.
Insidious-->Really, this only promotes bad and boring gameplay. It is fun for nobody. Maybe its fun for the Killer to read the Endgame Chat (terrible kind of person then..), but it will not be fun to stand still for 2 minutes when Gens are popping.
But I dont think that any Perk needs Nerfs.
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bamboozle, although I dont know how. I'm just not a fan of shutting down windows that already offer counter play to them. makes a match pretty boring
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I would like if DS skill check wouldn't trigger if you are grab out of a locker.
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Decisive crutch.
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I think Spirit Fury needs a nerf because it's so easy to activate. Just break 2 pallets out of like what, 30 pallets in a match? Especially when you pair it with Enduring, it's beyond broken. Dropping pallets early is a terrible counter against it since it prevents you from looping the killer again and they just kick it immediately afterwards, which shortens every pallet loop so it adds up. Also, I'd say having to use 2 perk slots for it is definitely worth it since it basically guarantees a hit whenever you get pallet stunned, which isn't hard to do and gets you kills a lot faster. I'm just gonna assume that killer mains got very bored with the playstyle of Fury + Enduring since it was used in almost every game not too long ago yet I'm pretty sure it's still viable in the current meta.
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Eh. I agree with Insidious. Fear of NOED is supposed to slow the game down.
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Excluding unreleased Perks, MAYBE Adrenaline?
Doesn't really bother me...on its own.
When you're an M1 Killer and they have all kinds of second chance Perks and then see all 4 heal instantly, it makes it very discouraging to even continue.
Other than that, nah, i'm actually pretty content.
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Adrenaline needs a little nerf, only the duration of the sprintburst.
BBQ is somewhat busted, just remove BP bonus.
Dead Hard is way too strong against certain killers, maybe double the exhaustion time.
Ruin needs some change. It's basically an objective on high ranks and way too powerful on low ranks.
NOTE: new perks excluded
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Bbq...busted?
You know everyone only uses it because of the double bps right?
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Yep. That's why it should be removed easy like that.
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Why? Do you not want people to gain bp?
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Sadly, cleansing Totems is not really useful. Wasting time for a Perk that the Killer might not even have. And when you face a Nurse, you sometimes do not even have time to look for Totems. Getting hit by NOED then is...meh.
Furthermore, reworking it, could actually save this Perk. With Inner Strength potentially becoming Meta, NOED will be the Perk which suffers. Other Hex-Perks are unaffected (you want to cleanse them anyway, except Haunted Grounds), but with Inner Strength, people are actually doing Totems (which is the only thing why I really like this Perk - I will most likely not use it myself).
Spirit Fury/Enduring is okish for the moment. I see it less used lately, maybe because people are running PGTW instead and Enduring got nerfed. The combo is still good, but I feel it is too straight forward. Like, press W and thats it. But I agree, when more Maps get the Badham-Treating, there should be done something about Spirit Fury, because lots of unsafe Pallets mean that the Survivor needs the Stun to actually have a Chance, but this is not possible with Spirit Fury/Enduring.
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Insidious is the only perk I would really change atm (not nerf rework) as it still promotes a playstyle the devs are clearly working to get away from.
I would rather they looked at items such as Insta heals/downs and Mori's and keys as these are worse in terms of balance imo.
Insta heals I would change to an overtime heal say 30s. Insta downs maybe it gives a bleed out effect over 30s which goes down in a chase so you want to evade asap. An Insta heal can remove the effect but it will not heal you.
Mori's I would add more conditions like it works on injured players instead of those downed like the Myers addon so it gives you a good reason to stay healed (could help with non heal meta and prolong the game). Also they must be hooked at least once as it is but also another survivor must be hooked in between so you cant just tunnel or camp to use it. The offering will be truly secret and not shown on the load screen at all.
Keys only one person can escape using it and the hatch closes instantly. The key then respawns in a random chest so others can find it again.
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ez, monstrous shrine
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Bamboozle, because there's no reason why a killer should be able to shut down mindgamable windows (Not talking about god windows obviously). It's a "crutch" for killers who can't run basic loops like T-L walls and jungle gyms.
Balanced Landing, unless the devs decide to balance out maps quicker. BL creates problematic loops where it's nearly impossible to catch someone, mainly Haddonfun houses and Grim Pantry.
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I think monstrous shrine should have the same bp bonus as bbq, people would actually run it to farm then... maybe
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Deja Vu
Why this perk wasn't nerfed to the ground already baffles me.
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Balanced Landing. It's an Exhaustion perk that also has a passive that creates infinites.
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Slippery meat and vigil.
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Make Huntress Lullaby only light up and activate after gaining 1 token, same for Devour Hope but at 3 tokens instead. Get rid of either the health gain from Adrenaline or shorten the speed boost time, and in compensation for this rework NOED too, either get rid of the speed boost and missed attack recovery and keep the instadown or keep both speed boosts and remove the instadown. And of course get rid of No Mither + Self Care, it's been way to strong for so long.
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I agree with most ppl that say noed is not op or unbalanced but it just rewards bad or lazy killers and thats what I hate about this perk. So I would say put a requierment to get noed active before you can use it, something like "Hook every survivor atleast once" or idk.
The same with adrenaline, you dont really have to do anything just genrush and thats it. Put a requierment to get it active aswell, just like second wind and inner streangh. Its not hard.
Then small thinks like, Borrow, increase mending time because now since D strike change and Deep wound rework survivors just farm each other without almost any consequensis. Thats not how to play survivor, just running with the killer behind them unhooking and then both get out with barely any problems. Even on basement saves.
But Dstrike is actually fine, I cant understand why there are so many ppl complaining about D strike beeing crutch or op, just dont tunnel, not hard right?
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You're clearly new to the game...
Right?
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Hey at least they reworked left behind to be cool enough it's worth bringing.
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Predator should show scratch marks farther apart when out of a chase an closer together when in a chase.
Fixated should work while injured as well (But they can still change that while they can)
Wake Up should take you out of the dream world when the exit gates are powered (It literally says in the name "Wake Up")
Technician should make skill checks bigger when repairing a generator
No Mither should work when you've been hit once and you have no grunts of pain
Windows of Opportunity shouldn't have a cooldown, it doesn't make it OP if it doesn't.
Mettle of Man should make it to where you can take protection hits easier, not give free hits.
Lightweight should lower your footstep level so they cant hear you footsteps well.
Calm Spirit should make you breath quieter
Camaraderie should slow the hook speed when the killer is near
WGLF should increase altruistic speed at least
Thats it
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Let's nurf everything.
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To be perfectly honest
Nothing has been standing out as super strong. And the new perks still need a lot more playing around with in combination with other perks.
But as far as everything prior to the Stranger Things DLC. Aside from obvious buffs to the very niche and rarely used perks. No particular perk has been a thorn in my side more than the next. Both killer and survivor side.
Is this what it feels like to do less complaining, and more of getting good at the game?
Think some people could give this reality a whirl.
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Complaints about Perks giving BP is funny to me.
From how i see it, some MORE Perks could be giving some more BP.
Got Empathy? Increase BP gained for meeting up with an Injured Survivor.
Got Save The Best For Last? Increase the BP gain for successful hits a tiny tad with each Token.
Got Plunderer's Instinct? Obviously, get some extra for completing the Search action.
Etc. etc.
As long as the numbers on them are low enough, it can't break the BP economy as only 4 Perks can be equipped.
And Survivors can truly use a lil BP boost regardless of all this.
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No i'm a red rank killer mate. That's why i know about DH and Ruin. New players think DH is trash.
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If you don't cleanse the totems, don't be upset when you get hit by NOED.
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I hate iron will.. it takes away the massive disadvantage of being injured and encourages gen rushing
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None. Not even the overly popular ones. Sure they're annoying, but it's not that bad.
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I feel you.. especially if you were OG Freddy when that happened... It was miserable lol.
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I second this.
More bps for all
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But NOED has always been on fir-boom, never mind its been broken....
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it would be worth using and pallets aren't affected so there is counterplay
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you havent seen all the threads complaining about noed or adrenaline? wow
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Anyone who's said NOED just isn't bothered to cleanse totems, and it'll be weaker upon the release of the stranger things chapter.
Adrenaline rewards you for getting the job done.
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Possibly cause DH is trash, its only good when the killer has good ping which is impossible to get for console players and has other competition that's better than it.
Sorry for the double quote
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Perks that need a nerf:
* BBQ and Chili - killers like to downplay this perk and say it's only used for the BP, but sorry that's a big fat lie. It's just too good and does way too much and gives tons of BP on top of it all. It can make Billy or Nurse into monster killing machines (Billy especially), it lets you go into slug mode as necessary without fear of losing your quarry, it lets you find potato survivors who are just hiding on the edges of the map, it clues you in on whether there are survivors crouching in the bushes waiting to unhook when you leave, it's like, what doesn't this perk do? If killers really are using it for just the BP then maybe it's high time we nerf it and remove the aura detection component altogether.
* DS - I don't actually use DS but while I was doing Kate prestige this was the perk that came out, so I have been using it and lol it is like easy mode. Now that I am using it I think it's true it needs a slight nerf. It's strong enough as it is (you have to understand I'm a NO Mither player who never uses Second Chance perks, so having DS felt like I was fighting potato killers) and with the minute timer it's a little too strong. The timer probably needs to be nerfed a little (30 seconds? I don't know) so that it fulfills its job of being anti-tunnel without being too powerful.
That's all I got really. Most other perks are fine where they are, and a lot of perks actually need buffs. But that's for another topic.
NoEd? It's fine doesn't need a nerf to be honest. Adrenaline isn't bad either, nowhere near as bad as DS to be honest. Ruin is annoying but it's a risky proposition for the killer and you can always work around it. Maybe a rework? So that it's not either completely useless or a complete stomp. But it doesn't exactly need a nerf or a buff. Dead Hard is fine. Self Care is actually a weak perk to be honest, especially in today's Killer meta.
Perks like Thanatophobia are annoying as **** but I understand they are necessary until BHVR figures out what to do with the genrush epidemic.
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No...it is for the bp. Same reason people run WGLF. The aura reading is nice and all but it's easily countered.
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There is no counter for aura reading other than that piece of crap perk called Distortion. If the survivor is wasting time getting away from their gen to jump in a locker or come closer to the hook.... then you are getting tons of value from the perk and you don't even know it.
Sure, keep telling yourself you're just using it for the BP. Tell that to the legions of Billy players who have BBQ permanently superglued to their perk slot. You get somuch value out of BBQ I bet if they removed the aura-reading side of it Survivors everywehre would jump for joy.
Since you only use it for BP, surely you don't mind removing the aura reading right? We should go ahead with this nerf ASAP. I'll suggest it to BHVR right now. No debate is even required, since Killers all agree it's only used for BP.
There ya go.
https://forum.deadbydaylight.com/en/discussion/87199/bbq-and-chilli-fix/p1?new=1
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Dude, chill.
Going into a locker takes at most 10 seconds, and then the killer runs around the hook looking for someone that isn't there. Easily countered, and most killer don't have the mobility to actually make use of this perk like billy can.
Oh wait, didn't know you could read minds, what card am I thinking of?
Again...chill dude
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I think everything is pretty much fine, with the only exception being that NOED has no requirement at all for the killer. This becomes problematic with NOED campers as it is unreasonable to expect survivors to look for and cleanse dull totems when the counter to camping is staying on gens. I think the perk would be better if it were changed to where only survivors who have been hooked become exposed, for example. That means a camper with NOED isn’t going to accomplish much with it.
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Can you hear them?
The rattling of the bones?
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don’t really feel like any perks need nerfs, I can think of a dozen that could use buffs/reworks though.
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They don't.
Only reworks or buffs.
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