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Leave Self Care alone!

PinkEricka
PinkEricka Member Posts: 1,042
edited July 2018 in General Discussions
i don’t care how many perks of ours they nerf, self care is way too valuable when you’re a solo survivor and have an unreliable team....

EDIT: It was said that the nerf is going to be that you will lose all progress if you stop healing, I am completely okay with that nerf. I just thought I couldn’t self heal for a maximum amount of times. Some people also made some suggestions about using other perks in the place of Self Care like Bond... I think I’ll be trying it.
Post edited by PinkEricka on

Comments

  • Doom_Punk
    Doom_Punk Member Posts: 371

    I play solo only and I don't use Self Care.

    Reliance on crutches like that ultimately make you worse as a solo player. I find myself doing so much better when I don't use any perks at all than when I do.

    Either way, infinite healing is powerful, and it makes ambush Killers kinda pointless. What's the point of getting a hit in early if they can spend 20 seconds to erase that?

  • PinkEricka
    PinkEricka Member Posts: 1,042
    edited July 2018
    Doom_Punk said:

    I play solo only and I don't use Self Care.

    Reliance on crutches like that ultimately make you worse as a solo player. I find myself doing so much better when I don't use any perks at all than when I do.

    Either way, infinite healing is powerful, and it makes ambush Killers kinda pointless. What's the point of getting a hit in early if they can spend 20 seconds to erase that?

    It’s just that i hate having unreliable team mates when I’m playing solo and I genineuly feel like the new nerf for SC is going to turn into a trolling spazz.

    I feel like the devs are going to make it to where you can only heal yourself so many times, I can only imagine trolling team mates leaving my healing progress bar at a touch away, give me a teabag, and then run off...

    Isn’t Nurses Calling used to counter self care if the person escaped out the chase?
  • chemical_reject
    chemical_reject Member Posts: 940
    I thought the same thing until recently. I've been trying to use other perks in its slot and actually have more fun in some games because of the new perks. 

    Bond for instance. Comes in handy WAAAAY more than self care ever did. Hard to believe I know. But when ur hurt it's easy to find someone for quick heals and it let's me know if someone is nearby so we can tag a gen together. 

    Empathy is another one that I didn't think much of but really liked it when I used it. YES I can only see other injured survivors but hey, if I go heal them they usually heal me. 

    There's countless others to consider and self care can pretty much be replaced by Pharmacy.....

    When HOW u play the game depends entirely on ONE perk, you've already lost the game. 
  • Doom_Punk
    Doom_Punk Member Posts: 371

    @PinkEricka said:
    Doom_Punk said:

    I play solo only and I don't use Self Care.

    Reliance on crutches like that ultimately make you worse as a solo player. I find myself doing so much better when I don't use any perks at all than when I do.

    Either way, infinite healing is powerful, and it makes ambush Killers kinda pointless. What's the point of getting a hit in early if they can spend 20 seconds to erase that?

    It’s just that i hate having unreliable team mates when I’m playing solo and I genineuly feel like the new nerf for SC is going to turn into a trolling spazz.

    I feel like the devs are going to make it to where you can only heal yourself so many times, I can only imagine trolling team mates leaving my healing progress bar at a touch away, give me a teabag, and then run off...

    Isn’t Nurses Calling used to counter self care if the person escaped out the chase?

    I hate having unreliable teammates too but that's just how the game is. You've gotta power through it and get through the bullshit to eventually see competent players.

    That wasn't an idea they had, infinite healing is an issue but their rework idea didn't involve an X amount of heals.

    Nurse's Calling can then be countered by not healing when the Killer is in heartbeat range.

  • PinkEricka
    PinkEricka Member Posts: 1,042
    I thought the same thing until recently. I've been trying to use other perks in its slot and actually have more fun in some games because of the new perks. 

    Bond for instance. Comes in handy WAAAAY more than self care ever did. Hard to believe I know. But when ur hurt it's easy to find someone for quick heals and it let's me know if someone is nearby so we can tag a gen together. 

    Empathy is another one that I didn't think much of but really liked it when I used it. YES I can only see other injured survivors but hey, if I go heal them they usually heal me. 

    There's countless others to consider and self care can pretty much be replaced by Pharmacy.....

    When HOW u play the game depends entirely on ONE perk, you've already lost the game. 
    hmmm, I’ll try it out.
  • PinkEricka
    PinkEricka Member Posts: 1,042
    Doom_Punk said:

    @PinkEricka said:
    Doom_Punk said:

    I play solo only and I don't use Self Care.

    Reliance on crutches like that ultimately make you worse as a solo player. I find myself doing so much better when I don't use any perks at all than when I do.

    Either way, infinite healing is powerful, and it makes ambush Killers kinda pointless. What's the point of getting a hit in early if they can spend 20 seconds to erase that?

    It’s just that i hate having unreliable team mates when I’m playing solo and I genineuly feel like the new nerf for SC is going to turn into a trolling spazz.

    I feel like the devs are going to make it to where you can only heal yourself so many times, I can only imagine trolling team mates leaving my healing progress bar at a touch away, give me a teabag, and then run off...

    Isn’t Nurses Calling used to counter self care if the person escaped out the chase?

    I hate having unreliable teammates too but that's just how the game is. You've gotta power through it and get through the bullshit to eventually see competent players.

    That wasn't an idea they had, infinite healing is an issue but their rework idea didn't involve an X amount of heals.

    Nurse's Calling can then be countered by not healing when the Killer is in heartbeat range.

    I guess this is another way to encourage team work. Although, I hardly get it in any of my solos other than survivors who have been playing this game for awhile and know what they’re doing..

    I don’t see any other ways they can nerf it and make it less “powerful” other than maximum amount of heals...
  • Dragonredking
    Dragonredking Member Posts: 874
    edited July 2018

    @PinkEricka said:
    Doom_Punk said:

    I play solo only and I don't use Self Care.

    Reliance on crutches like that ultimately make you worse as a solo player. I find myself doing so much better when I don't use any perks at all than when I do.

    Either way, infinite healing is powerful, and it makes ambush Killers kinda pointless. What's the point of getting a hit in early if they can spend 20 seconds to erase that?

    It’s just that i hate having unreliable team mates when I’m playing solo and I genineuly feel like the new nerf for SC is going to turn into a trolling spazz.

    I feel like the devs are going to make it to where you can only heal yourself so many times, I can only imagine trolling team mates leaving my healing progress bar at a touch away, give me a teabag, and then run off...

    Isn’t Nurses Calling used to counter self care if the person escaped out the chase?

    Use medkits, problem solved, you don't need to thx me

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @Dragonredking said:

    @PinkEricka said:
    Doom_Punk said:

    I play solo only and I don't use Self Care.

    Reliance on crutches like that ultimately make you worse as a solo player. I find myself doing so much better when I don't use any perks at all than when I do.

    Either way, infinite healing is powerful, and it makes ambush Killers kinda pointless. What's the point of getting a hit in early if they can spend 20 seconds to erase that?

    It’s just that i hate having unreliable team mates when I’m playing solo and I genineuly feel like the new nerf for SC is going to turn into a trolling spazz.

    I feel like the devs are going to make it to where you can only heal yourself so many times, I can only imagine trolling team mates leaving my healing progress bar at a touch away, give me a teabag, and then run off...

    Isn’t Nurses Calling used to counter self care if the person escaped out the chase?

    Use medkits, problem solved, you don't need to thx me

    Lol, I have 105 yellow medkits on Jake. I never bother using items either cause you don't need 'em as Survivor.

  • chemical_reject
    chemical_reject Member Posts: 940
    I thought the same thing until recently. I've been trying to use other perks in its slot and actually have more fun in some games because of the new perks. 

    Bond for instance. Comes in handy WAAAAY more than self care ever did. Hard to believe I know. But when ur hurt it's easy to find someone for quick heals and it let's me know if someone is nearby so we can tag a gen together. 

    Empathy is another one that I didn't think much of but really liked it when I used it. YES I can only see other injured survivors but hey, if I go heal them they usually heal me. 

    There's countless others to consider and self care can pretty much be replaced by Pharmacy.....

    When HOW u play the game depends entirely on ONE perk, you've already lost the game. 
    hmmm, I’ll try it out.
    Yes! I wasn't being snarky at all I promise. I was a die hard user of self care. Every freaking game I had it. But after swapping it out I've had so much more fun. and since then I've even swapped out sprint burst for some other perks of the same effect. (I feel like lithe is the better option cuz it's just like sprint burst expect u don't have to worry about activating it accidently by pressing the run button)  
  • PinkEricka
    PinkEricka Member Posts: 1,042

    @PinkEricka said:
    Doom_Punk said:

    I play solo only and I don't use Self Care.

    Reliance on crutches like that ultimately make you worse as a solo player. I find myself doing so much better when I don't use any perks at all than when I do.

    Either way, infinite healing is powerful, and it makes ambush Killers kinda pointless. What's the point of getting a hit in early if they can spend 20 seconds to erase that?

    It’s just that i hate having unreliable team mates when I’m playing solo and I genineuly feel like the new nerf for SC is going to turn into a trolling spazz.

    I feel like the devs are going to make it to where you can only heal yourself so many times, I can only imagine trolling team mates leaving my healing progress bar at a touch away, give me a teabag, and then run off...

    Isn’t Nurses Calling used to counter self care if the person escaped out the chase?

    Use medkits, problem solved, you don't need to thx me

    Medkits have a limit lol
  • Dragonredking
    Dragonredking Member Posts: 874
    edited July 2018

    @Doom_Punk said:

    @Dragonredking said:
    Use medkits, problem solved, you don't need to thx me

    Lol, I have 105 yellow medkits on Jake. I never bother using items either cause you don't need 'em as Survivor.

    I agree with you on that, but I'm answering her/him about her fearing selfcare nerf.
    Don't be a meta slave, my most enjoyable game are the game where I go perkless or do a meme build.
    Hell lately I've been doing perk roulette, my build can be both amazing ot total trash.
    And it's perfectly fine.
    Nor survivor nor killer are suppose to win every time.
    It's a game, have fun.

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @Dragonredking said:

    @Doom_Punk said:

    @Dragonredking said:
    Use medkits, problem solved, you don't need to thx me

    Lol, I have 105 yellow medkits on Jake. I never bother using items either cause you don't need 'em as Survivor.

    I agree with you on that, but I'm answering her/him about her fearing selfcare nerf.
    Don't a meta slave, my most enjoyable game are the game where I go perkless or do a meme build.
    Hell lately I've been doing perk roulette, my build can be both amazing ot total trash.
    And it's perfectly fine.
    Nor survivor nor killer are suppose to win every time.
    It's a game, have fun.

    Amen, spoken like a true legend.

    I never bother to try out different things as Killer though. I fear not having Ruin or BBQ. :(

  • Dragonredking
    Dragonredking Member Posts: 874

    @PinkEricka said:
    Medkits have a limit lol

    You fear that your teamate won't heal you (wich is silly everyone want free bloodpoint) if you have a medkit you'll still be able to heal, even after the selfcare nerf.
    If the limited use bother you so much take a medkit and pharmacy that way your guaranty to have at lest two yellow medkit, even without addon it's 4 heal, that way much that what you'll need most match even if you get out of your way to prevent your teamate to heal you.

  • Delfador
    Delfador Member Posts: 2,552

    I am also one of the bond users. When you start to use bond, you just can't stop using it. It kinda became meta for me and I think it is better than self care tbh. There are many situations in which bond becomes really valuable. Finding other players to repair generators, healing yourself and others, when somebody is being camped you can see the teammates near the hook and make a play like getting a hit for someone else to get the save etc.

    If you are going to use bond, you might as well want to use Iron will too but i don't know how many perk slots you can give. My build is urban evasion, iron will, bond and windows of opportunity. Believe me, you don't need any kind of crutch perks to play the game.

  • PinkEricka
    PinkEricka Member Posts: 1,042
    edited July 2018
    Doom_Punk said:

    @Dragonredking said:

    @Doom_Punk said:

    @Dragonredking said:
    Use medkits, problem solved, you don't need to thx me

    Lol, I have 105 yellow medkits on Jake. I never bother using items either cause you don't need 'em as Survivor.

    I agree with you on that, but I'm answering her/him about her fearing selfcare nerf.
    Don't a meta slave, my most enjoyable game are the game where I go perkless or do a meme build.
    Hell lately I've been doing perk roulette, my build can be both amazing ot total trash.
    And it's perfectly fine.
    Nor survivor nor killer are suppose to win every time.
    It's a game, have fun.

    Amen, spoken like a true legend.

    I never bother to try out different things as Killer though. I fear not having Ruin or BBQ. :(

    It’s okay to fear that! It’s good for the gen rushers! However, a lot of killers blame SWF for Ruin getting taken out at the start of the match when it’s really the matter of survivors spawning right next to the hex totem....
  • Vortexas
    Vortexas Member Posts: 757

    Are you really upset that you will loose progress if you stop healing?

    You shouldn't be healing in a situation like that anyway.

    Like you survivors are so fond of saying.

    Adapt.

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @PinkEricka said:
    Doom_Punk said:

    @Dragonredking said:

    @Doom_Punk said:

    @Dragonredking said:

    Use medkits, problem solved, you don't need to thx me

    Lol, I have 105 yellow medkits on Jake. I never bother using items either cause you don't need 'em as Survivor.

    I agree with you on that, but I'm answering her/him about her fearing selfcare nerf.
    

    Don't a meta slave, my most enjoyable game are the game where I go perkless or do a meme build.

    Hell lately I've been doing perk roulette, my build can be both amazing ot total trash.

    And it's perfectly fine.

    Nor survivor nor killer are suppose to win every time.

    It's a game, have fun.

    Amen, spoken like a true legend.

    I never bother to try out different things as Killer though. I fear not having Ruin or BBQ. :(

    It’s okay to fear that! It’s good for the gen rushers! However, a lot of killers blame SWF for Ruin getting taken out at the start of the match when it’s really the matter of spawning right next to the hex totem....

    Agreed, I spawn next to Hexes so much it's not even funny. I'll run into a jungle gym to find a lit totem less than 10 seconds of the match starting. Not an SWF issue, it's a totem issue.

  • PinkEricka
    PinkEricka Member Posts: 1,042
    Vortexas said:

    Are you really upset that you will loose progress if you stop healing?

    You shouldn't be healing in a situation like that anyway.

    Like you survivors are so fond of saying.

    Adapt.

    If losing progress while healing is the new nerf then I’m fine with it. I just thought they were gonna limit the number of self heals you can have.
  • PinkEricka
    PinkEricka Member Posts: 1,042
    edited July 2018
    Doom_Punk said:

    @PinkEricka said:
    Doom_Punk said:

    @Dragonredking said:

    @Doom_Punk said:

    @Dragonredking said:

    Use medkits, problem solved, you don't need to thx me

    Lol, I have 105 yellow medkits on Jake. I never bother using items either cause you don't need 'em as Survivor.

    I agree with you on that, but I'm answering her/him about her fearing selfcare nerf.
    

    Don't a meta slave, my most enjoyable game are the game where I go perkless or do a meme build.

    Hell lately I've been doing perk roulette, my build can be both amazing ot total trash.

    And it's perfectly fine.

    Nor survivor nor killer are suppose to win every time.

    It's a game, have fun.

    Amen, spoken like a true legend.

    I never bother to try out different things as Killer though. I fear not having Ruin or BBQ. :(

    It’s okay to fear that! It’s good for the gen rushers! However, a lot of killers blame SWF for Ruin getting taken out at the start of the match when it’s really the matter of spawning right next to the hex totem....

    Agreed, I spawn next to Hexes so much it's not even funny. I'll run into a jungle gym to find a lit totem less than 10 seconds of the match starting. Not an SWF issue, it's a totem issue.

    The Swamp and Jigsaw maps are a really good hiding place for totems. They just need to make the hiding places more efficient. Sometimes, I see lit hex totems right out in the open and you can not believe how hard I facepalm.
  • powerbats
    powerbats Member Posts: 7,068

    I don't mind the nerf and I like to bring a medkit anyways that if a killer is too close i can use the medkit and sc when I'm super far away.

  • Master
    Master Member Posts: 10,200

    @PinkEricka said:
    i don’t care how many perks of ours they nerf, self care is way too valuable when you’re a solo survivor and have an unreliable team....

    Exactly, it is way too valuable
    Glad that you realized it

  • yeet
    yeet Member Posts: 1,832
    Self care is the strongest perk in the game by a massive margin, it needs to be gutted.
  • Techn0
    Techn0 Member Posts: 405

    I would never even mention the perk if it didn't make Freddy absolutely useless.

  • Runiver
    Runiver Member Posts: 2,095

    Self-care, along with bad map design, needs to get changed.
    The safetiness it provides is just too strong.

  • Paddy4583
    Paddy4583 Member Posts: 864
    Alright Chris Crocker chill ya beans
  • akbays35
    akbays35 Member Posts: 1,123

    @PinkEricka said:
    i don’t care how many perks of ours they nerf, self care is way too valuable when you’re a solo survivor and have an unreliable team....

    EDIT: It was said that the nerf is going to be that you will lose all progress if you stop healing, I am completely okay with that nerf. I just thought I couldn’t self heal for a maximum about of times. Some people also made some suggestions about using other perks in the place of Self Care like Bond... I think I’ll be trying it.

    I honestly think they should remove self care from the game and I'm a survivor main.

  • Eninya
    Eninya Member Posts: 1,256

    I mean, it's not a big deal if people switch to Bond. This change is kiiiinda low impact, but it makes A Nurse's Calling stronger (again).

  • ComelyStar
    ComelyStar Member Posts: 187

    I have been solo for the majority of my 2.9K survivor-main hours and not having self care and being injured has become second nature. I don't even notice when I'm injured any more (Iron Will will contribute to that) and still, I'm almost always at the top of each round.
    To me, players that can't play without self care are just really bad and mostly ######### egoistic brats that don't even try some teamwork and find teammates to heal them.

  • PinkEricka
    PinkEricka Member Posts: 1,042

    I have been solo for the majority of my 2.9K survivor-main hours and not having self care and being injured has become second nature. I don't even notice when I'm injured any more (Iron Will will contribute to that) and still, I'm almost always at the top of each round.
    To me, players that can't play without self care are just really bad and mostly ######### egoistic brats that don't even try some teamwork and find teammates to heal them.

    I’ve played without Self Care a lot of times and honestly there are a lot of situations where I’ve escaped the killer only to be found again but still injured because I didn’t have Self Care. I don’t think it makes anyone egoistic or bad at the game. I think of it as a perk for unreliable team mates.

     I’ve had times where I didn’t run it, found someone working on a gen, continuously signaling the person to get off the gen and heal me, but instead get ignored when the gen they’re working on is barely even done.

    I also see D-Strike as a good change now because it’ll lower the numbers of cocky survivors since they don’t have that get out of jail free card anymore...
  • BoxingRouge
    BoxingRouge Member Posts: 606
    I don’t use self care as much anymore, I resort to using Bond. I think self care is fine as it is.
  • Glebu
    Glebu Member Posts: 56
    Maybe its too valuable to be left alone
  • PinkEricka
    PinkEricka Member Posts: 1,042
    Glebu said:
    Maybe its too valuable to be left alone
    M I N D.   #########.
  • holywhitetrash
    holywhitetrash Member Posts: 289

    this is an asymmetrical game the team side should have to work together (finding and healing each other) to defeat the single player

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    Well OP I don’t mean to offend you or say anything wrong about you but I’d just like to let you know that when I first started playing survivor (a year ago) I actually only used Dwight’s perks and spine chill and let me tell you I made it to rank one with those.

    So the point is if they took away self care heck if they took away all exhaustion perks you can still get to the high ranks because like I said I didn’t even know what the “meta” was until I start talking to members of the DBD community.
  • Beardedragon
    Beardedragon Member Posts: 425

    @PinkEricka said:
    Doom_Punk said:

    I play solo only and I don't use Self Care.

    Reliance on crutches like that ultimately make you worse as a solo player. I find myself doing so much better when I don't use any perks at all than when I do.

    Either way, infinite healing is powerful, and it makes ambush Killers kinda pointless. What's the point of getting a hit in early if they can spend 20 seconds to erase that?

    It’s just that i hate having unreliable team mates when I’m playing solo and I genineuly feel like the new nerf for SC is going to turn into a trolling spazz.

    I feel like the devs are going to make it to where you can only heal yourself so many times, I can only imagine trolling team mates leaving my healing progress bar at a touch away, give me a teabag, and then run off...

    Isn’t Nurses Calling used to counter self care if the person escaped out the chase?

    but you will end up with unreliable teammates sometimes, and playing survivor is a team game, not a solo game. so yes, self-care should not be done alone.

  • Paddy4583
    Paddy4583 Member Posts: 864
    Correct me if I’m wrong but  aren’t they only removing the stop start of selfcare?

    if your found during healing and escape, you just start the process again? So you have to heal in a safe place for the 100% completing?

    i dont see how this is much of a nurf for people who actually hide and heal. All this stops is the BS of looping and healing at the same time, and if your found mid heal why should you keep your progress? 
  • NMCKE
    NMCKE Member Posts: 8,243
    i don’t care how many perks of ours they nerf, self care is way too valuable when you’re a solo survivor and have an unreliable team....

    EDIT: It was said that the nerf is going to be that you will lose all progress if you stop healing, I am completely okay with that nerf. I just thought I couldn’t self heal for a maximum amount of times. Some people also made some suggestions about using other perks in the place of Self Care like Bond... I think I’ll be trying it.
    I did propose a change that in any instance that you stop healing (this is for every healing action not just Self Care) that you'll instantly lose 25% of your progress and normal regression happens after. If you didn't completely stitch yourself up then the string that holds your skin together will loosen up, not instantly undo itself with the power of magic lol.
  • M2Fream
    M2Fream Member Posts: 288
    My biggest peeve is when people say NC is a counter for SC.

    It doesnt stop the healing. It doesnt slow the healing. It doesnt make the healing harder. Therefore, it is not a counter in any way shape or form.
  • Paddy4583
    Paddy4583 Member Posts: 864
    Nickenzie said:
    i don’t care how many perks of ours they nerf, self care is way too valuable when you’re a solo survivor and have an unreliable team....

    EDIT: It was said that the nerf is going to be that you will lose all progress if you stop healing, I am completely okay with that nerf. I just thought I couldn’t self heal for a maximum amount of times. Some people also made some suggestions about using other perks in the place of Self Care like Bond... I think I’ll be trying it.
    I did propose a change that in any instance that you stop healing (this is for every healing action not just Self Care) that you'll instantly lose 25% of your progress and normal regression happens after. If you didn't completely stitch yourself up then the string that holds your skin together will loosen up, not instantly undo itself with the power of magic lol.
    Yeah, pretty sure realistic was the feel they were going for in this game
  • fcc2014
    fcc2014 Member Posts: 4,388

    @Paddy4583 said:

    Yeah, pretty sure realistic was the feel they were going for in this game

    I think we need another SWF meeting to discuss this. Maybe WE go on strike!!! Cue triggered Killers in 3...2....1...