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Why do medium vaults exist?
They are nice I guess in certain circumstances, but what's the real appeal of this mechanic? It seems like it does more bad than good when I'm trying to fast fault. I just think needing to time a fast vault is ridiculous and medium vaults are the creator of it. Not that it's inherently horrible, but I see myself also experiencing them being very glitchy.
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Comments
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Because it made some loops very strong being able to just Fast Vault.
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It's to slow some loop and punish for coming at a vault from the side, since you cant exactly jump suddenly in a 90 degree turn.
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It's to make it so you can't get the better fast vault from any angle. It's not meant to feel good for you to medium vault, a fast vault is always preferable. Basically, the mechanic isn't for you
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Because some loops were at some points in the games life-span, infinites that could last for a very long time.
They added Mid-Vaults to minimize the time between chases, and overall made chases more balanced and realistic in-game. They also removed the ability to fast vault when there is virtually zero room to do so.
When this was a problem back then, chases would last longer than they should have around some window loops...
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Balance reasons are why they exist.
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They really shouldn't have messed with old fast vaults, literally nobody asked for a change.
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A lot of people complained about infinites and so they added one of their fixes. Also regular loops were pretty ridiculous with the old fast vault.
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Because Killers don't exist? Killers asked for it. Easy fast vaults at every vault was op
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I think it will be better if mid vault would be slow vaults. I mean there is barely a difference and it will be better for killers in infinite loops.
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This game just very dependent on luck of the draw sometimes as is most online gaming now a days. This and pallet's just not dropping properly has gotten me killed more times than I can count.
There are sometimes when I play killer and see pallets all laid out perfectly, basically creating tons of safe areas and time for survivors; But, sometimes when I play survivor there are like zero pallet's in locations where you are forced to do gens.
This game is just a mess, but we try and make fun of it the best we can, but let's not pretend like there is any OP side, killer or survivor. It's just luck of the draw with maps and placement. This is the major problem with this game.
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The only people that complained were killer mains who want survivors to run in a straight line. Not to mention, infinites do not exist anymore neither did they pre-ghostface before fast vaults got butchered. Thanks.
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If you think infinities are not a thing, then you should play killer more
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It's the result of bad killers whining long enough to make the dev team implement cheesy fixes for their inabilities. Like medium vaults, nailing shut most of the windows, removing more and more pallets each patch, opening up all jungle gymns, introduce exhaustion, pausing when jumping from a height (which of course the killer can do without slowing down) and giving bad killers a variety of wallhack perks like chili, nurses calling etc etc etc
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But infinites aren't a thing anymore. Bloodlust fixed that. If you are getting ran on an infinite that doesn't exist anymore, you are clearly running the loop incorrectly/allowing the player to outplay you on it. I do agree, there are lots of loops that are annoying or long but those are counterable. Infinites haven't existed since bloodlust was implemented, thanks.
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I'm sorry to be this guy but if you had to rely on a crap kind of pallets then you want a good survivor same goes for anybody who had to rely on the pallet vacuum before it got removed.
Also you act like perks like dark sense alert object of obsession and breakdown don't exist
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