Making healing its own separate button

bakedlasagna
bakedlasagna Member Posts: 9
edited September 2019 in Feedback and Suggestions

Healing yourself(selfcare) and healing others(non medkit heals) should be its own separate category instead of being in the "interaction" category. There has been too many times where:

• you're trying to heal yourself, an injured/dying survivor at the pallet but you just throw down the pallet.

•trying to throw down the pallet but instead start healing the dying survivor there (and holding the run button in dying but state doesn't prevent others from healing you anymore) then the killer gets a free hit.

• get hit trying to unhook a survivor and want to unhook still but end up selfcaring in front of them instead of unhooking so the killer gets another hit, and you die for nothing.

• a survivor comes up to another survivor working on a gen and wants to be healed, they turn and face the survivor to heal but end up doing a 180 and start to repair the gen again

Survivors don't have the luxury of waiting for the correct prompt to appear when there are multiple options for one button.

Post edited by bakedlasagna on

Comments

  • Kycer
    Kycer Member Posts: 337

    Lmfao I remember the time when my team was being slugged by a Ghostface.. a Claudette was downed under a pallet, and when I came to heal her I dropped the pallet and slow-vaulted it like at least 3 times accidentally because i was panicking. I swear I die every time I remember that moment.

    So yeah.. it can be annoying sometimes so I agree with you

  • bakedlasagna
    bakedlasagna Member Posts: 9

    I was trying to pickup my friend from the pallet, told him to crawl away but I didn't get the heal prompt and it pulled me forward to drop the pallet, then I tried to heal him still and ended up slow vaulting and getting hit, fast vault back over to try to pick him up, now with my back to the pallet I tried to heal him but it made me do a 180 slow vault back to the killer and dying