Why making Rules Set No.2 part of pig's base kit is a bad idea

Greetings Pig mains, so iv'e seen a lot of suggestions on making her ultra rare add on rules set no.2 part of her base kit, in case you're unaware, here's what it does:


64px-FulliconAddon_rulesSetNo.2.png

Not all games need to have the same rules.

  • Disables the Survivors' ability to see Jigsaw Boxes highlighted until their Trap is activated.

"Listen, there are rules." — Jigsaw

While this sounds cool on paper, it is a bad idea and will non-directly nerf pig instead of helping her and here's why:

It can backfire, you would think that survivors will have to search for the boxes while having no idea where they are, but that's wrong,

iv'e been noticing a strange behavior on some red rank survivors were if they have a deactivated trap, instead of removing the trap they work on generators (i wasn't running rules set no.2) because they know that they can search all 4 boxes in 2:30 minutes, so making this add on base kit will further discourage them from searching the boxes with a deactivated trap,

another tactic i do personally when going against pig is that i search 1 box only (with my trap deactivated), now i go work on the generators, because after i repair the gen my trap gets activated, and now i only have 3 boxes to search in 2:30 minutes; actually never mind, maybe i don't have to search 3 boxes with my activated trap, it could come off in the 2nd box which is another major issue in pig's power.


and this tactic works better when the killer is using rules set no.2 because i still have a fair chance of stumbling across a box, search the box, if it fails then i work on gens to activate my trap and reveal the 3 other box auras, which completely nullifies her ultra rare add on.

 at this point the survivors can control the traps more than the killer does.

So.. what's the simple fix for this issue?

Make the traps activate without the need of repairing a generator

if the trap is immediately activated even red rank survivors will be forced to remove them instead of keeping them as a cool little hat


TL;DR

making this add on base kit will discourage survivors to search boxes with a deactivated trap, instead they will work on generators.. because after they repair the gens the box auras will be revealed and they will have enough time to search all 4 boxes


Thank you for reading, any feedback is appreciated

Comments

  • Clockso
    Clockso Member Posts: 853
    edited September 2019

    like i said, they can search 1 box with a deactivated trap (if they stumble upon one), then work on gens, now they have 2:30 minutes to search for 3/2/1 boxes to get rid of the little toy they have in their head. which is not threatening at all, for the record, the trap's purpose is to stall, so in order for it to stall the game has to progress, which doesn't make sense to me at all

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    They can do that and more with the auras.

    They MIGHT stumble on a box, they also might not.

  • Clockso
    Clockso Member Posts: 853

    yes they already can do it, making this add on base kit will further encourage them to do it.

  • Exerlin
    Exerlin Member Posts: 1,352

    I really don't see how giving the survivors less information would benefit them. It's like saying that you should never crouch as Pig so that survivors will get off gens as you're approaching them

  • anarchy753
    anarchy753 Member Posts: 4,212

    This changes absolutely nothing to do with the time dynamic of the trap, nor whether people will just do gens. All it changes is how hard it is to find the Jigsaw boxes once they are searching

  • Clockso
    Clockso Member Posts: 853

    it won't benefit them, but it won't cripple them as much as you think it would

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited September 2019

    ... But they already do that...

    So what's the problem?

  • Clockso
    Clockso Member Posts: 853

    well i think you answered your own question, the problem is that they can do that, and making this add on base kit like people suggest does nothing but encourage them to do it even more, which is why i proposed that the trap should be instantly activated so that this strategy no longer works, the fact that the game has to progress for the trap to stall the game is a bit stupid in my opinion

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    Works with the lore. They make a choice, progress the game and help their friends, or save themselves.

    Live or die.


    Also...compares to now, how will they do more of this if they can't see the boxes?

    It just doesn't add up

  • Clockso
    Clockso Member Posts: 853

    if you're gonna bring the lore to the table then the trap should instantly kill you, this is amanda we're talking about xd.


    in all seriousness they will do it more because it takes way longer to search for boxes not knowing where they are, so why not just work on gens to get your wallhacks.

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    The entity wouldn't let her 😉


    Which is good. Do gens so the traps activate. Put them on a timer where they can't do the next gen.

    When they can look for boxes or even know where they are beforehand, it's way better for them.

  • HatCreature
    HatCreature Member Posts: 3,298

    When I get a trap I always make sure to do a Gen before going for a box, it makes the trap more fun to take off. If Rules 2 was base then nothing changes, I hate it when Survivors try to take off their trap before it turns on, yes that means the trap is doing its job and slowing Gens down but it takes the fun out of the trap. If Rules 2 became base then Survivors would have a hard time finding boxes so they'll just do a Gen, bam my problem solved.

    I am personally ok with Rules 2 being base as it means they will activate their trap first making them vulnerable, giving me power. Yes it means a Gen went off but it doesn't matter, they're my playthings I say they get to run and if I want their teeny heads to explode it'll either happen or they'll get slugged the whole match.

  • Hoodied
    Hoodied Member Posts: 13,101

    You literally described the purpose of this add-on, it makes survivors choose to waste time and look for boxes more, or complete a gen with the hat on and risk death if the pig can apply pressure and keep the survivors with the rbt on off boxes

  • Mookywolf
    Mookywolf Member Posts: 907

    but making it base kit could allow for your strategy to falter. make it base kit, bring Jigsaw's Annotated Plan, and Jigsaw's Sketch. now theres 6 boxes instead of 4. you've miscalculated, you thought there were only 4 boxes so you did one, did a gen, then thought you'd have a max of 3. instead, you have a max of 5. less time to run from box to box and get through it. you might get lucky, might not.

    what if i decide to run Tampered Timer? then you only have 2 minutes for a max of 3 boxes. still doable, but more stressful, as it should be with her traps. Tampered Timer plus Crate Of Gears? dirty, but effective if Rules Set No. 2 was base kit.

    I somewhat see the point you're trying to make, but honestly you've just convinced me more that it SHOULD be base kit, then i could play a game with a lot more fun. tick tock survivors, tick tock.

  • Volfawott
    Volfawott Member Posts: 3,893

    I main Amanda and I can tell you I've noticed survivors with bear traps that aren't active also working on gens. And that's without me running the add-on however those survivors would do gens regardless of whether you had the add-on or not

    2 minutes and 30 seconds is such a safe mark for them that they don't care if you you make the add-on part of the base kid these people will still do gens just like they did when you don't have the add-on.

    That's also not counting the fact that the other survivors who don't have beer traps on usually don't care about the bear traps and will do gens anyway. Mainly because if you don't get the trap off in 2 minutes 30 seconds in their mind that's on you.

    Also if they decide to do gens then now they have a ticking timer on them you could have a lot of pressure. Whilst the timer might be a safe mark for them when you yourself start to hinder their searching progress then it starts to become a problem.

    That's why so many people with reverse bear trap are so quick to call tunneling or quick to jump to the point that you shouldn't be going after them because they have a trap on.