Battle Pass/Rift Discussion

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Comments

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    @Madjura Another thing those who claim that it isn't up to the developers to care about players' mental health seem to forget is the very cold reality that if the game developers continue to not care, various governments will.

    Thus, what is happening with lootboxes. If battlepasses expand enough throughout the industry and raise the right flags concerning video game addiction and/or other mental health triggers, they'll one day be on the radar as well.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Honestly I see it as a way to reward grinders.., blus adding cool little niches like these help the game stay fresh, plus these things tend to come out with a lot of nest new things..now granted we do need to be sure not to go too far with it or it could end up giving people a sour outlook on it

  • Exerlin
    Exerlin Member Posts: 1,352

    I'd love if they gave us infinite time on passes! I think that the passes are going to be quest based, as in you have to trap x amount of survivors as trapper to advance, so all they have to do is make it so you can only have one active at a time, but can swap freely between any rifts you own. The only other thing we need to worry about is how you purchase the passes. Maybe they can all be available for purchase, but the newest one is on sale?

  • Raccoon
    Raccoon Member Posts: 7,711

    I do not understand how people can complain about / praise this idea when there is no real data or information regarding it in terms of cost, duration, rewards, etc.

  • Kenshin
    Kenshin Member Posts: 912

    when is this even coming out? next mid chapter?

  • MiniPixels
    MiniPixels Member Posts: 536

    The exact date was never confirmed, but a estimate was mid chapter 13, but don't get your hopes up. Nothing is confirmed.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    Oh, I'm aware. In late 2018, I used to point that out to folks here at the forums. 😃

    I can liken several things in DbD to the "EA model," so to speak, and his time with EA shows.

    But Behavior is still better than Blizzard Team 4 (the Overwatch dev team). Yeah, Kaplan and his team can rot. If nothing else, at least I feel like Behavior cares. Might not always agree with their direction for DbD, but that goes for any live service game. Players and Devs will never align all of the time.

    But at the end of the day, I'm happy to make DbD my main game moving forward. Albeit on my limited play time.

  • joker7997
    joker7997 Member Posts: 899

    We live in a for profit world. If we didn't, you wouldn't have DBD, you'd be living in a mud hut at best, fishing by the river or foraging for berries every day. For profit companies cannot really worry about the 0.1% of people that can't control themselves. If it wasn't video games, theyd be buying crap on Amazon or God knows what. This is why we have alcoholics and drug addicts, but still make alcohol and pain meds, for the majority of people that can responsibly use them. It's not like bhvr is selling cigarettes to little kids lol.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    @joker7997 I'm well aware what capitalism is. I've been a fiction author for over 25 years, plus have worked in licensing, table-top games, video games, television, and comics books for Marvel. I'm not only well aware of capitalism, but I'm intimately aware of the relationship between the entertainment industry and its consumer base.

    So don't presume to preach to me. I've done it for a living for over a quarter of a century.

    And if the companies and studios will not police themselves, then the government will eventually do it for them. It might take a specific one party or another to be in control of both chambers of Congress (speaking from a U.S. standpoint), but it will eventually happen.

    It has in the past with network television. It's happened in the past with some aspects of cable television. It's currently in the early stages with social media investigations and potential regulations. And there have already been talks about lootboxes within the United States, never mind the countries overseas that have already gone after them.

    If battlepasses are deemed to be predatory based on addiction triggers, then they'll eventually have their due as well. It doesn't matter how you feel about them, or how I feel about them, anymore than that's mattered in regards to the lootbox issue. It matters how the elected officials in Washington view them, should battlepasses get on their radar.

  • joker7997
    joker7997 Member Posts: 899

    If you really think anyone in government gives two shits about battlepasses in video games I dont even know what to say to you bro lol.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    @joker7997 I don't presume they do, nor did I say they currently did. Three years ago, though, I thought the same thing about lootboxes and governments.

    And look where lootboxes are now in several countries, and the U.S. already has several States considering banning sales of them within the State, as well as Congress discussing them.

    It all depends on whether some folks in the psychiatric field deem them an addiction trigger or not one day. If they do, and they get enough word to the right people? Then yeah, they'll eventually be in the cross-hairs just like lootboxes.

    And don't assume that video games are not a huge thing in the Mental Health field. Not only is Video Game Addiction something they're concerned with, but video games have been used in the treatment of schizophrenia. How do I know? Because I've researched both topics extensively for novels, including multiple and repeated interviews with experts in the field. The experts are also concerned with addiction in general and the predatory practices of the video game industry, which is what led to the lootbox situation in the first place.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited September 2019

    I totally agree. Unfortunately many games live off the so called whales and gotta-get-everything maniacs.

    Personally I abandoned a couple games after they introduced battlepass systems because I don't like the (unhealthy) changes in ones gameplay they slyly promote.

  • Volfawott
    Volfawott Member Posts: 3,893

    I feel really interested in getting it as long as it has things that I actually want.

    One thing that I really want to have is knowledge of what's going to be in all tiers of the battle pass from the beginning.

    I don't want to end up buying the battle pass only to get stuff for characters I don't use making a kind of a waste of a purchase.

  • Madjura
    Madjura Member Posts: 2,454

    Randomness in the battlepass hasn't been brought up yet, at least I haven't seen any posts about it, but it does actually kind of make sense.

    The battlepass tracks will almost certainly contain old cosmetics as making new ones takes a considerable amount of time and without them it feel too empty. But some people might already have some or all of the old cosmetics that are in. You need to give something to those people as a replacement. You can't just hardcode alternatives because people might have them too. The easiest solution is to just unlock a random, not owned cosmetic for the player in that case. This could also be the default, where the old stuff you can get is chosen from things you don't currently own and only new cosmetics are hardcoded at certain progression steps. People who already own literally everything could just get Auric Cells or something, but there's probably not a lot of people like that.

    An implementation of the system like this would be awful, it's basically a horrible amalgamation of a battlepass system, which is already bad, and lootboxes: You get random stuff out of a selection of items, most of which you don't want, with a very low chance of getting something good. The good stuff in this case would be outfits you don't already own but which you like, but if you like them you could already buy them right now. So most likely you personally don't value them at the price they are being sold for, which means overall you get lower value out of the battlepass track even if you get lucky and actually get the random items you want and not random recolors you will never use.

    In short: Random items in the battlepass are basically lootboxes, lootboxes are even worse than battlepass systems, bad system if it is implemented like that.

  • Madjura
    Madjura Member Posts: 2,454

    No, this is a horrible argument. I am going to ignore the advantages/disadvantages that battlepass systems have for the players because you focus exclusively on the pros for the developers.

    The developers can make money with systems that don't have the downsides that battlepass systems have. The store already exists. The store works. Cosmetics can be put in the store and purchased with money.

     For profit companies cannot really worry about the 0.1% of people that can't control themselves.

    Yes they definitely can. Behaviour is not going to go bankrupt because they don't implement a system that screws over people with mental health issues. Especially not when it is very easy to implement that system in such a way that there are no issues. See both of my posts:

    Tl;dr: All that has to be done is to make the battlepass tracks not limited to certain timeframes and to allow players to switch between them at will.

    If it wasn't video games, theyd be buying crap on Amazon or God knows what. 

    This is a very bad argument.

    I never once said that buying the battlepass is the problem. The problem is that people spend more time than they normally would in the game and neglect their real life.

    Just because other entities might exploit people does not make it okay to exploit them yourself. There are a lot of phone scammers out there who call elderly people and trick them into buying them gift cards. That does not make it okay for you to do the same thing or break into their homes to steal their money because if you didn't do that, they would give their money to the phone scammers.

    This is why we have alcoholics and drug addicts, but still make alcohol and pain meds, for the majority of people that can responsibly use them.

    The history of tobacco based products and alcohol is too complex to discuss here because both their history goes very far back. We now know much better what effects they have on the psyche and the body. We know what effects video game addiction or any psychological addiction can have. Instead of trying to fix the problem later, it is much better to not introduce the problem in the first place.

    It's not like bhvr is selling cigarettes to little kids lol.

    No, but battlepasse systems pressure people, and most notably minors, into neglecting their real life.

  • joker7997
    joker7997 Member Posts: 899

    Yeah, so do video games in general. This is such a stupid argument.

  • LvGamer34
    LvGamer34 Member Posts: 76

    The "battlepass" DOES not belong in the game like this..... nuff said.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2019

    @LvGamer34 I have a question. Outside of an EA game (I don't know for sure, but it sounds like something they would pull) are there any other Buy-to-Play games out there with quarterly paid DLCs that also have a pay-for Battlepass?

    Because I feel like BHVR is trying like hell to emulate EA, lately.

  • 2Khours
    2Khours Member Posts: 158

    i love the game, i play is almost everyday, i want to support the devs even if they are slow to makes changes, i'll get it just to support them