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The Plague's Deviousness Point Gain is Atrocious.

You get a few Deviousness points for infecting the survivors but after that, the only way to get them is by puking on everything you see even though everyone is infected anyway. You always have to slug for the 4K and the bonus "Noone Escaped" points but you still have very little Deviousness. Meanwhile, strong killers can play super efficiently and still gain full Deviousness points even before "Noone Escaped" being added.

It seems like the Deviousness point gain was designed for games in which survivors constantly cleanse. However, the higher you go in ranks, the less survivors actually cleanse. There needs to be a Deviousness event for downing a fully infected survivor with a basic attack. This way, you get points regardless of wether or not the survivors cleanse.

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