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Ranking system for killer is counterproductive in some aspects.

First off, let me say that the victory cube was the closest thing we had to a meaningful ranking system. It judged you off of hooks and or sacrifices depending. So, if you 3k'd but hooked the last guy a bunch, you got points for that. Or if you hooked 2 survivors once to death, you'd get full points off of that towards your pip. Now, you don't get rewarded for your efficiency in sacrifices.

Let me ask you a hypothetical question:

Who's the better killer:

A) A killer who 4k's with many hooks

B) A killer who 4k's with fewer hooks


Personally, it's Killer B. He takes the least amount of time to get equivalent results. Bam, he knows how to manage his survivors. Killer A on the other hand more than likely went off and chased anyone they saw with no method of attack. He'd go straight after someone else after hooking a survivor or chase the rescuer when it might've not been the right choice to do so. But of course the Emblem system is going to say Killer A did a drastically better job.

Efficiency should be a factor taken into consideration when judging a killers performance. You're out to do your job, and doing it efficiently is in almost every case the best option.'

I'm sure there are a few out there who will say "This promotes unfun gameplay. Will only lead to more camping, tunneling, and..." you get the idea. My response to this would be, "Of course there will be people who do something like over-committing to a chase, but can you really be angry at a player who believes they are genuinely using the most effective strategy to win the game? Is it toxic? Is it because winning is fun, and losing is unfun?"

What do you think?

Comments

  • FluorescentLemon
    FluorescentLemon Member Posts: 257

    Sometimes Survivors just get mad and kill themselves. Had it happen a couple times today. Not my fault he suicided on the first hook

  • Attackfrog
    Attackfrog Member Posts: 1,134

    I agree with a !it of what you say here. I have fun either way as killer but the ranking system is quite counter intuitive.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Sure, rarely see more than one suicide, unless the killer is closely camping. One game all 3 fellow survivors killed themselves quickly when they saw they were being camped, I was the last one. Probably the worst survivor game I have played, still sticks in my head. Went exactly like OP said they should go, 4K with 4 hooks.

  • Please don't misrepresent what I'm saying. I never specified a number of hooks that should be aimed for. What I'm simply saying is that it's generally more efficient to try and win with a few hooks as opposed to many hooks. More often than not you need to let the first unhook occur in order to properly pressure the game.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    I posted this in a similar thread:

    The Emblem system isn't a way of rewarding "better" killers, it's a way of rewarding killers who play in the manner devs want them to play, aka fun for the survivors. It's a problem with the game design, it doesn't organically promote both sides to play in a way that's fun for the other. So, survivors don't get emblem points for stealthing, they get points for being around the killer. And killers don't get emblem points for being fast and efficient, they get points for dragging the game out so the survivors have a chance to play.

    It would be better if such things were promoted organically; this is a band-aid fix that frustrates many players who play in what they see as the most efficient way to win.


    So yeah, efficiency is pretty much the opposite of the thing devs want to encourage; they want to encourage a specific playstyle that increases the interaction between both sides, so that's what they'll reward. That's the answer to your question.

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    -Sincerely,

    A camping Bubba main.

    We get it, bud. you want to be Rank 1 as a camper. thats just not how its supposed to be...

  • savevatznick
    savevatznick Member Posts: 651

    You're right in a sense. Since you're scored

    This sums it up pretty well. If you hook all 4 survivors early on due to snowball, you still only 1pip /depip because you only hooked each survivor once or twice. It gets to the point where a killer needs to intentionally let a survivor unhook before hookstate progresses just so they can get more sacrifice points. It's ludicrous, at times. Stuff like ending chases before they start,instadowning, etc. ends up hurting your emblems score.

  • Spooky13
    Spooky13 Member Posts: 1,485

    Can I just say Devout is the worst Emblem in the game? It should just be based on how many survivors you killed. 0 for none. 1 for bronze. 2 for silver. 3 for gold. 4 for iridescent. Devout should've just been the previous ranking system as an emblem. But if you don't hook survivors at least 9 times you don't get iridescent. It's the stupidest thing.

  • DocOctober
    DocOctober Member Posts: 2,230

    What it actually means is that the Survivors didn't bother to rush gens as they should have done to punish the camping Killer. If a camper gets 4 kills, the Survivors screwed up.

  • phantasmal
    phantasmal Member Posts: 144

    Getting a 4k at all doesn't necessary equate to being a good killer. You could have just gone up against potatoes or the team was suicidally altruistic and you just stumbled into a 4k.

    So was it you who succeeded or was it the survivors who failed? Granted, the current Emblem system also doesn't really answers that question either.

  • Hoodied
    Hoodied Member Posts: 13,101

    I agree towards this, as it is a pain to pip if someone:

    A. disconnects

    B. kills themselves on hook

    C. Doesn't get unhooked and enters the next stage before another hook

  • Carpemortum
    Carpemortum Member Posts: 4,506

    It's not a ranked system.

    It's a matchmaking tool.

    If you want to reach red ranks, play the way they want you to, to get there. It serves no purpose other than personal gratification to be at rank 1.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    And the survivors are just playthings for the killer i guess. The actual emblem system gor a few problems, but rewarding the killer for many hooks is none of them.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited September 2019

    It's probably because of the new design philosophy of Survivor fun. The ranking system is basically designed to give Survivors more chances to escape if the Killer wants to rank up. Forcing the Killer to play a certain way in order to rank up is something that should never happen. The previous version of the ranking system (2.5.0) was much better because it rewarded the Killer for playing efficiently and it was harder for Survivors to ######### over the Killer. If you see that a Survivor is making a huge mistake early on that could result in you getting a 4k and you decide to take advantage of it, then you can safety or even depip because of how the ranking system works. You actually have to let Survivors get away with mistakes in order to rank up.

    If you manage to make a good comeback or the Survivors become overaltruistic after the gates are powered/open, the Gatekeeper Emblem won't really care about it. If you don't get anything done in the first nine minutes then you're screwed out of that Emblem (it's basically bring Ruin or Pop if you really want to do good in this Emblem). I honestly think the devs are too proud of the new ranking system because there was a LOT of backlash when the changes were on the PTB and after they went live. The only changes they did made it so Iridescent Devout was still possible if a Survivor DCed (and Survivors can still DC right when you're about to hook them to make it harder to rank up if they get salty) and made Gatekeeper easier to obtain (which still didn't fix the core problems with it). I don't think they've addressed any of the complaints either.

  • GrootDude
    GrootDude Member Posts: 14,110
    edited September 2019

    I rarely camp, I usually end up killing two survivors on their first or second hooks and get mainly safety pips even when I 4K.