Trapper and DS (someone explain?)

What I don't get about DS is why it works when you grab a survivor in any way (and not just from the floor).

For example, grabbing surivors from lockers or out of Trappers beartraps. This is the only thing I hate about it. Survivor gets rescued, steps into a trap and you have to INTENTIONALLY ignore / slug them. It's the survivor which did the mistake, not me as a killer and I get punished for it? That's basically denying Trappers entire power! And many people hate that, not just me.

I don't see the reasoning of the developers behind this idea as the survivor does not even have to care if he gets hit / found in locker / grabbed or whatever. Grabbing out of lockers for example should surprise the survivor (animation plays that the survivor is scared) but he can still DS the killer which is very odd.

Could someone explain the reasoning to me with valid arguments for both sides (killer and survivor)? Thanks!

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Comments

  • Snapshot
    Snapshot Member Posts: 922

    As I said, you did not read my last sentence as it seems...

  • Snapshot
    Snapshot Member Posts: 922

    *Survivor gets trapped*

    *Trapper can not do anything*

    *Wastes time*

    *Survivor frees themselves or gets freed while trapper walked away*

    *Trapper got nothing out of it*

    *Gen pops*

    *Gen pops*

  • Mr_K
    Mr_K Member Posts: 10,542

    Concept of map pressure.

    Unhooked survivor. DS? Maybe.

    Option 1: Pick up survivor, risk losing survivor to DS. Three survivors on Gens while you tunnel. No DS? Hooked survivor again, 2/3 survivors still on gens. Have to search for next survivor or camp.

    Option 2: Slug survivor, could of had BT (win). Chase rescuer. Slugged survivor forced to be picked up by another survivor. Three survivors not on gens. Could down rescuer for fresh hook or return to the slug in 30s to hit survivor trying to heal.

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,356

    *Survivor finally goes down*

    *Red Syringe just ready for him*

    *Killer understands the match's already lost*

    *...GG*

  • KidDope25
    KidDope25 Member Posts: 117

    Here’s a solution. Don’t tunnel the DS survivor. If you can’t handle that then down them and leave them. One less person in gens meaning more people gotta stop repairing to save them. If that doesn’t work for you then don’t play killer.

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    why should grabs only work in favor of a killer? Even though its just a consistant mechanic that everytime the survs gets on the shoulders DS triggers. So dont complain about consistent mechanics.

  • oxygen
    oxygen Member Posts: 3,390

    The traps still immediately end the chase and lets the trapper either risk eating DS or slug them. Way better to have a slug not doing anything useful quickly thanks to a trap than chasing them for 60+ seconds while everyone else can work on gens without any worry whatsoever.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Ummm..there is nothing in the wording of DS that says it won't work if you get them from a trap or locker. Why would they not be able to? In fact, I think it makes even more sense that a prepared survivor in a locker stabs the killer. Or one sitting at a trap hides a sharp object. Makes total sense.

  • theArashi
    theArashi Member Posts: 998

    If survivor gets trapped he still can be under influence of BT. So he flaps on the ground... then at the end of the animation gets back up and gets slapped again because armor works through the trap.

  • Snapshot
    Snapshot Member Posts: 922

    The consistency argument does not hold as there are many game mechanics that are inconsistent in some way.

    In reality, nobody can give a good argument why it should be that way, because there is none. And intentionally having to slug a survivor is not fun for BOTH players. I think it's detrimental to the game experience and immersion (whatever is left anyway).

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    @thatguyinktown Agreed.

  • Huntar
    Huntar Member Posts: 848
    edited September 2019

    It's unclear whether you know this from your responses, but you can hit a survivor in a trap to slug them without having to pick them up or wait for them to free themselves. I know you'd prefer a hook, but you still have options.


    I'm a killer main who hates DS just as much as you, but it's a perk doing what it's intended to. If you grab the survivor, they get to stab you. That's what the perk does. It's kinda like complaining that BBQ lets you see survivor auras when you hook someone.

  • Snapshot
    Snapshot Member Posts: 922

    Which killer would complain about the aura reading of BBQ?

  • Snapshot
    Snapshot Member Posts: 922

    Hey, at least you got your answer and confirmed by a dev. It is very important the players using Haunted Ground + NOED fully understand the perks they are using! :)

  • twistedmonkey
    twistedmonkey Member Posts: 4,307

    If a survivor is under the influence of BT when trapped then in theory you chased them after being unhooked which is exactly what it is designed to help with as it only has 15s to proc. After this time slugging works.

    If DS goes off when you pick them up from a trap then it's the risk you take. It is afterall exactly what the perk is designed to do, make sure they don't go back on the hook too quickly. Again slugging works and takes someone off a gen to heal them up.

    Both are designed to work in two ways. It stops them from being tunnelled and helps them if they were farmed.

    Your best bet is to just eat either or chase another for the duration of the time they can be activated.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    the only thing i HATE about the new DS is the timer.

    due to that, the surviors have nothing to fear for the next 60 seconds and do whatever they want.

    the most annoying part is, when one of them rescues another one and then both the rescuer and the rescued have DS - its a lose lose situation for the killer, especially if the one you chase immediately jumps into a locker .-.

    imo there should be a set requirement for the perk to be active. why not this?

    "the perk is active, as long as you are the last person to be rescued from a hook". bam. timer gone, killers only get punished for tunneling, the killer cant slug to wait out the timer, imo its just much much better.

  • Snapshot
    Snapshot Member Posts: 922

    Have to admit, they should really just made DS an anti-tunnel perk and promote slugging. The thing is DS should protect survivors if killer tunnels, but sadly the survivor with DS is now actively seeking the killer's attention!

  • Mister_xD
    Mister_xD Member Posts: 7,668

    i agree.

    i hate that part of the perk aswell - it just gives them the freedom to do whatever they please without being puished for it for the next 60 seconds.

    they usually just do the most reckless plays, since they know they will get away with it!


    the day before yesterday i've had a DS user charge at me and hookfarm his friend right after i hooked him (i was literally standing next to the hook, as ive had no time at all to even leave), even though i literally ignored him after being unhooked and downed the rescuer instead. now he started unhooking, i pressed M1 --> grab --> DS --> both escaped. those scenarios are just BS imo.