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Dying light is kinda trash like...
In first 2 levels, 3% on third level is.. ideal, I think.
Why not make that:
- 3% action speed rebuff across all tiers
- 50/75/100% more Bloodpoints in the Sacrifice category
Comments
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3% is still trash
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Yeah just make it a bloodpoint boost and people will like it
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3/3.5/4% dying light plus thanatophobia = op imo
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Yeah, slowdowns can't be too oppressive on thier own because stacking.
Dying light/Thana frddy is pretty fun, I like this direction though, its much better to have a perk that synergises with others and gives you more variety in builds.
So much better than a perk just either being meta or garbage without much inbetween.
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I went up against a Dying light, and didn't notice any real difference.
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@will_i_am_14_85 On its own, we probably wouldn't notice a difference. But as others have pointed out, it can stack and synergize with other perks in a build for greater effect. Which is why I agree with the other statements that it seems like the Devs kept build synergy and stacking in mind this time.
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are percentages additive or multiplicative for dbd?
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DL doesn't compliment Thanataphobia. It makes Survivors able to heal faster through the Obsession with DL which is anti-synergy with Thanataphobia which wants heals to be as slow as possible.
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Multiplicative. Multiple slow down effects is less than the sum of the slow downs.
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Honestly I'm still of the opinion that it should affect The Obsession or if you're not going to make it affect the obsession could you at least take away the stupid healing bonus that The Obsession gets.
I can't kill The Obsession or I lose the effects.
They're running off not being affected by the slowdown and they have a bonus healing and hook save speed because reasons
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Can please someone do the math for me ._. ? What if all Survs are hooked once. How much -% s this on a Gen without toolboxes, etc.? It's not 9% right?
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If all survivors are hooked at once, -100%. They can't do a generator if they're all on a hook.
You can effectively get up to 10 stacks of Dying Light for a total of -30%. You could get 11, but at that point, the only remaining survivor would be the obsession who is unaffected by it.
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You are giving up chase and tracking perks for that tho. What does it matter if you can slow the game down just a little bit if you can't find/catch the survivors to get your stacks in the first place.
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but dont forget that almost everybody playing survivor would be bored out of their mind having to repair gens for much, much longer (not sure of the exact numbers.)
Nobody likes doing gens as it is lol.
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Why would the obsession be hiding away?
The rework is such that the Killer wants the Obsession alive. So they can be extra aggressive.
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Why care about pre-rework? The point is that this version has anti-synergy with thanatiphobia.
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obviously you didn't tried it on legion, go with sloppy, thana, dying light and bbq, give me news, i wish i could finish my games tho, i crash whenever a survivor die on third hook
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Just remove "Become useless when obsession dead" magic
That's all i wanted and asked to devs because i hate when obsession DC after 1 downed or 1 gen remain while other 2~3 survivors alive while you have good tokens
It make my 1 perk slot completely useless than Ruin spawning near gens just because obsession know i have dying light by seeing blue buff icon
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Look now, Dying Light is so good it's literally stopping people from doing gens by preventing the game from being able to be played. God tier perk.
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don't use it now, you will crash when you'll get your sixth token
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@Peanits sorry, but you're wrong, dying light can get up to a maximum of 9 stacks, 3 survivors x 3 Hooks is a total of 9 stacks x 3% = 27%. You cannot get 11 stacks, because obsession doesn't count.
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The obsession hooks count I'm pretty sure
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Dont count! 100% confirmed
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The issue is that I could have ran some perk OTHER than Dying Light to get the full effect out of Thanataphobia.
Why have a Survivor with free botany knowledge constantly pulling Survivors off gens to heal. When you could instead have Survivors pulling each other off gens to heal, and doing so 20% slower because of sloppy.
Or running Dying light with instadown perks thus making the Obsessions ability to heal irrelevant cuz you just down them healthy.
Perks like MYC both get the full effect while using Dying Light but also make the other perks stronger.
Thanataphobia + Dying Light makes Thanataphobia less effective. Even if the total slow is higher than the slow from the individual perks, it's still lower than the sum of those perks.
Perks synergize when the total is greater than the sum of the parts, and it's anti-synergy if it's less than the sum of the parts. In this case it's anti-synergy because the stall you get from Thanataphobia alone, plus the stall you get from Dying Light alone is less than the stall you get from running Thanataphobia AND Dying Light.
Basically: Thanataphobia has synergy with anti-heal perks. Dying Light has synergy with instant down perks and snowball perks. Dying Light has anti-synergy with perks that specialize in dealing with injured Survivors.
Unless you are the Plague because the Plague is awesome.
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Dying Light also synergizes with other perks that want you to ignore the Obsession such as Rancor, STBFL and PWYF.
Dark Devotion doesn't synergize one way or another and Furtive chase synergizes but shouldn't be used along with MYC
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Got proof?
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You can switch obsession with Furtive Chase or DS.
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I know... that was the joke. >.>
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Keep in mind that the obsession can switch. If a survivor who has been 2 hooked becomes the obsession you can gain 3 more stacks from the survivor who was the old obsession. That's how you get 11 stacks.
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You are forgetting that you can simply slug the obsession the whole match over and over again while hooking the others effectively removing them from the match.
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This is due to the new dying light being bugged. Once you reach your third stack, you become more and more likely to crash with every hook. Right now no one should run the perk until fixed.
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Not just at the sixth token. It can actually do it at 3 stacks and above but increases the likelihood with every hook. It is like Russian roulette by yourself... with no chance of surviving... with your only other option to be starving & freezing to death due to being trapped in a empty freezer.
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When exactly did I say you can't do that?
Still negative synergy.
Doing that requires you to find them, down them and then keep downing them with no end because they aren't dying any time soon.
If the Obsession is at all good at looping then slugging won't keep them out of the game for that long.
And in the meantime you still aren't using either perk to their full effect.
Heck, the way debuff stacking works means that ANY perks that stack the same debuff are always negative synergy, because debuffs are multiplicative, not additive, which means you have diminishing returns.
And even if that wasn't the case they still wouldn't synergize. They would merely stack, which isn't the same as a synergy.
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Unless the obsession just feels like dcing or the survivors are good at looping or if they just rush gens
Knock out is a must have with that perk and you have to hope that the obsession doesn't bleed out or the survivors aren't running bond empathy or aftercare
New dying light ain't that good imo
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new dying light is a straight downgrade from old dying light, old dying light could also be paired with thana but people never did, you know why? because it wasn't worth the two perk slots
it's even worse now
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I think your not understanding the aspect of time in the game. I'm not going write my calculations, but on average, if you can keep 2 people injure at all times & hook 4 people before 2 generators are poped, you'll gain around 2.5 "free" pop goes weasel charges in the game. Dying and Thano have massive synergy as they empower each other's capacity. The other irony behind perks like sloppy is that if you don't choose to heal, your essentially saying that your "fine" playing No Mither as a survivor which is like being permanent Evil within 3 Myers. The free botany knowledge is somewhat negated by the fact that every other player who heals who isn't Obsession loses time. Just incentive to heal is already extra time added to the clock for killer.this perk has great potential to replace Hex:Ruin because it does not rely on survivor's mistakes, but becomes stronger the better you play as killer. if your map presence is bad and your too slow at hooking people, than obviously this perk isn't for you. Pop goes weasel used to be a perk that nobody used as killer, than it got buffed and many killer players use it. They really need fix crashing so we can test the perk out, before drawing bias conclusions with no evidence to backup if the perk is good or not.
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I still don't understand why they don't just shut it off till it's bugged state is fixed.
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Dying Light is just trash, not worth running. This perk literally punish you in every way.
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that means, u need tunnel one of the survs for changing the obsession and take 3 more stacks, not thx.
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Say it as it is, Dying Light, even with Thana is a million times worse than active Ruin.
- Even missing one Ruin skillcheck gives you nearly 9% slowdown on overall gen progression. Exploding gen even more.
- And you don't have to build up stacks.
- And survivors most likely waste more time searching for totems then Dying light + Thana would ever give you.
- And the Obsession does not get a significant healing speed boost (why is that even in the game).
- And you don't have to care about hooking / sacrificing the obsession.
- And have one more perkslot for a far better gen-slowdown perk (POP)
- If you use pop, you get instant 25 % slowdown + ongoing regression on gen. Without building up stacks.
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The old Dying Light gave you instant 25% and you were able to combine it with Thana. Did anybody ever complain about this combination being op? No, because the two perk slots are better used otherwise.
And don't forget: Old DL: 3 hooks or 1 hook + mori = 25%
New DL: 8 hooks = 24% penalty
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Oh boy, those 3 generators finished in the time it takes DL to gain one stack sure care for DL's or Thanas existance.
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I've always wondered why The Obsession is unaffected by it.
Don't you think there's too many benefits to being The Obsession when dying light is active.
Your death already cancel that the effect of dying light making killing you something I'm going to avoid doing but then on top of that you're not affected by the slowdown and you also have a bonus in altruistic actions.
With the old dying light it was understandable why The Obsession had benefits mainly because they were the person who was most at risk now the person who's the least at risk and they have even more benefits than they did before
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Best case scenario I still could have just actually brought PGTW for almost double the stall.
In anycase if you are only able to keep 2 people injured at once then you shouldn't be using thanataphobia. If you are using the perk it's being you are planning on getting 4 injures at once and keeping them like that. Your build needs to reflect this since otherwise you don't get the full effect.
And they don't empower each other. They just stack. That is not the same thing.
DL with 8 hooks plus max thanataphobia makes generators take 36% longer on non-obsessions. However the sum of their individual slowdowns is 40%. That means the perks are each empowering each other by 4%. Combine that with DL making it harder to get max thanataphobia stacks anyways and the perk combo is just bad.
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In my opinion the obssesion should get the gen debuff at least and 3,5% or 4% not 3% that's what i would say.
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It gives four survivers and the obsession doesn't count as Dying light hook. You can only max up too 9 tokens because you can hook a normal surviver three times so 3×3=9 very simple.
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And once you do the perk does nothing with those 9 stacks because the Obsession is immune.
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Correct, if the obsession doesn't change hands. If you hook someone twice and then they DS you, you can get two stacks from them and then transfer the obsession to them, allowing you to hook the original obsession three times for a total of 11 stacks. You can also use Furtive Chase, if you're really lucky.
With 11 stacks, it would not do anything though. The only remaining survivor would be the obsession and they are immune to it.
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Ahhh yes i totally forgot ds. But i don't think this will happen many times that you get 11 or 10 stacks.
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