The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Up the Anti Rework
Replace the existing text with the following:
Whenever you hit a great skill check gain a token up to a maximum of 5. Failing to hit a great skill check whenever possible will result in losing all of your tokens.
For each token while sabotaging a hook, healing, opening a chest, cleansing a totem or opening the exit gate increase the skill check odds and great skill check progression bonus by 5% and decrease skill check size by 5/4/3%
Note: For cleansing a totem and opening the gate the base skill check chance is 0%. This will increase it thus making these actions have skill checks so long as you have tokens.
Max great skill check bonus is 27%. (2% base and 25% from this perk)
Comments
-
It's Up the Ante.
I feel like you get a token for hitting a great skill check, your chances of skill checks increase by 5% for each token up to 5, but you get 3% gen progression speed to hitting a skill check, but if you miss a skill check, you lose your tokens. Hit your greats and you are rewarded, your chance of opportunity rises and you get rewarded for playing good, but if you fail, you lose it all, it's like gambling.
3 -
Why have it affect all Survivors?
0 -
Sure, let's make gens go faster, why not.
6 -
Not to be a buzz kill but gens do not need to go faster in its current state, but its a cool idea
1 -
I mean if you really wanted to 'Up the Ante' you would have to up the stakes.
Up The Ante - If you avoid being hit within the first 200/180/160 seconds you will receive 5,000 points in the survival category. If you searched a chest in this time the subsequent item will have its charges doubled.
0 -
They probably wouldn't do it bc gen rush is already super toxic higher ups and the devs are trying to balance it (not really) but I really like the idea!
If "Up the ante" would work this way I'd probably use it.
1 -
Sounds like gen rush meta makes this perk problematic.
I do have an idea to fix this and will update the OP accordingly. Thanks for the feedback <3
4 -
Yeah and with "Stronger together" + the "Darksense" rework it's going to be even worst.
1 -
How does it look now?
Effects everything BESIDES Generators. Including things that don't normally have skill checks in the first place.
0 -
27% bonus progression seems a lot. I think it would be better if he bonus was changed from 5% to 2%. But your version of this perk would be a good build with autodidact and This is not happening, love it <3
1 -
Not bad imo
1 -
It has to be a lot. While it doesn't have to be a 25% boost (the remaining 2% is just from all greats in general) it needs to be large if it's supposed to be good at boosting non-generator completion times.
remember, having max stacks with a 2% boost while cleansing a totem is still a very small speed increase.
Something that requires perfectly getting greats every time should have a big reward.
If 25% is too much maybe 20% or something?
BTW with autodidact you only get the skill check odds and not the progression bonus (from this perk), since this perk only effects great skill check progress bonus, but only removes tokens if a great is possible (which with autodidact is not).
1 -
@YaiPa @FishFry247 Good now?
@TAG removed that. I only had it there cuz the current version effects everyone, but thinking about it that doesn't make much sense for the current perk design.
0 -
Sounds better tbh, it was really fast
1 -
How would this pair with Stake Out though. I know that its "perk synergy" and all that, but with this combo you are significantly lowering the risk while retaining its usual reward.
0 -
Exactly like you would expect.
Using additional perks to lower the risk means you aren't using those perk slots to get additional benefits.
Someone who is good at hitting greats will do better than someone using stake out due to being able to have an extra perk. Same for this isn't happening.
0 -
Also you don't even completely negate the risk. The skill check size decreases with each token so you become more likely to miss entirely
0 -
Listen to this guy
3 -
I think you're on the right track, though maybe it could do something more useful in-game than bloodpoints.
I think Up the Ante should reward you for winning a chase and punish you for losing one. Maybe it could give you a gradually increasing bonus to something depending on how long you are in a chase and make you lose the bonus if you get hit. That way, the longer you're in a chase (which means more risk of losing your bonus), the better the benefit.
0
