http://dbd.game/killswitch
Potential for increased bloodpoints whilst in a group?
With dedicated servers coming, and the new party system updated and in game, why not add an increased xp/bp multiplier for being in a group?
On the flip side, for the higher amount of teams a killer vs's, they should get the same multiplier returned on them as compensation.
As a third thing, why not have a balancing bloodpoint/xp multiplier for the lesser played role at any time, incentivizing playing the opposite role if there's less people playing.
(Edit: also why not add a minor xp bonus for survivors/killers for winning/losing when no one has dc'ed. in survivors cases this would take place when they win/survive (maybe if they lose if they stick around in spectate) but for killers after the match is done to further good behaviour and no one dcing. should also be an incredibly small bonus as to not incentivize just waiting around in spectate after every game.
could also add a consecutive game bonus, which grants more xp/bloodpoints for more games played in a row of a role. ie play a 2nd game of survivor and be granted 5% extra xp. 5 games and that becomes 10% etc.)
Comments
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Shouldn't it be the other way around since playing with group = easier matches?
Solo= Harder = Reward for hard thing.
Killer vs SWF = harder than solo group = reward for hard thing.
I agree with the last bit that would help queues.
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Being harder doesn't grow the player base, which is one of the reasons games such as ow, league of legends hell even Fortnite I think have group xp bonuses - so that you bring your friends into the game to play. Plus it encourages people to play more often.
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Playing in a group offers already many advantages, while solo survivors get the short straw. That would be just a huge "######### you" to them and could potentially push them away. And don't forget that solo survivors are a lot (on average they are 2 each match, iirc), so they aren't negligible.
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To me this doesn't make sense as other games do this just fine and don't push away solo players but i can see your fear
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Which game gives pre-mates more points just for being pre-mates instead of randoms?
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... Overwatch, heroes of the Storm, paladins I think, league of legends, fortnite I believe, most shooters etc give party/group experience bonuses.
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Increasing xp/bp gains for going swf instead of solo wouldn't make sense because you already get an advantage over the killer by being in a group.
Increasing xp/bp gains for going solo instead of swf would make it so swf essentially get punished for playing with friends.
What I'd advocate for is bonuses for whichever side needs more players. If there is a shortage of killers they could get a xp/bp bonus for playing that side.
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Comms are the only potential advantage and not all teams use comms. People should be encouraged to play with friends though, as it keeps more people playing at one time.
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Swf: Killer starts to chase me, you all go repair gen now. Solo: Someone is injured, I must repair gen now => Solo only know that they're safe doing gen after knowing others are just injured.
Swf: I do 2 totems, whats about you? Solo: I dont know how many totem left, there is 1 gen left, I must find them all before Gates powered in case of Noed. => One or more survivor looking for totem, swf knows all totem is done and can focus on the last gen.
Swf: Bob distract, I go unhook John, and you keep doing gen. Solo: one guy has struggle to unhook, the other 2 survivors see no one unhook the victim, they has to leave the gen.
ect.
Killer should get 25% more bp for each 1 survivor being friend of the other. 4 men swf gives Killer 75% bp more. Not the other way.
Im a baby Wraith had a 4 men swf with a high Rank survivor used OoO, provoke and keep updating where I was to the other 3. Those guys should not gain more bp than solo.
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