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Ormond is survivor sided. change my mind

• The map is incredibly large

• Safe pallets and jungle gyms as far as the eye can see

• Exit gates are decently far apart most of the time.

Comments

  • Sauceman_Tim
    Sauceman_Tim Member Posts: 106

    @DudeDelicious hahahaha yeah I completely agree with you

  • LCGaster
    LCGaster Member Posts: 3,154

    Honestly I don't know

    I haven't looked too deep into it's design

    Still, Haddonfield is the worst

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    The generator in the lodge can be risky due to it being central, the lodge having various entrances and the progress of the gen can be heard as the killer patrols the exterior. It's perhaps the trickest gen.

  • YaiPa
    YaiPa Member Posts: 1,929

    Yeah, it is. That's that new loop type it was introduced in Ormond that is very strong, the main building it super strong. At least they fixed the auras...

  • Mochan
    Mochan Member Posts: 2,886

    It really is. one of my fave maps to play as survivor. Also the central building is easy to BL.

  • Watery
    Watery Member Posts: 1,167

    i don’t know if it’s just me, but the map for me actually feels really small.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    It is very survivor sided, I agree with @DudeDelicious it is more or less as bad as yamaoka

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    *looks to the crowd

    "Anyone disagrees?"

    ...

    "Nope... no one" XD

  • will_i_am_14_85
    will_i_am_14_85 Member Posts: 489

    Add to that the aura reading is still terrible, very hard to spot my ruin at the start of the game, only to find it spawned on the other side of the map, in the open, near survivors. Gone in 30 seconds.

  • Marcus
    Marcus Member Posts: 2,047

    I don't think someone is gonna disagree with you 😂.

  • Chewy102
    Chewy102 Member Posts: 613


    All those paths to enter the building makes it so the Killer can come from anywhere, but it also make it so the Survivor can leave anywhere. As long as you don't ignore the terror radius you should never be caught out on the gen as you always have an escape route. Letting you have a choice of to loop the building itself, or run to another loop right outside in any direction.

    It's comparable to Rotten Fields to how open and how many paths that building has. Once someone starts running, it's impossible to predict where they will go outside of blind luck.

  • Predator3174PL
    Predator3174PL Member Posts: 302

    Well… I am actually very successful on this map as a Legion, usually getting 3k even in red ranks, unless I'm not warmed up.

  • BlueFang
    BlueFang Member Posts: 1,379

    It's annoying to be playing a stealthy or trap killer on the map since it has huge line of sight openings


    And the fact everything is white means not even a Tar Bottle trap can hide anywhere but the grass and some parts of the house

  • Kabu
    Kabu Member Posts: 926

    Scratches and aura can be difficult to track on Ornmund on top of it having a lot of safe zones for survivors. Though, with Ghostface, I do quite well. There are so many places to get your stalk on and be a sneaky boi


    Similar with Rotten Fields. Stalking can be hard due to all the corn but it's easy sneaking up on people.

  • Mochan
    Mochan Member Posts: 2,886


    It's definitely easy to juke on Ormond. The gyms are special and easier to juke with and the central building affords many of juke opportunties as well.

  • DingDongs
    DingDongs Member Posts: 684

    Yamaoka, Haddon and New Map is worst

    Yeah, i know new map has less safe loop but there's so many pallets that I getting feel sick every time i get stun and my camera wobble around for every minute

  • avilmask
    avilmask Member Posts: 599

    New map compliments all benefits of enduring. Plus It's easier to force drops without actually trying to swing, and many of those turn into a small game when surv vaults back and forth until gets hit or killer misses.

    And I'm as a fan of low profile and jump scaring killers, like yamaoka as well (just as backwater swamp).

  • Blackowt_9120
    Blackowt_9120 Member Posts: 300

    If I see ormund, Haddonfield, or swamp playing as killer I’m aggravated. Im honestly surprised that more killers don’t like Yamaoka. It’s one of my favorites because it’s so small and open. Sooooo many unsafe pallets

  • Mew
    Mew Member Posts: 1,832
    edited September 2019

    Cant disagree there lol. Also sucks because almost every loop is chained together with other loops right next to it.

  • starkiller1286
    starkiller1286 Member Posts: 889

    Yamaoka is a maze since everything looks the same besides its only "small" with mobile killers. Someone like doctor or myers has to trudge along forever to check on gens.

  • Blackowt_9120
    Blackowt_9120 Member Posts: 300

    Start using whispers and TT, I promise you will fall in love with ormund.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    the map is terrible for both sides in my opinion

  • savevatznick
    savevatznick Member Posts: 651

    Survivor sided. The way it's mapped, there's almost always either the central building or a jungle gym within running distance, meaning you can't catch a survivor out of position without wasting time prior getting them to drop pallets. Given the size of the map, though, it's unlikely they ever run out of them...

  • Chicagopimp2019
    Chicagopimp2019 Member Posts: 458

    Change your mind? Heck, I'll double down on your statement. When I play killer, it's one of those maps where I tend to struggle (just like yamaoka's estate as someone pointed out earlier). I always seem to be on the defensive and rarely get a good amount of map pressure. Now as a survivor, I tend to do quite well on that map.. lol

  • Awakey
    Awakey Member Posts: 3,145

    Not as bad as maps like Infinite of Misery, but I agree.

  • KormitLeFrag
    KormitLeFrag Member Posts: 14

    Its one of those maps on killer that im happy to get.

    Its not BS like autohaven where survs get infinite loops around every pallet on the map every 5 steps that they can see over.

    Its not BS like hadnofun with infinite dropdowns and inf loops

    Its not BS like MM Estate with bullshit buildings to run around

    Its not BS like Yamaoka with a ######### ton of survivor camouflage around the map

    This map has loops that are not so bad, the building which isnt so bad, and a shack that nobody goes to.

  • Mochan
    Mochan Member Posts: 2,886

    I surprisingly find Yamaoka a hard map.

    And I am a Stealth Survivor.

    Killers all seem to know how to find me on this map.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    I hate Ormond to the bone as killer, because scratchmarks are so hard to see there.

  • iBetClaudette
    iBetClaudette Member Posts: 299

    So you're saying it's the opposite of the Gideon Meat Packing Plant?

  • iBetClaudette
    iBetClaudette Member Posts: 299

    That's funny because I have the same problem. I'm a stealthy survivor with great games on Coldwind Farm but terrible in Yamaoka

  • Spooky13
    Spooky13 Member Posts: 1,471

    Ormond sucks with tracking and auras. If you could see scratch marks through grass Yamaoka's would be better. Haddonfield just needs a complete rework. Hawkins has those rooms with 2-3 pallets and those catwalks.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    I mean it's fun with Hillbilly but I don't disagree either.

  • edgarpoop
    edgarpoop Member Posts: 8,373

    It's really bad. Maybe my least favorite map outside of Purgation. I think they need to get away from the "uber safe building with 0 counterplay pallets surrounded by safe loops" philosophy. You can have the building, but don't put it smack dab in the middle of the map so everyone can always run to it.

  • Sauceman_Tim
    Sauceman_Tim Member Posts: 106

    I 100% agree with this. As soon a you start a chase they immediately B line to the main building

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I knew that map was bad news since the PTB.

  • edgarpoop
    edgarpoop Member Posts: 8,373
    edited September 2019

    It's like that on any map with a god window in the middle. It's a huge design flaw. You that on Ironworks, Ormond, Red Forest, Grim Pantry, etc. I take Bamboozle on most M1 killers now because of it.