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My Legion rework V.2 - Making them a threat to survivors in other way :)

Ihatelife
Ihatelife Member Posts: 5,069
edited September 2019 in Feedback and Suggestions

THE LEGION

A lot of people must agree that Legion was too butchered in their update... So I have some ideas how to improve them in other way rather than lethal!

LEGION's BASE KIT - MY CHANGES:

  • Legion can now destroy the pallets by default in Feral Frenzy once they vault it.
  • Each time Legion apply a Deep Wound Status Effect they gain a bonus to Feral Frenzy's movement speed +0.25 m/s to maximum of 1 m/s. This effect disappear once Feral Frenzy's bar is empty.
  • The Legion's cooldown is now 3 seconds.
  • The stabs in Feral Frenzy are stronger for each time. For each survivor that they stab mending is longer. Each survivor that was stabbed in one Feral Frenzy survivors gain debuff to mend: First survivor (15 seconds - default, Second - 18 seconds, Third - 21 seconds, Fourth - 24 seconds.)
  • Feral Frenzy now lasts for 13 seconds.
  • Feral Frenzy movement speed is now 5.5 m/s.
  • Feral Frenzy charge times is now 15 seconds.
  • Legion's vault speed of pallets and windows are now: 1 second.
  • Mended survivors that are still injured has a debuff speed to repairing by 10%. Once survivor is healthy the debuff is gone.
  • Survivors that has deep wound status effect longer than 15 seconds lose their balance movement while running and are stunned for short amount of time (3 seconds). Doesn't work in chase and the killer's terror radius.

dEEP WOUND STATUS EFFECT CHANGES:

  • Mending now takes also a priority against repairing, sabotaging, opening exit gates and cleansing. Survivors must first mend in order to do any of these actions.

addons changes:

Scratched ruler - Slightly increases faster the Feral Frenzy's vault speed. (0.9 seconds for windows and pallets).

Mischief list - Slightly increases the Feral Frenzy's duration (14.5 seconds.).

Friendship bracelet - Slightly increases the Feral Frenzy's movement speed (5.65 m/s).

Smiley Face Pin - Hitting a survivor in Feral Frenzy applies the Blidness status effect for 90 seconds.

Etched ruler - Moderately increases faster the Feral Frenzy's vault speed (0.8 seconds for windows and pallets, 0.7 with Scratched ruler)

Defaced Smiley Pin - Hitting a survivor in Feral Frenzy applies the Mangled status effect for 90 seconds.

Never-sleep pills - Moderately increases the Feral Frenzy's movement speed ( 5.75 m/s, with Friendship bracelet 5.9 m/s)

Mural Sketch - Moderately increases Feral Frenzy's duration ( 15.5 seconds)( with Mischief list 17 seconds)

Julie's mix tape - Slightly increases the Legion's movement speed in cooldown. (+0.10 m/s)

Nasty blade - Slightly increases the debuff speed penalty for repairing. ( +3%)

The Legion Pin - Hitting a survivor in Feral Frenzy applies Hindered status effect for 20 seconds.

Susie's mix tape - Considerably increases Feral Frenzy's movement speed. (5.9 m/s)(with Never sleep pills 6.15 m/s)

Stolen Sketch book - Considerably increases Feral Frenzy's duration (16.5 seconds)(With Mural Sketch 19 seconds)

Joey's mix tape - Moderately increases Legion's movement speed in cooldown( +0.2 m/s)

Cold Dirt - Considerably increases Legion's movement speed in cooldown ( +0.3m/s)

Stab Wounds Study - Reveal mending survivors aura's for the Legion within 24 meter range.

Frank's Mix Tape - Each time you stab the survivor that does not have a Deep Wound Status Effect in Feral Frenzy gain a following effect:

  • Your vault speed is tremendously faster for 10 seconds ( 0.5 seconds)
  • Gain a boost of movemet speed for 3 seconds(similiar to the Wraith)
  • Increases the mending time for survivors moderately (+2.5 seconds)
  • Does not work in cooldown or outside the Feral Frenzy

Filthy Blade - Moderately increases the debuff speed penalty for repairing (+5%) (With Nasty blade +8%)

Iridescent button:

  • Legion's grunts and footsteps are no longer hearable for survivors in Feral Frenzy.
  • Once activating the Feral Frenzy, survivors does not hear the Terror radius (TR radius still exist)
  • Cooldown grunt maded by Legion is no longer hearable.

Fuming Mix Tape:

  • Feral Frenzy vaults now blocks the windows by the Entity for the duration of the power.
  • Does not work on pallets

IMO BETTER IDEA MADED BY @Raven014 for Fuming Mix Tape:

  • Frenzy has no countdown when in Frenzy (Infinite Duration)
  • You can see Generator progress auras.
  • Exiting Frenzy Cooldown increased to 5 seconds
  • You can only hit one survivor per Frenzy.
  • The Killer is affected by Undetectable during Frenzy. (You can still hear Frenzy noises)
  • Frenzy's Charge time reduced to 0.


RESULTS:

Legion might not be the top tier from these changes, but definitely better than they was before (:


Post edited by Ihatelife on

Comments

  • matt6996
    matt6996 Member Posts: 82

    I totally like your idea for the rework but I feel like being able to block windows with your FF is a bit hard to deal with for a survivor since there power is already a free first hit but if it was a pink add on it can make more since. Also breaking pallets base kit might be a bit to much since you can just stack a bunch of duration add ons and break every pallet in the game off of like 3 FF since you don't lose your power progression when vaulting already. But overall I love your idea for the changes such as the faster charge time the vault speed and etc.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Yeah, I think I'm gonna screw the idea with windows and change it to the pink addon... However the pallet breaking vault works only on dropped pallets :)

  • Raven014
    Raven014 Member Posts: 4,188

    My change to Fuming Mixtape:

    1. Frenzy has no countdown when in Frenzy (Infinite Duration)
    2. You can see Generator progress auras.
    3. Exiting Frenzy Cooldown increased to 5 seconds
    4. You can only hit one survivor per Frenzy.
    5. The Killer is affected by Undetectable during Frenzy. (You can still hear Frenzy noises)
    6. Frenzy's Charge time reduced to 0.

    I am a believer that Red addons change the gameplay style in fundamental ways. This would give it a very different playstyle to the default Frenzy: Giving map awareness instead of pure pressure. I always thought Fuming mixtape was a good addon (at least right now it is), but it isn't as good as it can be. He can't apply pressure to multiple survivors at once, but can focus on one survivor, and know the progress of gens, allowing them to act on the information they know.

  • phantasmal
    phantasmal Member Posts: 144

    There are def some sweet and creative suggestions here but I feel a few of them are overkill, like base movement speed buff AND incremental speed bonus together AND longer FF. Also, 13s is kind of an awkward duration.

    That Legion pin tho. 20 seconds of hindered on a close quarters 4.6ms killer sounds absolutely bonkers, tho kinda depends on how big of a slowdown it'd be.

    I find it interesting that you actually didn't keep the Broken status effect considering that in an overhaul like this it would actually be decent unlike currently where it is total garbage. Since a built in gen repair speed malus would mean there's a point to keeping them from healing. Or maybe that's exactly why you got rid of it.

    For better readability I think you should put the +values for all add-ons instead of the new total. (aka, instead of saying "0.9 seconds for windows and pallets" say "-0.1 second")

    Also, tag your OP with TheLegion, keep that tag rising :>


    I am a believer that Red addons change the gameplay style in fundamental ways.

    Same. The best add-ons (purple and red) are the ones that really change up how the power works. Like the Hag's Scarred Hand. I long for more add-ons like that.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    people DC'd against The Legion for being too annoying. Being unable to do ANYTHING useful after being affected by Deep Wound would be even more annoying and people would boycott the game at that point.

    You use a simple power and suddenly survivors cant do anything useful? come on now.

  • Raven014
    Raven014 Member Posts: 4,188

    Mint Rag for Hag, Iri Hatchets for Huntress, Red Stone for trapper, Iridescent Seal... all of those change how their power works and can be used. Some for the better, some worse, but it's about experimenting with them and seeing what works for you. Besides, some killers (like Hag and Nurse for me) just aren't fun for some people like others are.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Can I put your idea to my change? Of course I will mark you that you've made this change :)

  • Raven014
    Raven014 Member Posts: 4,188

    Sure, I don't mind. All I want is fuming mixtape to be good because I think it is. : D

  • Ihatelife
    Ihatelife Member Posts: 5,069

    And Frank's Mix Tape along with Stab Wounds Study <3

  • Raven014
    Raven014 Member Posts: 4,188

    I'm not going to lie, after going through the addons, the pins (except iri) are kind of... pointless. At least with the current setup.

    All afflictions are applied when first hit by frenzy (instead of second hit like now).

    Smiley: Make Blindness permanent until fully healed. Blindness on its' own doesn't do much, but it's great at confusing solo players.

    Defaced: Make Mangled until fully healed. Makes it combine well with Thanaphobia (as he already does) and makes sense.

    Legion Pin: Make Broken for 60 seconds. Broken is a wonderful affliction to be able to inflict, but the current way isn't intuitive or useful. Now it would be.

    Iri Pin: I think the current version is fine. I love making survivors panic from across the map with map wide TR, and breaking pallets makes Frenzy useful at the same time. I would keep the current Iri pin.

    However, survivors do love to juke Legion by vaulting behind their back after they vault a window, so maybe have an entity blocker at windows for 3-5 seconds. That would be short enough so it doesn't make it useless for survivors, but it doesn't allow them to juke them like that.

    I also think allowing them to swing as many times as possible would be a nice change. Make them even more feral during their frenzy with the pin.

  • Raven014
    Raven014 Member Posts: 4,188

    Your version of stab wounds would actually pair well with Nurse's Calling. And would justify why Nurse's doesn't pick up mending.

    You sure did a number on Frank's. It seems to be good, but I'd need to play with this version first to see what's good about it.

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    i like these alot. Anything to make him top tier/add more strong killers. Maybe this would be OP?

    I myself made a rework if you want inspiration or want to have your mind changed?

    Very cool concept. Im in class rn so ill really think about it later when i have time lol

  • ChiTenshi
    ChiTenshi Member Posts: 877
    edited September 2019

    This is very good and strengthens the Killers position as being the go-to for SWF groups. Increasingly rewarding the Killer for creating chaos in the group rather than being a minor irritant.

    However, I believe the stat changes (feral frenzy duration, charge time, etc) need to be implemented more gradually as giving a buff to every aspect of the Killer would potentially throw them into OP territory.

  • Zoldyar
    Zoldyar Member Posts: 438
    edited September 2019

    This is just op without a doubt. This isn't even a rework, but a massive buff. The killer can still easily win games if the killer use him correctly, so all these buff you are listing is just ridiculous.

    Post edited by Zoldyar on
  • Ihatelife
    Ihatelife Member Posts: 5,069
    edited September 2019

    Well if their power cannot help them in chase, then I make them to be good in slowing the game down. :)

    This is why I proposed changes to debuff repair speed etc.

    Post edited by Ihatelife on
  • WickedMilk03
    WickedMilk03 Member Posts: 624

    I am about tired of this: "you guys are just playing him wrong" From SURVIVOR MAINS!

    very one sided- anyone who says that type of bs

  • Zoldyar
    Zoldyar Member Posts: 438

    Legion's power allows him to vault which is what makes him so unbalance because all defence system can be countered by him.

    Another thing is that Legion's skill allows him to put a suriviour in mending which the suriviour has to get out of mending state and then heal which takes over 30 seconds. To do a gen takes 80 seconds so with the bonus of the suriviour mending and healing it will take 110 seconds for gens to be done.

    Furthermore, he shouldn't get any buff but a rework on how his ability works.

  • Zoldyar
    Zoldyar Member Posts: 438

    You are saying it as if a suriviour aint sick of killer mains saying "Nurse and spirit aren't op you just don't know how to play ".

    Another thing is that you didn't explain anything on why he shouldn't get a buff so I don't get where you are getting at.

    Furthermore, what was the point of your comment?

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    I play both sides and feel that spirit and nurse are both fair CONSIDERING how quick objectives go. There is more skill required in playing them vs running in circles and holding a button.

    I did say he should get a buff. I made a post about my own complete rework (since his ability is so hard to change) that I would prefer over most changes.

    The point was: If you arent at rank one for both sides then you cant use that excuse. If you knew the bs then you wouldnt have said that.

  • Zoldyar
    Zoldyar Member Posts: 438

    Hold up did you say spirit and nurse are fair? I understand why you would say that for other killers (maybe even Hilbilly at times), but nurse and spirit? Good joke. Nurse requires skill (which is why I don't mind her), Spirit is basically nurse without skills(she is the only killer I won't accept anyone saying she is balance).

    I'm will make sure to check your post. I don't hate on people's idea(I think I don't), but I will say if someone is taking it too far or not.

    What if you are a rank 1 suriviour (still), but an ex rank 1 killer?

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    metas change so ex or not just playing both sides consistently makes me become more respectful of ideas. Like if a dude says that face camping needs to be fixed then i will literally pee on them. Like it's annoying and all but just do gens (shtuff like that is one sided or just inexperienced sounding to me) I wouldnt mind a slight spirit tweak but as for being fair or not, the gens are so terribly balanced, i dont think that her being op matters rn. Not til obj is fixed atleast. As i said: She could have some slight tweaks but gens are insane...