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Facing ruin 80% of the matches makes it boring.
Is nothing against the perk, is annoying but totally counterable.
But I just know that 8 out of 10 games, the killer is gonna be running ruin, like seriously? Don't you wanna try anything new from time to time. I gets boring to know already that you are gonna face that perk, something similar with bbq and chilli, but not as much as ruin.
Comments
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*rainbow map with double stamps approach*
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Personally I hate Ruin but I still use it all the time because it works the best in terms of slowing down gen progression at the start of the game. Unless it gets cleansed right away that is.
I think I'm gonna try and replace it with the new Dying Light at some point, tough since my Ruin gets destroyed at the start of the game most of the time.
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I am so sick of BBQ and Ruin. And actually at this point I'm also kind of sick of Thanatophobia.
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And killers don't like having 3 gens pop by the first hook. It's neither side's fault for complaining, that's just how the game works right now. Unless you're playing a top tier killer or get some luck like Haunted Grounds, you're not going to be able to hook someone before 3 gens get done. Sucks for both sides really. Can't play a low tier killer without it. Can't stop seeing it used as a survivor.
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"Don't you wanna try losing from time to time."
Nurse is the only killer in the game that can consistently get away with not running ruin and shes planned to be nerfed so they might not even be true in a while.
That its accepted among killers they only have 3 perk slots and ruin is ridiculous on the devs part. If a perk is as mandatory as ruin is they should have changed how gens work a long time ago. They completely changed healing when every survivor ran self care and its about time they did the same for gen speeds.
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Feelsbad my Freddy build is BBQ, Ruin, Thana and Sloppy.
Preferably with brush and swing chains.
Literally all 3 you mentioned are my go-tos with him xD
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Ruin and BBQ are so prevalent because there is nothing better.
BBQ literally doubles your character progression rate and Ruin is the only really strong gen slow down perk.
BBQ is also super strong on high mobility killers. Demo/Billy/Nurse/Freddy especially that can reach an aura before it goes away.
Same reason you see borrowed/ds/bl/dh/adrenaline etc almost every game. They're perks above the rest.
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They need to make other perks good and viable in order to have variety
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Well in some ways it gives you another objective instead of just doing gens and avoiding the killer.
You have to track down that totem.
And what with Inner Strength being reinforced with Small Game as a remedy for NOED, finding and cleansing totems is at it's peak.
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Welp you should think why we take ruin and not say "pls play other perks".
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Small Game meta
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Maybe the reason survivors are getting 3 gens on you is because you're using Haunted Grounds?
I mean if you're trying to stop the survivors from doing their jobs Haunted Grounds is the last perk I'd go to.
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And I have to say I hate your build! Fixing gens takes freakin' forever!
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I personally try to not use ruin, because I too dislike going against it
But I understand it's one of the only things that can slow the game down *Just a little bit*
For killers time is essential and ruin, unless destroyed in the first 10 seconds, provides it
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I have never run Ruin as a killer. Heck, I only bought it from the Shrine a while back when it came out but I have never used it. I still get lots of 3Ks and 4Ks. I should try Ruin sometime. But I don't have it on my Killer mains yet lol.
But I get what you mean. I never camp and tunnel, because I hate being camped and tunneled.
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Dying Light alone will not slow down your game. What is 3% or 6% penalty on 80 seconds? Nothing.
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until something is done about gen time or just how quick the objective is completed then ruin will be needed for every killer,
this is an example of ruin not stopping a group of survivors doing 3 gens in under 2 min, it is not like he was ran around for a long time. and as his comment states "Regarding gen speed in this game. It took 45 seconds chase to down the first person once hooked 3 gens were done. As killer you need around 10 to 12 hooks to pip at red ranks and after 1 hook with 9 - 11 more to go (7% - 10% what the killer needs) more then 60% of the game was over for survivor. Imo the gen speed is not fine. In conclusion 66% of the game was completed on survivors side in the time it took killer to get 7%."
and this is WITH RUIN, imagine without ruin and all toolboxes? (this is a worst case scenario but it can happen) the game would take less time than it takes to get a lobby and load into the game, is that fun? the entire objective either needs to be reworked (survivor side) if you don't want gen timers to just be increased for balance. either gen times need to be increased across the board, ruin get a BIG BUFF/totems in general OR rework the objective overall so it cant be easily rushed like this.
UNTIL THEN ruin may be annoying but imagine how killers feel if they don't run ruin and something like this happens, they feel helpless, not just ANNOYED. that no matter what you did you could not of stopped this from happening and that you where punished for just playing the game.
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Quite recently I just stopped caring for ruin and tried to do the gen even with ruin. While I was doing a generator, someone else would've found ruin. So we almost always have a generator done and a generator on its way while the killer lost its 4th perk.
I still run ruin on my Michael, because I'm quite new to the game and don't know how to apply pressure early on in the match. Otherwise, I would not be running it.
But I do agree that it's a bit boring to run against ruin and if the killer keeps hooking survivors near the totem, it just doesn't get broken in my games unless we bodyblock and it just looks so stupid and hilarious tbh.
From what I read, DL gives a stackable bonus when hooking a survivor who is not the obsession and the obsession is still alive. So 5 hooks is 15%, which is basically passive thanatophobia, with the obsession gaining a boost to their healing and generators. What makes it a perk that I don't want to run is that boost to the obsession.
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It's annoying, but I would be a hypocrite being biased because I also use ruin always when I play killer. It's boring to play against, but if you don't use it, chances are the game will last substantially less if you don't play a killer with good or really good map pressure and can end chases quickly.
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@Pandamonium Against good groups, the gens are pretty much all done when you reach 5 stacks. (The Obsession does not get speed boost for repairing, "only" for Altruism.)
And if the team you are facing is not good and the gens are still far from being done, you don't need Dying Light anyway.
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I know it's -on average- a joke compared to the slowdown of Ruin but after like 5 non-obsession hooks / 15% debuff (+12 seconds gen time) it's starting to become SOMEWHAT useful making it a decent late game stall perk that can't be cleansed.
Obviously it's a gamble just like Ruin in a way because you never know whether you'll get hooks quickly enough to make it useful but I think it's worth a try.
I mean... My Ruin got cleansed in LESS than 30 seconds like a million times which left me with no stall perk at all. Dying Light certainly is better than having no stall perk at all... Right?
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I'll just copy what I replied above to another user: "Against good groups, the gens are pretty much all done when you reach 5 stacks.
And if the team you are facing is not good and the gens are still far from being done, you don't need Dying Light anyway."
I'm not a fan of Ruin, either, because it usually gets cleansed way too early in the game. I'm currently trying to find an alternative.
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You're right I reckon... If I face potatoes I'll not need anything to slow the game down whereas getting 5 stacks against strong survivors isn't a reliable way to stall the game as they'll fly through the gens while I'm fighting my way to 5 stacks making it useless. Besides... 15% slowdown isn't gonna help a lot against decent survivors.
Ruin: Completely luck/rng based making it frustrating for killers AND survivors.
Corrupt Intervention: Survivors can just hide for 2 minutes making it useless for most killers. Also it only blocks 3 out of 7 generators.
Tanatophobia: Too weak.
Dying Light: Too weak AND rewards/protects the obsession via action speed buffs AND the fact the killer can't kill them unless they want to lose Dying Light. In my opinion it should be like this:
Hooking the obsession grants a 6% (2x the reward for non-obsession hooks) debuff BUT Dying Light (still) gets inactive if/when the obsession dies.
BOOM - the obsession still has their Dying Light defense AND the killer gets rewarded for doing their job "appropriately" especially since the obsession gets a huge action speed buff for the entire game.
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Killers don't actually want to run Ruin. It's a highly unreliable perk and defending totems is very unfun. Killers run Ruin because it's the only way most killers on most maps can generate pressure in the early game when there are 4 healthy survivors, 3 working on gens at all times and every pallet is still standing and ready to use.
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@Yamaoka Your suggestion would be an improvement to the current Dying Light. However, it would still be a nerf compared to the old version.
Old Dying Light: 3 hooks or 1 hook + mori = 25% speed penalty
Your suggestion: 2 hooks x 6% + 4 hooks x 3% = 24% speed penalty
Current Dying Light: 8 hooks = 24% speed penalty
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