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Mettle of Man rework idea!
Useless perk and punishing, right? Ok.
Mettle of Man:
Evil has a way of always finding you.
For every time you pick up a Survivor from Dying State to Injured State, receive a token up to a maximum of 2/3/4 tokens.
Each token increases the speed that you heal others by 10/11/12% and the speed you heal youself by 4/5/6%
Mettle of Man is not active when using a med kit to heal.
Felt like the perk would be much more of use this way and it synchronizes with his perks and makes sense considering his perks deal with being downed or helping those who are downed.
Alternatively:
Mettle of Man:
Evil has a way of always finding you.
Whenever the Killer downs a Survivor, their aura is revealed to you for 5 seconds.
The Killer sees your aura for 2 seconds.
Comments
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why would I pick this over botany? i dont have to do anything extra for faster healing, I can use it with med kits, and my med kit will last longer.
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You know how Thanatophobia and Dying Light works together? One you don't gotta work for and one you do? Making sure both can work together but not be overpowered? Same thing here, you can stack it with Botany for speed heals but you gotta work for it.
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You wouldn't. It's not a great idea. lol
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My rework is not a great idea?
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Make it like WGTLF where flashlight saves count as a stack
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Yo it's not meant for that, it's meant to work as how his perks are meant to, when you are downed or someone else is downed.
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that sounds very much not worth the 2 perk slots. it also being up to the killer if u get stacks or not doesnt help
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Just like how Buckle Up isn't worth it but guess what, you can, my intent with the rework is to make it usable.
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What do you mean someone else is downed mettle only works on yourself but i thought flashlight saves should count because in the description of WGTLF it doesn't say flashlight saves count but they do and it would become more useful
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I'd probably rather just use We'll Make It.
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What would be better? Lets say the tokens make it so when injured, your healing bar permanently has 10% finished for each token, so lets say I have all 4 tokens, I would only need to heal 60% instead of 100%?
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How about, for each person you heal or save from hook you get a token.
You can then spend all of your tokens on a free DH activation even if you aren't injured.
(Essentially once at 4 tokens the action key would pop up like when you are injured with DH)
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Any wonder why we don't have threads wanting perks like Wake Up reworked?
Because they weren't unbalanced broken as ######### perks on release and later justifiably nerfed.
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Mettle wasn't too broken you had to be decent enough to lose the killer to get the best use out of it they could've just changed it to where you wouldn't get a stack for it if you were downed
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It was a free health state for doing what naturally occured during a trial. RIP any M1 killer.
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