idea to encourage survivors healing and not buffing top killers at same time
so i just got idea maybe its stupid and 2 much killer sided but my aswell share
so there were few nerfs that made survivors not want to heal and survivors found that most optimal way to win a match is just run to generators , there are only few killers who can be scary for injured killers but they are not even top tier like ghostface who can stealth ,,
so i was looking for option to make playing while injured more risky for survivors but without buffing nurse or spirit or even billy , and at same time that such thing make sense in real life and so i came up with:
-injured survivors cannot fast vault windows. now before i get much hate :) i would just like to say why i came up with that .
1st such change wouldnt help at all killers like nurse ( you dont want to vault vs her , since she can use it againt u ) , billy ( if ur injured that means he is playing m1 style so he is just m1 killer so not rly getting much from that altough there could be situations where it would be nice for him still he is not in god tier )))) / spirit ( u kinda want play stealthy vs her so she wouldnt get much from it as other m1 killers )
Maybe its totally bad idea and im just noob killer who need git gud , but it kinda has no sense in like logic that injured survivors can do everything with same speed as they would be healthy ,
that way it would make playing injured gen rush style little tricky , but oh well :)
Comments
-
It would be one thing if this only applied to injured survivors that have been out of a chase, but it definitely isn't fair to survivors to be injured while in a chase and not being able to fast vault for the rest of the chase.
2 -
Yeah this is an awful idea.
If you are wanting a PERK to encourage survivors to heal run thanatophobia and it will most likely cause them to heal, even though the perk doesn't actually do much to gen times and such.
1 -
yeah. that's a really bad idea
2 -
ye just it has 0 sense hurt survivors can sprint like nothing happens :( killers are suppose 2 be super natural creatures , at the moment survivors seem also like super natural humans ,
i mean how can u run when u had a hook in ur stomach x.x
0 -
Nothing about dbd makes sense tho. A supernatural being captures and enslaves killers and survivors alike and force them to do "trials" over and over again to fed his/her power. Not sure about you but I never heard about this happening in real life.
0 -
This is actually a good idea.
But it can't exist in a vacuum. There has to be some kind of compensation for survivors.
This change will encourage tunneling, because now the killer has an almost sure shot at killing a recently off-the-hook survivor within seconds.
There needs to be significant change as well in how hook mechanics or healing works. Heal speed nerf needs to be reverted, for starters, and camping needs to be more heavily punished. Like hook timer doesn't move at all if killer is within 30m.
0 -
It isn't a good idea if you need to change main mechanics about the game just to change it. That only makes the problem worse because there will be many other perks that need to be changed because of those changes, and it would just make everyone mad, because of unnecessary changes.
0 -
For me it's a good idea, because the game's main mechanics need changing in my opinion. There are many serious design flaws in the game mechanics which can turn a player's experience into a really, really bad one.
0 -
We can't start talking about what makes sense. How does skinny Legion hoist Jeff up with one arm? Pig? How does a man with a S-shaped spine run super fast with a chainsaw? None of them are supernatural. Why can't David King, a street fighter, beat the tar out of angsty Legion? Heck, Tapp could too.
Makes sense does not cut it. Penalizing injured survivors does not either. We tried to warn them that this nerf would push this mentality, but noooooo, nerf healing! Then WHAAAA! THey are not healing! rofl
0