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What do you guys think Mettle of Man should really work (+Idea of my own)
So mettle of Man is garbage. You waste all that time getting 3 stacks and your whole team is probably dead.
How about just make it a reverse borrowed time?
when you get unhooked, you get resistance for 30 seconds (reason for 30 is because you can only use it 2 times compared to borrowed time which you can use 6 times) and you get mending when have t for 10/15/20 seconds (or 15/20/25 seconds I forgot) if somebody has borrowed time and says you it won’t stack meaning you have 39 seconds not 45. Once you are hit resistance goes away.
(Side note - I think ds should have a timer of 20/25/30 and timer doesn’t go down when getting chased, but that’s my opinion not for this discussion)
what do you think the mettle of Man rework should be?
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It should be borrowed time but when you unhook the survivor it applies it to you instead. Basically splitting the old BT into two perks.
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But that would encourage tunneling, as if you were injured and get the unhook, than the killer hits you, you get away but the other survivor doesn't.
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Why 29?
That's eating away at my OCD.
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My thing keeps changing it. I mean 20
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Or they could simply make Mettle of Man active based on total amount of prerequisites achieved.
For example, the requirements for Mettle of Man to activate are currently 3 protection hits. That is seriously too much.
You can keep protection hits in, but if you add in another requirement such as Safe-hook rescues or totem cleanses or even generator completetions and just allow these different prerequisites to be combined until a total amount of 3 are met, then I feel it would make Mettle of Man more useful.
Maybe generator cleanses and totem cleanses would be too much, but something simple like Safe-hook rescues could work.
TL;DR: Don't make Mettle of Man require 3 protection hits. Instead, give the perk another option as a prerequisite and allow the prerequisites to be combined until a total of 3 of the requirements are met.
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I agree if it was borrowed time for the unhooker that would be great
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No. It's totally fine that perks can protect the person who gets unhooked, but the unhooker has to stay vulnerable. Otherwise unhooking would become an almost no-risk-involved endeavour.
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You can't buff Mettle of Man without making it OP again. Not without changing what the perk does, wich is allow you to tank a hit.
If you want to make Mettle of Man a more reliable perk you have to change its effect to something less powerfull, with more drawbacks or some ability for the killer to play around the perk.
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No, just fix/change protection hits and it's gonna be fine off meta perk for fun builds.
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