Killer perk idea: Familiar Crowed
Familiar Crowed
You are Obsessed with all Survivors
Gain 50/75/100% more Bloodpoints in the Sacrifice Category
Comments
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There can be only one obsession, so this perk doesn't make sense.
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This explicitly bypasses that rule.
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So you're telling me that with this perk, the obsession mechanic is useless?
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No. The Obsession mechanic will be applied to all 4 Survivors instead of just 1 with this perk.
For example if you have rancor all 4 Survivors will see your aura after a gen but everyone is exposed and moriable after the gates are powered.
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This is nice, but this is why the obsession even exists, only for survivor...
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And this perk provides an exception to that. What's the problem? It's ok for perks to alter the mechanics of the game in some way. Why is it a problem here?
Hex perks have their effect disabled when the totem is cleansed. Yet Haunted Grounds is an exception in that it triggers after the Hex is disabled.
And Perks like Openhanded already directly effects the stats of other perks.
This is like that for Obsession perks. The exact details of the effect depend on the perk obviously.
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But this counters some good killer perks, with this perk you can't use remember me, STBFL and Dying Light. This also makes some killer perks too powerfull, PWYF, Dark Devotion, Rancor will be broken and OP with this.
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This perk is op because what if the killer has rancor? There will be no counter to that perk which gives all killer an easy win.
Post edited by Zoldyar on1 -
Your completely killing your ability to hide for the entire trial in return for power in the endgame.
Unlike with NOED this has direct downsides beyond losing a perk slot, isn't surprising them at all AND requires 2 perk slots AND isn't even that much better than NOED in the first place.
In fact it's arguably worse due to lacking a speed buff.
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That's... interesting. Would actually make some of the worse Obsession perks better. It could be a little powerfull tho with other obsession perks that could work. I'm not sure tho.
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This post is just unbalance because a surivior cant counter that perk at all. The thing about noed is that a surivior can counter it, but with this you can't do anything. What is the killer has play with your food? They are also granted a speed boost becuase they are obessed with all suriviors. Not only that, but what if the killer has blood warden? You are honestly granted all killers the ability to win games easily, in return it just takes up a perk slot? That isn't even a valid reason because unlike build such as endurance and spirit fury, condition has to be meant. However, with your idea there is no disadvantage other then perk slot.
What do you mean suriviors has to be stealth? There is only two ways for them to escape which is hatch or exit, so you will constantly know the position of where they are. They can't relay on other team mates because they are all in the same boat so if they were to waste time hiding and e.t.c. They will die by end game, so this point ain't valid.
Not to mention the glowing red light will hint you that a surivior was opening the gate. Don't even get me started if someone chose killers that has a fast travel time or cover map pressure such Hibilly, Nurse, Freddy, Demogorgon, Spirit and hag.
This perk really needs alot of limitation or a rethink without a doubt. It's like if a surivior can run all exhausted perk without the exhunasted effect because there is a perk that ignores it. That is basically what you are giving to killers.
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I don’t understand this. This would make STBFL, Remember Me and Dying Light useless. Having 4 obsessions would be unique, but a waste of a perk slot imo.
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Ok. No.
I think this is just a bleeding troll.
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I will run this with stbfl
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Not as long as Swing Chain and Black Box are a thing, no.
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