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Perk idea: Soulmates

TheUnendingNightmare
TheUnendingNightmare Member Posts: 1,172
edited September 2019 in Feedback and Suggestions

Once per match after saving a survivor from the hook you become soulmates. The next hit that would injure one will instead injure the other, splitting their souls. If the survivor receiving the damage is already injured they scream and become broken for 25s/20s/15s.

Post edited by TheUnendingNightmare on

Comments

  • Pandamonium
    Pandamonium Member Posts: 77

    Are you planning on building a survivor for this or is this a perk that all survivors will have (Non-teachable like deja vu or we'll make it)? So if you run this perk and you get hit, will the other survivor receive the hit and vice versa or only when they take a hit and you absorb it? Because if it is the first one, it could really screw up the either one of you without asking for that effect. How long will this last? For the rest of the match until that perk kicks in, 60 seconds or 120 seconds? How about status effects like exposed and mangled? Will those get transferred over too? What will the changes be over all the tiers of the perks?

  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172

    Essentially this would work similar to BT except you or the hooked survivor could equip it to get the effects.

    If you get hit, your soulamte receive the damage, get into the mangled status effect for 20s and lose the soulmate status.

    I would make it last the exact same amount of time has BT.

    Imo this would prevent ppl unhooking others when chased since this would screw them over. It would also prevent camping in a way has either survivors couldn't be instantly downed and hooked again.

  • HuntressIsMyFavXD
    HuntressIsMyFavXD Member Posts: 132

    Soulmates sounds like a great Anti Tunnel perk. allowing the unhooked guy to take a hit and escape, the rescuer would have to be full health tho :P

    Maybe it would be good

  • Creepingcam1070
    Creepingcam1070 Member Posts: 330

    Very interesting but cool perk idea