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Should Demogorgon's portals start "activated"?

HP150
HP150 Member Posts: 455
edited September 2019 in General Discussions

I do not feel that the portals are necessarily weak or useless, but I think that it is widely agreed that they are the most awkward part of Demogorgon's kit to use. I find this odd because the portals were marketed as the "selling point" of Demogorgon. Yet as it stands now, the "leap" is the reason that anyone chooses to play Demogorgon, not the portals.

The leap is not even mentioned as part of Demo's ability in the DLC store page, only the portals and perks:

The Demogorgon impacts the environment close to generators, affects nearby Survivors, and uses Portals to travel quickly. The Demogorgon starts with a limited number of Portals that can spawn on any flat floor or ground.

And in Demogorgon's description from the in-game killer select page the leap isn't even mention until an afterthought at the end of the last sentence:

The Demogorgon is an unidentified Killer, able to open multiple Portals and traverse between them to cover large distances. Using its Power, Of the Abyss, it can detect any Survivors within a close proximity to the Portals then unleash a leaping attack to inflict damage from a distance.

All of this combined with the fact that almost all of Demogorgon's addons affect their portals. This is what leads me to believe that the portals were meant to be the focal point of Demogorgon's kit and playstyle.

There are a few factors which make Demogorgon's portals feel unintuitive and not very fluid to use compared to the other 2 teleporting killers (Freddy and Hag):

  • Portals have a travel speed in addition to a (small) charge time (Hag has neither while Freddy does have a charge time)
  • Can be destroyed comparatively easily (A flashlight is required to destroy Hag traps and completing a generator "destroys" 1 out of 7 of Freddy's warp points)
  • Demogorgon must be standing on a portal to teleport to another portal (Hag only need be within 40 meters of a triggered trap and Freddy can warp from anywhere on the map)
  • His portals cannot be cycled through or replaced until one of them are destroyed (unlike the Hag)
  • Lastly, Demogorgon must travel through each portal at least once for them to fulfill their full purpose (detection) which is an issue because this also places her ability on cooldown. This fact coupled with the charge time and travel speed makes activating portals a time consuming process in a fast-paced game where time is by far the most valuable resource for Killers. Not to mention that Demogorgon has to be paying attention and actively using "Of the Abyss" (slowing movement speed) to even receive a detection notification once they are active.

Clearly Hag's traps SHOULD be more powerful than Demogorgon's portals; The Hag's entire kit, including her movement speed, is based around that one power with no secondary ability. But I always felt that Freddy's gen warping was just a nice touch they added to the end of his kit compared to Demo who seems like the portals were meant to be the crux of their kit. Yet Freddy's gen warping functions much better than Demo's portals and feel natural to use, at least until endgame when all the gens are done.

With that said, I think that Demogorgon is a pretty decent killer. The leap attack is particularly strong. That is why I think that making portals active when placed (able to detect without needing to travel through them) is the right call as opposed to touching travel speed or power recovery. I think this might be a power neutral change (or slight buff) due to the fact that non-activated portals cannot be destroyed, which is a slight silver lining to his current portals.

This is mostly aimed at making portals and their detection ability feel like a natural part of Demo's kit to use. The Killer's power should feel fun to use, but at the moment trying to make full use of all of the portals capabilities feels more like a chore than a mastery-check.

Comments

  • Carlosylu
    Carlosylu Member Posts: 2,948

    The portals are AMAZING, people do not know how to use them! You do know you can detect players close to INACTIVE portals by pressing the LT button right? (Xbox pounce charge button)

    Here's what you need to do:

    Use Corrupt Intervention, place portals behind walls or rocks really close to gens but not in the sight of repairing survivors or right next to the gen in plain sight when active, start a chase and if you can't find someone use the Pounce charge button to locate players that are close to both active and inactive portals all around the map, go through a portal and land a hit or even a grab because of the stealth time you have after going outside of the portal. Example (go to 02:28):


  • Ark_the_Bonsai
    Ark_the_Bonsai Member Posts: 867

    I play them for the portals, I don't know what low tier killers you're talking about that aren't super into free mobility

    For a killer to be strong they have to have 2 things:

    1. Mobility (Note, this can be made up for to an extent by having a strong defense. That's why killers like Hag and Trapper aren't trash)
    2. Chase potential

    Demo has both and a good version of both at that. He can travel rapidly and down people just as fast.

    A counter example would be Clown who moves at base speed and has pretty much no chase potential because his gas can just be ignored most of the time. (With the Freddy rework, he's just a weaker version of the Dream Demon)

    A mid tier has one or the other. Old wraith had crazy mobility, but no chase potential (now he has neither without addons IMO), Huntress has incredible chase potential but no mobility.

  • Marcus
    Marcus Member Posts: 2,047

    Idk, I feel like Demo's portals are stronger or at least as strong as Freddy's gen teleport because he isn't restricted to gens, so he doesn't lose his teleport in end game, he gets stealth out of his portals, so he can attempt to ambush people ( unlike Freddy ) and you get tracking out of them ( unlike Freddy ).

  • HP150
    HP150 Member Posts: 455
    edited September 2019

    False. Inactive portals do not detect survivors. The stealth also does not work well against decent Survivors who are paying half-a-mind to their surroundings. There is a large global audio cue whenever Demogorgon travels through portals, there is an audio cue when Demo emerges from a portal, and Demo also has by far the loudest footsteps in the game. I'm not sure how common headsets are for Xbox players but against any half decent survivor on PC you aren't going to get much mileage off of the stealth Undetectable status effect from portals.

    Firstly, I even stated in the original post that I consider Demo "decent" and not a "low tier killer" as you implied. Second, "free mobility" implies that there is no investment. There is a time investment both in travel time, setting time, and seeking out a portal when you need to travel to another.

    Unless you're looking to proxy camp a hook, I don't see how Freddy's can considered worst until all generators are already done, when the game outcome is likely already decided. I've already addressed the inefficacy of the Undetectable status granted by portals above. The tracking is specifically what I'm addressing here.

  • Blackowt_9120
    Blackowt_9120 Member Posts: 300

    I think it would work out much better if he only started with 3 portals and had 3 portals already placed on the map, even if they were inactive. It wouldn’t be OP but it would cut setup time in half which is the most aggravating thing about playing him. Shred is fantastic and was even before it could break pallets

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Hag's traps need to be triggered and can be destroyed in a couple seconds or wasted when she's carrying a survivor to a hook/out of range. They can also simply be crouched around. Demo's traps take much longer to destroy, the survivors are affected by oblivious and he is notified.

    Freddy can only ever teleport to 7 locations and that dwindles down to 0 throughout the game. He also isn't in stealth when he teleports or receive notification of survivors' whereabouts.

    Each killer teleportation ability has its pros and cons.

  • FishFry247
    FishFry247 Member Posts: 696

    With his shred buff I'm fine where he is at tbh, Not bad like he was before but now have insane pallet pressure even more than billy makes people panic and drop pallets like no tomorrow

  • BloodyNights
    BloodyNights Member Posts: 526

    I've been playing Demogorgon through most of these Double Blood Points. Honestly...I don't think they should start activated. It's just way too much to just be able to drop a portal, and if survivors go near the gen, you'll basically know right away unless you are too invested in a chase. Even if you lose the survivor when you've run back it takes hardly any time at all to just set another one.

    What I would like though, is maybe make one of his ultra Rare add-ons the ability to set active portals. But perhaps slow the recharge rate of his ability to teleport slightly, or reduce the number of portals that he can place.

    The stealth mechanic is pretty meh tbh, to me even when you stack the highest rarity add-ons for it, it doesn't last long enough to be worth it, especially with how loud Demo is.

  • MemberBerry
    MemberBerry Member Posts: 394

    Good survivors will look around the gen area to see if there are portals, good survivors won't let you get a hit nor a grab off of portals, good survivors will pressure you so hard you'll never get away with chasing someone, hitting them, then juggling by going back to the portal.

  • MemberBerry
    MemberBerry Member Posts: 394

    This will sound rude, but if you unironically think old Freddy was better than the new one, none of your opinions should ever be taken seriously.

  • MemberBerry
    MemberBerry Member Posts: 394

    Demo can't afford to place portals wherever to stop survivors from destroying the existing ones. He can only place them in super hidden spots, which are usually farm from objectives. That notification slows you down in a chase and, usually, by the time you get there, the portal is already gone and they're primed and ready to loop you to hell and back.

  • Horus
    Horus Member Posts: 850

    Inactive demo portals do NOT detect survivors in range and portals are easily taken out even with its purple addons since its only moderate which it should be more like trappers add-on which is tremendously not moderate

  • Ark_the_Bonsai
    Ark_the_Bonsai Member Posts: 867

    You're right, it does sound rude. It also sounds like you didn't read, because I never said old Freddy was better than new Freddy. As a matter of fact, my only mention of Freddy was to say that he is a better version of Clown now. Accentuating the fact that Clown is literally trash tier.

  • Ghoste
    Ghoste Member Posts: 2,135

    I would like for portals to start activated. They definitely need some more power if Demo is to be a top-tier killer, so this would be a good start.

    (Also, is it just me, or are most of Demo's add-ons kinda weak?)

  • Cetren
    Cetren Member Posts: 985

    The nice thing about the portals being inactive though is that survivors can't see them. I hate having to rush back to defend my portals, it'd only be worse if I had to do it before I even got a chance to travel through them.

  • TWiXT
    TWiXT Member Posts: 2,063

    If the portals were active as soon as he set them, then he'd have the same issue trapper does:

    Set them not knowing a survivor is around to witness it + leave the area = instant disarm.

    At least with the portals being invisible when inactive, you can surprise survivors. IMO, the killer instinct detection of the portals is the worst part of them since it affects such a small radius. Their real value is in the map pressure and jump scare potential they provide, so making them activated from the moment they are set down would be very detrimental to those aspects.

  • terumisan
    terumisan Member Posts: 1,293

    Double speed add-ons aren't weak recovery add-ons ain't bad neither are detection imo