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Perk Buff Ideas

Auron471
Auron471 Member Posts: 1,310
edited September 2019 in Feedback and Suggestions

Overwhelming Presence: In addition to the item consumption debuff, you terror radius is at max intensity throughout the whole thing. Also, survivors cannot see the red stain when inside your terror radius. Survivors can see your red stain if you enter chase when them.


Territorial Imperative: Kicking a generator marks it as your territory. Gain killer instinct on all survivors within a 20m radius of the kicked generator for 45s. If a survivor taps the generator during that time their aura is revealed for 5s. Killer instinct also applies to hex totems.


Buckle Up: Heal dying survivors 50% faster. Why 50%? b/c it needs to be greater than botany knowledge since it only buffs downed survivor healing.


Flip-Flop: increase the conversion rate to 75% and increase max wiggle to 75%


Head-on: reduce exhaustion effect to 15s


Huntress Lullaby: Only gives the hex notification when at least one survivor has been hooked. So basically survivors wont know that the killer has this perk unless there is at least one token.


Calm Spirit: In addition to the current effects, you no longer go aughhhh when jumping from high places.


No one left behind: perform altruistic actions 50% faster. it needs to be faster than botany knowledge since it only activates when the gates are powered.


Open Handed: In addition to the range buff, Aura reading lasts 50% longer. For perks like bond, you will continue to read a survivor's aura for 3s after they are out of range. Might be OP when combined with stuff like alert.


Premonition: Reveal the killer's aura for 0.1s


Small Game: Gain a totem count similar to the gen counter.


Mind Breaker: Increase exhaustion to 15s and increase the gen requirement to 75%


Dark Devotion: the terror radius can be applied to any survivor for 60s. the obsession will emit the terror radius for 90s. CD of 60s. After hitting a survivor with your terror radius muted regain your terror radius, and the remaining time on the CD is halved.

Post edited by Auron471 on

Comments

  • MAV
    MAV Member Posts: 52

    Territorial imperitive would be way OP without a cool down... imagine having that with a killer with good map control like Billy, demo or nurse.. would be insanely hard...

    Head-on 15sec is too little...maybe keep same time but allow 50% recover rate while running!?!?

    Not sure what your asking on huntress luliby

    I like some of the other ones or don't mind them at least!

  • Milo
    Milo Member Posts: 7,383

    Some questions:

    Territorial - Does it work always for hexes?

    Head On - why reduce it to 15?

    Open Handed - So you mean "Your aura readings persist for 3 seconds longer"?

    (your) Dark Devotion - Does the cd happen after the thing, does it really need that much changing from the version we have now tho?

  • MAV
    MAV Member Posts: 52
    edited October 2019

    Ahhh ok that makes sense now!

    I'd even be ok with the hex totem not spawning until the killer have at least one token (and that goes for any hex with tokens)