Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

So I just went ahead and made Wes's perks.

Yung_Slug
Yung_Slug Member Posts: 2,238

I posted a poll earlier today asking which Don't Starve character should be a survivor in a Don't Starve chapter idea I'm writing, and I added Wes as an option because why not. Then my brain became fixated on what perks Wes would have, so I decided to just make a Wes post and have another character be the survivor for the full chapter.


Paragraph: Mime Time

Slow and steady

Your movement and action speeds are 5% slower for the duration of the Trial.

You do not leave Scratch Marks and failed Skill Checks do not create a noise notification.

Sounds from your footsteps are reduced by 30/40/50%.


Invisible wall

When you vault a window in a chase, the window becomes blocked for all players for 20 seconds.

Causes the Exhausted Status Effect for 60/50/40 seconds.

Invisible Wall cannot be used while Exhausted.


Play Dead

When you are unhooked, Play Dead activates and the following effects are applied:

  • You are put into the Dying State.
  • You do not bleed out.
  • You cannot be picked up by the Killer.
  • You will heal to the Injured State after 30/25/20 seconds.

When you leave the Dying State, Play Dead deactivates until you are hooked again.

Being unhooked is considered a Safe Unhook for the Survivor who unhooked you.

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