Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
FOR THE LOVE OF GOD PLEASE DISABLE DEDICATED SERVERS
ITS TRULY IMPOSSIBLE TO PLAY KILLER NORMALLY.
INFINITE DELAYS, LAGS, HUGE AMOUNT QUESTIONABLE MISSES/HITS.
Comments
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Yeah that's what a bunch of us keep saying, They wont fix anything, especially not lag because that's a player issue not the game's and it will mess up huntress big times.
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Playing killer is actually getting kinda easy now. Any pallet drop is basically a free hit, what with all the desync.
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I have my issues bcs devs hate Russia and there are no servers.
I have very decent internet but the best ping I can have is 130, GREAT.
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Why exactly do the devs want to implement dedicated servers again?
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Because the community asks for them since 3 years.
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But why? Like what's the benefit of dedicated servers? So everyone's suffering from latency equally? 🤔
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I wanted them because I wanted more DC punishment. I'd take endless DCes over a lot of what's happening now though
I don't understand why they didn't do another ptb test for this though, a lot of these problems would've been picked up immediately in a ptb without harming live for however long the test lasts.
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For Killer? Try Survivor, this is even worse.
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@Ark_the_Bonsai The servers being on Live is still a test, same as it would have been for PTB. The reason they went to a Live Test, though, is due to needing as much data as possible.
There are still a lot of PC players who don't install and test on the PTB, so these live tests allow them to get as much data as possible on where the Dedicate Servers need work.
They are being tested throughout early October. These are not the permanent builds or officially launched Dedicated Servers yet.
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@Yamaoka @White_Owl I'd be willing to bet this is being done due to the Switch.
The Switch release required them to build Dedicated Servers for that version. It's most likely that since they had to do it for the Switch release, that they decided now was finally the time to just do them for all platforms to keep the builds consistent across the board.
We asked for three years, and were basically told that it wasn't on the plate. Well . . . obviously not until they decided to cash in on the Switch platform.
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I still habe no Problems. It netter than before now.
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Dedicated servers need to ho, they are not good for the game.
LET'S scrap them
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i mean they cant now. they've already spent the money setting them up. and Switch CANT operate on the peer to peer connection, so they're stuck working on these servers. we can only hope they figure out how to make them actually function.
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Eh you have a point, although this is a losing project, they may kero them for the switch and remove them from the other machines
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yeah, i dont know... i play on xbox and im just very worried about how it'll be for the console players. i mean... are console players gonna be tested at all or is it just gonna go live and stay live for us like everything else they do?
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@DBDbuildsYT Extremely doubtful. As a corporation, they are invested in the Dedicated Severs now. They might get delayed yet again before release sometime in the Fall, but one way or another they are coming.
It wouldn't be in their best interested to have two different builds: Dedicated Servers on Switch, and P2P on the other three platforms. They're going to want build consistency across all platforms.
Plus, if they are planning cross-platform play any any point, the consistent build across the platforms is a must.
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i play on 130 ping flawlessly
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Oh gosh... I am very worried about the future of the game, like VERY worried.
What I saw with the dedicated servers scares me deeply
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@DBDbuildsYT Well, they're still not done yet, so time will tell.
That said, however, while I hope like hell they get it all ironed out, I stated here at the forums months ago that given the coding issues we've experienced with DbD for years now, I had very little confidence in Behavior's upcoming Netcode for Dedicated Servers.
But, time will tell.
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I share the same lack of confidence, let's se
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I cannot share ur unsatisfaction. I have just very little problems with the servers.
Well, ragequits/DCs are not good for this game either and the servers seems to be our only solution for this right now. And because of that Im looking forward to dedicated servers.
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@MJ_Out Just keep in mind, BHVR stated that the DC system will not be in place for the Phase One official roll-out of Dedicated Servers. Once they officially roll them out, there are several phases of further tweaks and features they are implementing before they get to the DC Punishment system.
So, the DC issue will not be addressed from the jump.
Just want to put that out there so people tap down their expectations that as soon as dedicated Servers are launched, DC'ers will get their due. That won't be the case. It will likely be months later before that system comes. Most likely sometime in the first half of 2020, from the way it sounded.
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They can deal with DCs now without servers. They had a system in place for over a year now to punish players that DC too often but have gone lacks on enforcement.
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Seems like a lot of people are expecting dedicated servers to fix a whole bunch of things, which won't be case and only anger them more.
I've lowered my expectations a lot for these servers and expect to be disappointed and let down whenever they do come out.
For lag, hitboxes, ect.
And of course DC's
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@SpacingLlamas In my experience, and bear in mind that when I worked in the game industry networking and servers were not my area by any stretch of the human imagination, you have a game coded for P2P, and are moving it into Dedicated Servers well into its commercial lifespan. On top of that, you're doing this in such a way that, unlike if you had the servers during a closed Alpha, closed Beta, and then Open Beta phases pre-launch, you have to deal with getting all the Netcode correct and damn near flawless under Live conditions.
My expectations were very tempered from the initial announcement. This is not a small undertaking. Most large studios don't do it this way. And BHVR hasn't exactly been known for their coding work on DbD so far. No offense to them, it just is what it is on that subject.
Can they pull it off? Sure, yes they can. But only time will tell.
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A similar thing kinda happen to the F13 game with the pc version having dedicated servers and the consoles version didn't at launch and up to a year after the launch.
Expect that the game was always built with dedicated servers. As PC had a beta with the servers months before. So when the consoles went from p2p to the servers it was a smooth transition and the game felt a thousands better. Because the game was always built/made with dedicated servers in mind unlike dbd.
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@SpacingLlamas Exactly!
And for years BHVR resisted Dedicated Servers and stated it was not on the plate. Until they decided to port to the Switch, which requires Dedicated Servers. That changed their mind, and now they're scrambling since they obviously want to maintain a consistent build across all platforms. Particularly if they want to ever implement cross-play between all four platforms down the line, like many other games are now doing.
But this is potentially going to be a rough process. I would imagine a lot of 2020 is going to be dealing with Dedicated Server issues.
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Well, at least people with poor internet connections will not be hosting killer games anymore.
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I've heard that death garden dedicated servers are pretty good and being their still from BHVR studios, I want to hope and believe that the devs could do the same.
Though that game was built along side with dedicated servers but still
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@SpacingLlamas I'm going to be honest here, the coding in general in Deathgarden is far better than here in DbD.
The issue is that the game, itself, is utterly failing to keep people engaged.
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@Kilmeran It is strange. Death garden is doing many things right and that we want the devs to be doing but is a failing game regardless. (Also the game was extremely poorly advertised, not surprised it's failing)
And DBD the opposite of those things. Not updating regularly, poor coding, bad dedicated servers, where they choose the focus on things, ect.
Death garden, coming to consoles if it ever does might save it.
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Dedicated servers are fine stop complaining. Hitbox work as intended they are not perfect but that's normal. If hitbox were perfect killer will never hit you. Sure hitbox can be buggy sometime huntress is the perfect exemple.
Monto Yesterday video have perfect playability.
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Then how is the switch working right now and since launch?
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Nodded good enough trade off just for that benefit
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@SpacingLlamas I think the issue with Deathgarden is that Hunter really does require aim ability (unless you played the latest Hunter, which really was broken at its launch), especially when going against Scavengers who know what they're doing. And let's face it, many people that play DbD and went to DG probably weren't steady shooter players.
I play Overwatch, and have since 2016. Although I main Tank and Support, I can also very effectively play Soldier 76, Hanzo, Widowmaker, and Ashe. So, I can aim. Hunter wasn't that difficult for me when I tried DG during a free period. Tracking a Scavenger was no more difficult for me than tracking a Genji.
Unfortunately, before that weekend was over, I was already growing bored with the matches. I'm not sure what they're missing, but they somehow felt less engaging than matches in DbD. And this is from someone who plays DbD has a side game and doesn't think its game play is that in-depth, and becomes repetitive quickly.
As a result, I did not purchase the game.
Looking back, I think it might be yet another behavior game that suffers from poor map design. In Deathgarden you have scavengers and hunters with hyper-mobility, high jumping, and wall-climbing. and yet maps that are designed as though the characters move around like in DbD.
Deathgarden is a game that would benefit much more from urban-style environments, even if apocalyptic cities, with nooks and crannies, more elevations, and structures to truly chase through. Maps where when to use the hyper-mobility and when not to do so requires more thought. Maps where drones weren't so damned map covering, and I say that as someone that played mostly Hunter that weekend.
One thing I have learned is that BHVR is very bad at balancing map design with their own game play design.
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on servers. the Switch version is and has been on servers since it launched
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