Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
these servers need to be disabled... like now.
being hit through every pallet/window is getting repetitive. the game is unplayable right now. dead hard doesnt work, balanced landing speed is delayed and its over all just not fun.
Comments
-
Preach it 🤗
2 -
You know being hit through windows isn't a bug right?
9 -
Heavy sighs.
0 -
It is when you're a couple feet away from it. Although I'm speaking about high ping on console, not dedicated servers
2 -
A. That's called latency.
B. It'll never get better if they can't collect data.
5 -
im refering to landing after a vault taking about 2-3 steps and still getting hit :(
0 -
I'm on console and rarely I get green ping. I have adapted and I play killer now. Until they collect the data and improoveservers I'm not touching survivor
0 -
Yeah but when getting hit through windows looks like some of the hits in here, its definitely the fault of the dedicated servers which are NOT ready. https://twitter.com/senseiijake/status/1179901404263206913
0 -
Yeh, i'm getting people teleporting around
0 -
A- Servers add even more latency compared to P2P. Going through 2 sets of pings for interactions between players is double the time it takes compared to just the 1 ping of P2P. Thus doubling the total lag/delay.
B- They can gather all the data they want with P2P. Just have the user's client gather data as a text file for the last game played and send it to the devs with the next matchmaking request. Then mark that data as sent in order to not send multiple copies and dump any older data.
Servers aren't going to fix a problem they themselves create. You can't ignore the laws of physics. If you double the length of a rope, it will make it twice as long. Same as going through 2 sets of connections taking twice as long as only 1 connection.
4 -
They can't gather data about dedicated servers without enabling dedicated servers.
That's called simple logic.
1 -
Got also hit multible times now after beeing far away from a window (2-3 steps). In the past this was a problem, now it is a complete mess. It is definitly not about the ping tho, i always have 30-60 right now.
0 -
everyone was screaming for dedicated servers.. because "i get hit after a window vault", or that hit should not have connected.
Now it turns out everyone wants to have P2P .
Some ppl are just weird
0 -
If it were final products like other games that depend a lot on the connection (Fortnite, Overwatch, etc.), what they did was activate something incomplete (they already knew the problems and did not mind affecting the users).
I prefer P2P and it takes me 5 minutes looking for a 50ms ping with which I have never had problems.
Very bad work so far.
0 -
They were sold on the fantasy that servers would solve all their latency issues by people who didn't know what they were talking about. It can be understandable when connecting to players with bad internet/pc that try to host. Also when it comes to players that purposefully lag survivors in order to gain an advantage. These may very well disappear with servers but other issues will pop up and take their place.
2 -
Killers is just as bad. You're weapon can clip through people and the damage is ignored, or vise versa. Survivors can clip through the killer, weird latency makes survivors teleport small distances. It's just horrible.
1 -
But why can't they test it internally? These are things that are incredibly obvious, but they still pushed it too live. They never should of made it live, they should of put it on the PTB, which is what it's there for.
1 -
@BunnyTheHutt Because not all connections are created equal. For example, I live on the east coast, U.S. I am near, as such things go, to one of their data centers. I also have top-of-the-line internet at my home since I work from home and absolutely need the speed.
I have had zero issues with the Dedicated Servers during this live test.
Yet, many others have had issues.
That is why just doing an internal test would not yield accurate data.
It was sent to live for the test to gather as much data as possible, from as many users as possible. A majority of players never test on the PTB. This is true of every video game and every test server out there. Major studios complain about it all the time.
BHVR needs as much data from as many players as possible, and this was honestly the best way to gather it.
0 -
theres a degree of bs on these hits that are way different. the games unplayable. if you make the right move you still get hit and lose
0 -
Well, there's certain data you can't get internally.
1 -
To give my personal example what how servers are compared to P2P after finally giving myself some time to play.
I attempt to be a good P2P host and often am. Survivors in my lobbies always had pings of 80-100ms with the oddball going up to 150 or so. If someone had 200+, Id dodge the lobby as that would make for poor gameplay. DbD doesn't work well when a ping gets over 200 so Id rather just not. But in 5 out of 6 games, my lobbies would have nothing but good pings so I thought I was a good host.
On dedicated servers, my ping is 140ms. Don't know what pings the Survivors are getting, but if Im getting 140ms where I live then ANYTHING they are getting is going to make our combined pings well over 200ms! By the time someone sees me coming, Im already landing the hit. That isn't fair and it is clear to see in gameplay with Survivors not reacting to anything or simply walking into me from weak sauce mind games.
I live in the middle of West Virginia, and according to the only server list I could find the nearest server to me is in upper Virginia. Not even a state away and Im getting a ping of 140ms. Going from 80ms games that most would call good/great connections to playing something I called unplayable. Crap to say the least and I feel bad for playing with such poor connections after going through the time/effort/money to make certain for that NOT to happen!
Dedicated servers are not worth the effort. Not unless you put a server in every state to keep to the same low ping standards we are used to from P2P. And that's just for the US! You have to have a LOT more than that for the rest of the world.
Is DbD playable. Yes.
Is it up to the standards are already had? Hell no.
2 -
There's supposed to be a dedicated server in London.
I live in Central London and my ping is 120-140 ms each game. It's absolutely terrible
0 -
That, shouldn't be possible. Either you (and maybe me) got paired to the wrong server, or the servers just suck.
Getting 100+ pings for either of us for having the servers so close shouldn't really happen. I just did a fast ping test and me (in WV) pinging California only just broke 100ms over 2 different servers and 2 different programs. Connecting to Virginia should show pings MUCH smaller than the 140ms. You should be seeing extremely smaller pings than me being just about next door to the freaking server.
I don't know why. Just that something isn't working. And Iv been saying it wasn't going to work since the first PTB, who shown the more or less the SAME THING how ever long ago that ######### thing was.
0 -
Eh I don't know how to explain this but that's how it is :(
0 -
Right, but if i'm 1 meter away from window after the vault and i get hit+teleported 1 meter back(always happens) is games fault. Ping should never be above 40 in a game with melee only gameplay like dbd.
They need to invest money in servers all around the globe non just in east us, west us, west europe and oceania. World is a lot bigger than that
0 -
@Chewy102 Okay, and I live in Baltimore County, Maryland. Slightly closer to the data center than you, but not close enough to make a difference. And my ping is 30-38. However, I also run expensive ass internet at my home, because I work from home and need it, which might make some difference.
But I have had no issues with the server test so far.
But your assessment of Dedicated Servers is off, otherwise games that require a lot more data back and forth, and faster processing time, such as Overwatch, would not use such servers. And they're dealing with a combination of 12 characters per match, all the hits and misses in real time back and forth, projectile versus hitscan, and so forth. Not just a combination of five characters.
The issue is that BHVR has a ton of work to do on their Netcode.
Vinc3ntvega lives in Eastern Shore, Maryland, which is the southern part of the state and near Virginia and that data center. Has anyone watched his Stream to see how his experience is with the Dedicated Servers?
0 -
People were foolish enough to believe they would do a good job with them. But don't worry, more $10 cosmetics are coming.
1 -
But we need dedicated servers naow!
*inserts maddened cackles*
I tried to warn that this was a bad idea back in the day....
1 -
I have and idea. Don't use perks that don't work
0 -
It wasn't a bad idea.
Dedicated servers were and are amazing. I'm really disappointed they disabled them, and I can't understand what you entitled whinies are on about to be honest.
0 -
Overall the servers were amazing to me, mainly because of my poor internet. I could finally play killer without feeling bad for the survivors (except when I was playing Huntress a couple of times lol). Didn't really notice a difference when playing as a survivor, but my ping was way better and more consistent than before.
A lot of things need improvement but I would personally pick dedicated servers over p2p any time, even if they stayed like they just were.
0 -
Welcome to my world
EVERY GAME ON PS4
0