http://dbd.game/killswitch
Opinion Post: BHVR is always BHVR
They have a good game and they cannot make it out of beta stage.
Keeping pushing out new skins and DLCS (kudos to the "new content team" for the great stuff if such thing exists (I doubt so) while:
- Dedicated Servers are nowhere near to be ready
- No DC issue has been addressed - nor from the punishing side or from the "quality of life" side (if people DC is because they are not having fun... nobody leaves the movie theater if the film is good)
- Hitboxes and hit recognition is amateurish and only getting worse now with the Dedicated Servers (please rethink it completely, take best practices from most famous multiplayer online games)
- Player retention initiatives are close to zero: they prefer to have new players rather then keeping the old ones (what's with 5 free weekends in 2019 already?)
- Ranking system makes no sense for how it works and that exists at all (why bother?)
- 90% of perks is useless
- 80% of items is useless
- 90% of addons is useless
- 70% of offerings are useless (luck offerings? lol)
- 50% of killers are useless
- 50% of killers has the same powers
- Prestige makes no sense
- Devotion makes no sense
- Genrush has not been addressed, since not much left is to do
- Hook camping has not been addressed at all
- Maps are not enough
- Exit gates rng is broken
- Swf vs solo is still unbalanced
- Learning curve and balance is the same as always
- Simply tweaking down the graphic you have different lightning and fov in every map to get advantage
- Continuous delivery pipeline that has holes everywhere, with constant regressions
Comments
-
I do agree.
But let's not pin this on the company, why work on a game when your following just yells at you and screams at you for every mistake you make.
27 -
yeah yeah yeah devs make bug fixers make cosmetics right good thinking mate
3 -
Careful dude. I have been warned about not to post "unpleasant" comments about the dev team....only constructive criticism....
2 -
hitbox is fine.
It's so much better
in p2p the hibotx works with the killer
1 -
Yup. Agreed. But we still play it like we're a bunch of losers. I have an excuse given I have no friends, though. Otherwise i'd go bowling.
4 -
Not having fun is subjective. Survivors will DC if they are the first one down. Killers will DC if 5 gens pop without catching anyone.
I'm reminded of a Bill in my game the other day. His name was fairly long in lobby so I checked his profile to see it in full. Under the comments were various past teammate who said he DC on first hook. In game I down and hooked three survivors before catching him. He DCs before getting to the hook. Spent the remainer farming with the other three because ######### that guy.
Some here will say, if its X killer I'm DCing. They are babies who shouldn't be playing this game. BHVR shouldn't bend the knee to these types.
1 -
Dedicated Servers are nowhere near ready.
The reason for them being released is for testing. It’s not the final product.
90% of perks are useless.
That’s subjective. Let it also be said not all perks are intended to be meta, but rather, fit into a certain build or encourage an alternative playstyle.
Killers have the same powers.
I don’t agree with this one either; just because LF and Hillbilly have a chainsaw, doesn’t make them the same. Similar to how Demogorgon and Hag are set up killers that involve teleporting. Hag requires survivors to step on a trap (excluding the mint rag add on), and Demogorgon’s ability lets it get good map pressure, while having an alternative lunge intended to punish longer loops.
DC’s haven’t been addressed.
They have, but you don’t see much of it. I agree with you totally, and the reportable offense for disconnecting is bannable. However, I personally haven’t seen much action in that regard, but it is open to interpretation.
Genrush hasn’t been addressed.
It has been addressed— but there’s a lot of ways to go about said situation. I think there’s no such thing as gen rush, but rather, bad map pressure. An alternative objective would be (in my opinion), good for this. Killers with bad map pressure such as Clown however could use tweaks to make them better. There’s also the ability to run perks that can slow the game down just a lil bit.
Hook camping hasn’t been addressed.
Yes, it has. Camping is a legit strategy with major downfalls to it. Simply put, a survivor on hook for the first time has to stay on hook for approximately 120 seconds in order to be sacrificed, extended by 34 seconds if ran with Camaraderie Tier Three, and it’s condition is filled. A generator, takes 80 seconds to repair on ones own— meaning three generators can be done during that time period.
Continuous delivery pipeline that has holes everywhere with constant regressions.
If we’re talking cosmetics, that’s completely untrue. BHVR Interactive has a dedicated Art Team, and Game Developers/Bug Fixers are on a completely different side of it.
Learning Curve is same as always.
Depends on what side you’re talking about. Killer is much more difficult than survivor in most cases.
I’m not here to say that BHVR is a perfect company— nor am I totally advocating for them. However, it must be said that your argument has a few issues with it’s points, but I completely understand what you’re saying. It’s a bit frustrating sometimes considering how new bugs release with every update, but, feedback is completely appreciated and has its own section of the forums for. So does bug reports. However, saying to simply “fix your game” when there’s so much to go through is so arbitrary considering how many of lines of code the devs have to go through.
Let it also be said that this is not BHVR’s only project— while it is a major part of their company’s success as of now, they still don’t dedicate themselves completely to this game.
Let me state one thing; this, is my opinion. My opinion may be based off of facts that are also not completely true— and corrections are totally necessary and understandable. All I wish is to provide feedback at the forum post at hand.
Edit: Grammar is hard. :/
14 -
We should pin this on the company, BHVR does 2 things wrong for every 1 thing right. Patch 3.0.0 was just a complete joke and never should of hit live since half the perks were bugged/didn't work. Dedicated servers have made the game unplayable, and hitboxes are still complete trash and have not been addressed at all.
Look at events, they are all just glorified "do a special gen or put someone on a special hook" and you can't even get all the cosmetics for free. You have too buy at least half the cosmetics. Or for things like Christmas, we got a clown cosmetic, some special presents in the bloodweb, and that's it.
The game is also incredibly P2W, the base game is 20-30$ (depending on what system you play on), with over 100$ worth of DLC, and now we're getting a battle pass that I'm sure will cost money too get the best rewards. You pretty much need too buy the all the dlc just too stand a chance against survivors, because without perks like Ruin, BBQ, Dying Light, Pop Goes, ect you won't win. Cosmetics ingame are incredibly over priced, and they can't even reach their "80% of the store will be purchasable ingame" motto because, without common items, only 50% of the store is purchasable with iridescent shards.
Now yes, they have done a lot of good things, like reducing the grind in bloodwebs, and making dedicated servers so the game is fair for all sides(even though it's messed up), but that doesn't outway the bad things they do.
BHVR has brought this on themselves because they don't listen too the community. People have been begging for gen rushing too be fixed, and they haven't. People want hitboxes too be fixed, but they haven't, and people want more gamemodes other then 1vs4 with 5 gens, and they haven't, people have been asking for killers like Legion and Wraith too be buffed, and they haven't.
The best thing they can do is stop pumping out DLC after DLC with glorified reskins for survivors, and killers who don't stand a chance at red ranks, and start doing weekly patches too fix the game and improve the quality of life. There are still bugs in this game that should not be in a 3 year old game, like killers getting stuck on pallets, or weird animation glitches where the survivor becomes a rumba. Let survivors have an actual identity instead of being reskins, and balance the game around red ranks. Give us a Quick Match and a seperate Ranked mode, so new players aren't forced into a ranking system, give us a reason too have high devotion, give us new gamemodes and fix the hitboxes.
2 -
i would just refer to Identity V... these devs are creative and even thoug that game is not perfect it does a lot of things dbd should have done too now after all this time. (ranking rewards + real ranking system, different game modes, more variety in survivors and killers skills)
0 -
Sadly have to agree to the most points. Devs are too scared and too lazy to improve the core of this game imo. Things like a 2nd main objective to get rid of the boring genrush should be in the game since 2 years already. But the player count always speaks for itself. As long as the numbers aren't as bad as F13 now is for example, nothing fundamentally will get changed at all.
Post edited by megdonalds on1 -
We found the paid shill account! Get em'! *pitchforks, fire*
2 -
I like the dev team as individuals very much, but I do agree they've handled this game rather poorly.
I think the devs would be better off improving the content we have so far.
2 -
Thank you.
2 -
How dare you criticize my favourite asymmetric horror game!!! ():
Also for someone who likely knows nothing about how to design and maintain a game you aren't in a position to tell them that they're doing a bad job. Even though you technically are a customer it's just outright disrespectful to make such brain-dead remarks about the game. A game which you are still playing btw despite how poorly the Devs have apparently done thier jobs according to you.
If you are going to criticize there's no harm in being at least the slightest bit respectful about it instead of creating a pit of nonsensical ignorance for everyone to spew into.
2 -
@AshleyWB Fair enough. But what about folks like me who have over a decade commercial experience in game design, and have worked in the game industry?
Can I say that this game, three years post Live Launch, still feels and acts like a Beta phase game? Because it does.
That's not to say it's a bad game, it isn't. But it is a poorly managed game. That is also not on the Devs, themselves, but on those calling the shots. Beginning with Cote and moving upward along the food chain.
3 -
I mean you can voice your concerns as much as you like. I'm sure they know what needs to be done to fix the game but you know it can be hard, exhaust a lot of time and resources for potentially the same problems to still crop back up.
I think McCote is doing a really good job at putting dbd on the map but I doubt he wants to stop everything to focus on individual issues. The problems you mention have probably been something the Devs have wanted to fix since discovering them. The Devs are not magicians with a magic bug fixing wand.
Also once you start singleing out certain people then you practically close this thread yourself.
1 -
I love those posts. Always shows you all the issues at once
1 -
I wonder if more money is put towards the cosmetic and event design teams. It seems like they’re the top priorities. Some of the things you listed should've been added or fixed already.
How did Friday the 13th pull off dedicated servers while battling a lawsuit but DbD took three years to add them? Why are there so many perks, items, add-ons, offerings, and even Killers that are either nearly useless or have serious problems? I know that not everything is going to be top tier, but they also shouldn’t struggle so much. BHVR also seems to just slap on things like Devotion, Prestige, and the ranking system (especially the ranking system, that thing is HORRIBLE). Gen rushing and SWF strength are some of the game’s biggest problems and it’s taken the devs years to think about addressing them. Problems that big should’ve been fixed by now.
2 -
@OpenYoureyes i agree but not much we can do except keep pressuring them. bhvr isnt that big i think, so theyre on the lower end of making/fixing big issues
0 -
Yes they are not that big and if you look at their game portfolio DbD is their golden egg chick.
@AshleyWB I am not here to brag or tell what i do for a living but if you had the experience I have a couple of my points would make you understand i am not only a player.
I feel like pressuring/blaming/pinning or whatever you want to call them because they did a great job with DbD but they struggle with focusing on the important things.
Their 3 years event was all bells, whistles and shoulders pats, like everything was ok.i guess the reqson they are "afraid" or "slow" is:
- financial reasons (dlc sells, bugfix dont - in the mind of the moneyguy boss)
- technical debt of legacy core code
The two above usually are big elephants when a dev team has to take decisions.
The reason why playerbase doesnt die (thank god) is because onboarding of new players is good and makes up for the lost players.
If you read stats 2018 was a year of growth (until sept) and 2019 has been a year of almost zero-growth in playerbase numbers even if they had more free-weekend events compared to 2018.
Back to the main topic GAMEPLAY EXPERIENCE: PLEASE START ADDRESSING DAT STUFF BRUH!
2 -
Surely if you were a business focusing on what will make you money is a smart move.
I don't think the bugs are really bad I would call them a minor annoyance. In addition to game balance it can be challenging and even unfair but I still feel like when things aren't going your way all it takes is you to jump on the bandwagon that bugs need fixing now eventhough it effectively won't change much.
I see it as new dlc especially with licensed chapters brings in money for bug fixes, balance changes all that which everyone has complained about. It gives them the capability to allocate resources to the right areas down the line to address the issues.
What happens if there were no chapters for a year, everyone would say the game is dying because no-one wants to work with dbd. People would complain either way.
I think money definitely talks because it unlocks the opportunity to fix, add and sure up the existing game. I think patience would go a long way. You might say that you've been waiting patiently for 3 years but I think dbd has only been noticed since the Halloween chapter. Before then people would be like what's dead by daylight. A completely different view to now.
1 -
They're being extremely greedy as well. Paid DLCs in a multiplayer game, paid cosmetics, paid battlepass, events that cannot be completed without spending money, borderline OP perks behind paywall, etc...
The only thing left to do is add lootboxes to the game and we've got ourselves a very big cash grab. The game is great but in my perspective, the devs don't care about it, they only care about the money without caring about the players. May I remind you that legacy still hasn't been given back to those who lost it because of a bug that the devs created? And they're not planning on doing it btw , because that's how little they care.
EDIT : can't wait to get jailed or banned, even tho I didn't insult the devs, I just gave my opinion.
I have no issues with them making money, but I believe that for a game that cost over 100$ for the full content, I should be able to play without that many game breaking bugs and not have to worry about my whole progress disappearing.
1 -
Ashley please keep it civil.
Not sure also why you are negating the reality: wouldn't you be happy to have a better dbd that gets ride of some of the long exiating problems?
Ofc to find the compromise between fixes and new content is on bhvr.
Pls lets not personalize the discussion, is always unpleasant.
0 -
I am keeping it civil but I don't see any reason why you choose to be so unpleasant and judgmental of how the devs work on their game. It's not even constructive and if you really want any changes to be made you should at least make sure you are respectful about it.
The issues are clearly evident and they don't really bother me enough to say "That's enough 😠😠😠😠" As far as I'm aware any game breaking bugs are either stomped out asap or are made top priority.
0 -
Wouldn't really call it an opinion, but rather a fact lol ...
But for real, we can't do #########, we can either keep dealing with this ######### or leave :P
0 -
With the exception of "Camping" which I think is a made up survivor rule. Heck, you lose all your gens if you camp a hook.
Everything else is on point.
0 -
I just wonder why you are all still here complaining and not elsewhere getting mad about another game. Surely you aren't as mad with how this game is handled as you make out.
I mean I respect your opinion if you make it in a fair way. Many 'opinions' I see here are just you having a poop fest on the Devs. It's just rude and it doesn't have to be.
1 -
??
Except that every perk can be acquired for free and 2/3 of the killers are or can be acquired for free. Most of the strong meta perks are all base game perks.
They gave away two complete full feature DLCs and one extra survivor, both really strong killers with one of them being THE strongest killer.
Most of the licensed killers can be played for free if you get their respective splinter offerings, with the exception of GhostFace and Demogorgon (@Peanits , where are the Splinter offerings for those two :(, did you guys forget those are a thing?). Tho you could make the argument that Splinter offering doesn't let you use Perks, which is a really stupid restriction, not being able to use add-ons and offerings + limited playtime should already be a big enough downside.
The game regularly goes on sale, like every DLC was 50% off just a few weeks ago when Stranger Things was released (happens everytime a new DLC is released). Before that we had the Steam Summer Sale. Before that an Anniversary sale. That's 3 discounts over a period of 4 months.
The most competitive outfit (Prestige 3) is free.
You don't need strong meta perks at R20. Or flashy clothing to play. Also, what event required you to spend irl cash?
Legacy complaints are valid tho, dunno why they can't just check the player's profile to verify that they could have it.
Post edited by phantasmal on2 -
Maybe because their community members like to disrespect and belittle them constantly no matter how hard they try to better the game for EVERYBODY.
1 -
That's any community, they always ######### about things , but that doesn't mean they are wrong about everything either.
0 -
Give BHVR a break — the game has improved over the last year it's hard to not commend them! :)
Also, coding isn't as easy as you may think because you have to work things out in a incremental process. You have to think about what's going on at all times, and think about why it's happening.
Then if something is wrong, you have to figure out why it happens so you know where to look and see what's going on in the code so you know how to fix it.
Now, imagine doing this when you have 10,000 upon 10,000 lines of code!
Here's an example:
There's a bug in my program, I want you to find the bug and tell me why it's a bug.
I made this one pretty easy, but you should get the point. BHVR does a lot and you can't always rage at them for every human mistake they make. :(
4 -
The main problem I see is BHVR have been engaging with the players and gave them a voice from the start which has led to everyone thinking they can dictate what's best for the game and the company as a whole.
BHVR have been the only company to make a successful game in this genre that has sustained a playerbase. I'd say that alone shows what they have done is actually make a good game with a successful business model which appeals to gamers.
In this day and age it's not easy for a small indie company to do this and grow. Most fail within a few months, even large AAA developers can struggle to keep players and tend to work on getting the initial money in and then moving onto the next sequel to the game.
Bugs aren't as easy to fix and also take the most resources. Paying for those resources is why DLC and optional pay elements can be needed. Let's not forget the dlc for this game is very cheap considering and half if it you can earn in game. This of course all happened only because they bought the game from starbreeze which as per what we know is still being paid off. I personally would rather they keep it this way and charge more for the fluff items which are less needed to enjoy the whole game.
People are too quick to criticise the devs when things don't seem to fall into what they personally want and forget the devs have made one the most successful asymmetrical games out there. This is not done by chance but by making a product people want to play as they obviously enjoy it. How many game last 3 years in today's market and can continue?
Not one multiplayer game out there is free from bugs and even devs teams with much more staff struggle to keep ahead of them.
Post edited by twistedmonkey on2 -
I guess we should just wait 3 more years maybe... I will enjoy my amazing map addons in the meanwhile while i hit a survivor from 5km through a window :)
0 -
The biggest problem with the company, to me, is that their programmers aren't good enough. It might sound rude but if they got people with real experience 95% of the little, irritating bugs would disappear. Pretty sure they said at one point they have a character designer working as a programmer. Perfect example right there.
0 -
Lol @ They cannot make out of beta stage.
Have you actually been in game during beta stage?
90% of the issues you’ve listed aren’t bad enough to deem them worthy of beta stage “problems”.
Also, I’m sure the art team would love to get their hands on how to properly balance the game...lol
0
