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The Watchmaker

Pirate
Pirate Member Posts: 427

Appearance: Like a dead/undead watchmaker from the 18th century or early 19th century with magnification glasses for small work. His skin is gone and his face and arms are bones. (or something similar) with a top hat for that Jack-vibe



Weapon: a pendulum (from an old clock)

Power: Flow Of Time


The Watchmaker pulls out an old pocket watch with his left hand and channels the power:


The pocket watch can be channeled for 3 seconds and every second channeled will rewind 2 seconds, the power can be canceled anytime. After using it for any amount of time it goes on a 20 seconds cooldown that can *only* be recharged while in chase!!!. It means you can rewind the time to 3 second before you pulled the watch. (Of course the movement is reduced)


Rewinding the time works on everything but the killer. it means it works even on the health of the survivors, so one can not "one shot" a survivor with it. (If you think about it, EVEN if this is a strong power you will need to wait the cooldown! nurse, billy, spirit and huntress can down much quicker then that---> balanced)




Addons: 


Managing: cooldown, rewind time, movement speed, gives the position of other time-travelers outside of terror raddius for X seconds (survivors), and many more possibilities! (I imagine all addons increase the cooldown and some addons decreasing it again a little, so one can get a balanced mix of power and utility)


Red Addon: The World (if you want it can also be called Za Warudo) [the name of this addon is not negotiable!]

It negates every other used addon, it changes the power from rewind to time stop.


Red Addon: Relativity

It negates every other used addon, it changes the power from rewind to slow time.


Perks:


Clockwork:

You do earn tokens for hitting survivors, each token gives a bonus regression to generators of 4/5/6% and is capped by 4 tokens, stacks with Pop Goes the Weasel. Tokens are removed after use but can be earned again.




Oiled Machine:

Every time a survivor starts repairing a generator it reverses it for 1% but adds this 1% back on the next skill check even if he/she makes a non great one. Failing a skill check will regress a bonus of 2/3/4% from the generator. (This perk should get rid of "gen-touching", i hate those pathetic teammates who refuse to get some skill or focus on the damn game)




Broken Gears:

Failing any skill check makes the survivor exhausted for 10/15/20 sec (or extends the time by those values if already exhausted) 




Please dont be afraid of "strong" perks, we need to break the meta a bit.




Survivor: A british factory worker from the industrial revolution, dirty in machine oil and with ragged clothes.

Survivor Perks:


Industrial Revolution:

If a survivor finishes a generator he/she is healed by one stage (Only if he/she was working on it when it was finished). 300/240/180 sec cooldown. 




Craftsman:


The vanilla charges of a toolbox are increased by 40/50/60% and the toolbox will not break upon using all charges but it will loose all beneficial effects (so normal repair speed). Does not apply to sabotaging.




Quick As Rats:


The perk is activated after all generators are done, when the survivor is opening the exit gates inside the killer aura he/she can interrupt the opening process for a spring of 150% movement speed for 3 seconds. This perk will trigger even if there was a exhausted status before (just like adrenalin), after the sprint it applies exhaustion for 60/50/40 sec and the perk is deactivated.

Comments

  • Pirate
    Pirate Member Posts: 427

    dear mod,

    thx you moved the topic! now noone will see it and discuss it ... just like i intended /kappa

  • Critical_Fish
    Critical_Fish Member Posts: 615
    edited October 2019

    Really cool idea, and love The World add-on xD

    I would like to know how much slower the Watchmaker moves while channeling his power, though

    Broken Gears is also really punishing to newer players, but wont do much to people who are good at the game if not used with Overcharge and/or Unnerving Presence. I'm not sure if that's in design or not, just something I noticed.

  • Pirate
    Pirate Member Posts: 427

    i am open to changes ... its not like BHVR will make him anyway. but if you as my opinion i would say maybe as slow as nurse when she channels her power maybe a little faster, i just would try not to make the power too broken and make positioning and thinking 3 sec ahead important skills the player has to over.

    Broken Gears:

    my idea on this perk is for those situations when you meet a survivor who is bold enough to keep repairing or healing near you they cant just sprint away after failing a skill check. but yes good player would not be affected that often but still with Lullaby (and on Doc) it could be a very strong combination.

  • TorkoalKing
    TorkoalKing Member Posts: 49

    Good killer

  • Critical_Fish
    Critical_Fish Member Posts: 615

    Oh, alright. And I would like to see your killer in the game, as it is a very unique idea. That speed would probably be fine while channeling, but I'm no balance expert.

    I never thought about the combo with Lullaby and the Doctor, and with those it would be pretty decent. I've had many people fail skill checks at around Rank 10 with Lullaby at 3 tokens, so at 5 people at higher levels might even have some difficulty.

  • samsmith
    samsmith Member Posts: 1

    This watchmaker seems more like a killer the way you portrait it. Well, I've gone through the post and nothing found here useful that can help me to sell rolex watch. If anyone can help me in doing so, i will really appreciate it.