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Whats the point of Nurse fatigue if she's going to have a 6 second cooldown on her power now?
The whole point of her fatigue was to give survivors a way to break LOS and make distance. Now when Nurse fatigues survivors get the same distance, chance to break LOS and then some while Nurse has to wait 3.5 seconds for her to get her 2nd blink back. By then, the survivor has made enough distance that the Nurse couldn't even catch them with the 2 blinks she waited for to come back.
And don't give me that BS of "wait and try it out!" Nurse will be B rank at best at rank 1. She will still stomp lower ranks because survivors can't use their hands.
If you want to go through with this change and add a cooldown to her power remove fatigue. If not, just add 1 second base to her fatigue for her first blink. Then its a 3 second fatigue plus .5 for her 2nd. This is 1 second longer then current Nurse. This is a lot better then having to walk around for 3.5 seconds after you hit a survivor and hope they didn't run to far.
This along with no more extra blinks means she will be still top tier but survivors have more of a chance to run away while not knee capping Nurse like the current changes are.
Comments
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It's a massive nerf to her. I really hope that the devs just revert the basekit changes, but i don't think they gonna do it. So i'm gonna try to find possibilities to build pre-nerf base nurse with some of the new addons.
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Wait and try it out!
If you are not content we still don't care cause we appease the ones that cry the most. How does it feel to be outnumbered?
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These are the same devs who tried to implement flashlight and pallet stuns in the pickup animation. Everyone remember that?
Do you actually think they thought this out?
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Remember when they said they planned on reverting the removal of that change? LMFAO.
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I have no doubt!
Dude they all Play against red rank SWF all the time otherwise i couldn't make reds rage quit… oh wait. No they probably dont. That is why this game loses all the fun it has. They appease People that are bad and have a double Standard when it Comes to balance.
Killers?? We have to take a serious look at red ranks.
Survivors??? Well what About my casual Friends in rank 20?
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And they wanted survs to be able to pallet stun Nurse in her blink.
That'll be the hotfix!
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Killers are going to get the last laugh. Most of the people willing to play SWF or groups that even look partially prepared are nurse mains. Once that option goes bye-bye the dodging will continue until morale improves.
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I already dodge them most of the time, this is just gonna make it 100% of the time
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they could of easily increased her fatigue time or even made the binding effect of fatigue more intrusive. To place two cooldowns for one action doesn't make a character fun to play.
You don't chase survivors with one blink. So chasing a decent survivor you are adding 6 seconds between each attempt, 3.5 being the blink regen.
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I agree they will have the last laugh but because BHVR will ruin the matchmaking completely. Even now on Weekends i have waiting times up to 10minutes just to bully some Purple Killer. So after Nurse it is spirit. And then?
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I think they thought it through.... I think atm they went a bit far but theyll tweak her before live...
Maybe I'll be pleasantly surprised and this will be effective and rewarding... let's watch and see.
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People acting like it isn't sort of justified. Devs implemented it pretty bad, but the fact of the matter is she did need a change. Best killer by a large margin, tbh we should be happy that she won't be as useless as legion.
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The cooldown change is a nerf for sure, but obviously it's a necessary nerf because nurse is simply overbearing in the right hands.
What you are asking for (removing fatigue) is what's unreasonable.
Without the fatigue she basically has no drawback to blinking -- she can blink with abandon and never miss a beat. She can still look exactly where survivors are going and track them with ruthless efficiently. Sure, she has to wait until she can blink again, but so what? She knows where the survivor is. She can easily catch up next blink.
The fatigue is the only thing that keeps nurse from being outright "I Win."
It is the only thing that allows for any kind of counterplay.
Without the fatigue, she would be too powerful. Cooldown or not. All killers move faster than any survivor, and she basically has a more powerful version of Spirit's phasewalk. If you remove her fatigue, her power now basically reads:
"You now have Spirit's Yamaoka's Haunting, except it has a 6 second cooldown instead of a 15 second cooldown, you can walk through walls, and you can see survivors while doing it, and it is instant instead of moving faster for 5 seconds."
Tell me how that isn't a broken power?
Sorry, what you are asking for is actually a gigantic buff to nurse.
Adding more time to fatigue makes more sense, along with removing extra blinks. To be honest I'd be okay with that change. It's a nerf, but a reasonable one and doesn't fundamentally change how Nurse plays.
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Worst case just make her blind during fatigue and call it a day. This is not the right move.
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many things they could of done with fatigue instead of placing another cooldown on top of it. Increase the duration, limit the vision more, or even reduce sound while in fatigue. Limiting her use of blinks hurts her mobility. The reason she is 3.85m/s is so she must rely on her blinks to move through the map. She is not Spirit who can move around freely at 4.4 m/s while her power recharges.
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Behavior works like this:
You ask them one thing, and they add in 5 other unask and useless features or changes
You ask them 5 changes, and they only give you one and/or only give one, but it was not one out of the five things you ask or even remotely close to what you asked
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Nurse moves at 97% against the survivors 100% MS I believe.
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Hardly sounds like a win for killers.
Sounds like a lose-lose for everyone.
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Good tbh
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I actually feel like the developers never actually play as killers. They throw out these changes (not the first time) when there are genuinely better ideas tossed around on these forums (sometimes ha!).
I wonder if they even tried the changes for themselves before throwing them into the game.
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I'm so over it at this point frankly. It's nothing for me to put the game back into the uninstalled category of games. I'm just recently back after like a 6 month hiatus and I didnt come back out of boredom but to test changes. Things were better.
I'll give it a shot.
If it isn't better and the changes are forced regardless then i'll go right back to something else. I haven't the desire or mental energy to bother saving Behav10r from themselves.
They need only look through the forums and see how movement on the Nurse has emboldened people to call for nerfs to just about every killer in the game that isn't a laughing stock. I mean sift through just 4-5 pages of general discussion.
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It doesn't matter if one or two players are absolutely unstoppable with her. You don't nerf something because a couple people are good with them.
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So we shouldn't ever nerf SWF then, by that logic.
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There never has been a nerf to SWF and never will be. They won't ever discourage people teaming up, only do things to make it more powerful.
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