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Survivors should not get punished -->

1Handirl
1Handirl Member Posts: 92

Survivors should not get punished because of other survivors DC'ing. I just started playing this game on the 2nd ann. and I am currently rank 2-3. It seems like the higher ranked ppl DC alot more than the lower ranks. Out of the past 5 games 3 of them had 2+ survivors DC and 1 had 1 survivor DC causing the remaining survivors unable to even earn a safety pip.

So... what I suggest is add a system where if a Survivor DC's other survivors are awarded aswell or something. Atleast give us a safety pip. This is a 1v4 game and as soon as someone DC's the survivors get put at a disadvantage and the killers don't even care. They will just kill you, tunnel you, and camp you because they know you are down 1-2 people.

Comments

  • 1Handirl
    1Handirl Member Posts: 92
    edited July 2018

    I'm not blaming the killers for anything. I only stated what they do. How would sfw abuse this? Think about it.... 2 people DC' those 2 ppl lose 3 pips each. The remaining 2 shouldn't lose a pip and be given a safety pip unless they did what is required to gain a pip regularly. I see no way to abuse this.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Orion said:

    First of all, don't blame Killers for doing their job. Many of us used to go easy on Survivors with multiple DCs, and we got nothing but abuse from them as a reward. You can blame your fellow Survivors for Killers not going easy on you.
    Second of all, this would be incredibly easy for SWF to abuse.

    I think the person is concerned with points and pips, killers get compensated for dc. But also, the difference is the survivor doesn't lose an objective, the killer loses an objective.
  • 1Handirl
    1Handirl Member Posts: 92
    edited July 2018

    Survivor loses a objective aswell. I can't get my altruistic points. 3rd emblem for survivors... to do altruistic actions. And if there are only 2 ppl in the game and the hooked survivor is getting camped why should I risk a unsafe unhook? that would just make me lose altruistic emblem points.

  • Orion
    Orion Member Posts: 21,675

    @1Handirl said:
    I'm not blaming the killers for anything. I only stated what they do. How would sfw abuse this? Think about it.... 2 people DC' those 2 ppl lose 3 pips each. The remaining 2 shouldn't lose a pip and be given a safety pip unless they did what is required to gain a pip regularly. I see no way to abuse this.

    Because they DC in an exploitative manner that does not cause them to lose pips. That's why you see it so often in high ranks - they don't want to drop in rank nor give the Killer the kill.

  • 1Handirl
    1Handirl Member Posts: 92
    edited July 2018

    So what should I do to avoid getting in games with people who DC? The game is not fun when you are down 2 teammates from DC in the first 3 minutes.

  • Orion
    Orion Member Posts: 21,675

    @1Handirl said:
    So what should I do to avoid getting in games with people who DC?

    That's like asking to avoid oxygen molecules. They're in every multiplayer game. You're just going to have to learn to deal with it.

  • 1Handirl
    1Handirl Member Posts: 92

    How can I reset my ranking to play with rank 15-7's? barely any1 dc'd in that area.

  • Orion
    Orion Member Posts: 21,675

    @1Handirl said:
    How can I reset my ranking to play with rank 15-7's? barely any1 dc'd in that area.

    Can't. However, given what you've said here, you're headed there anyway, so just keep playing.

  • 1Handirl
    1Handirl Member Posts: 92
    edited July 2018

    lol, I play this game with one hand and am alrdy rank 2 in less than a month. I don't see myself getting deranked to 15-7 unless I do intentionally. I plan on hitting rank 1 with both killer and survivor only using 1 hand to show ppl how ez this game is or maybe im just that God tier of a player :D thnks for ur input tho.

    Going to rank 1 solo is way more difficult than rank1 with swf... I can tell the skill difference between solo players and swf. The swf players are garbage.

  • Orion
    Orion Member Posts: 21,675

    @1Handirl said:
    lol, I play this game with one hand and am alrdy rank 2 in less than a month. I don't see myself getting deranked to 15-7 unless I do intentionally. I plan on hitting rank 1 with both killer and survivor only using 1 hand to show ppl how ez this game is or maybe im just that God tier of a player :D thnks for ur input tho.

    You said you weren't piping because you couldn't get points. I assumed you were losing pips in these games where others DC'd.

  • 1Handirl
    1Handirl Member Posts: 92

    Well, it does happen since I'm a very altruistic player unless it comes down to the end of the game where there is only 2 survivors left and 1 is hooked with the killer "camp roaming" ( basically just patrolling around the hooked target <42 meters away) as I call it. Still, this is what happens.... 2 ppl dc, killer hooks 1 guy and camp roams.... doesn't matter what you do your not gonna get any emblem points for altruism if u unhook ur teammate and the killer downs them in 10 seconds.

  • 1Handirl
    1Handirl Member Posts: 92
    edited July 2018

    I'd have to extend the game to 9+ mins doing a 1v1 with the killer and I would have to do at least 2 gens solo and i would have to get chased and escaped chase for 1+ min to get a safety pip at the least without any altruistic points or escaping the map.

    Have you ever tried doing that? lol, just to keep ur pip bcuz ur teammates dc'd on you.....

  • serabeth90
    serabeth90 Member Posts: 100
    edited July 2018
    I think maybe for every person that dcs, survivors get a small haste buff. Nothing huge but enough that they repair/cleanse slightly faster. If 2 people dc, the buff increases. It would not be active in SWF, just random matches. 
  • Orion
    Orion Member Posts: 21,675

    @serabeth90 said:
    I think maybe for every person that dcs, survivors get a small haste buff. Nothing huge but enough that they repair/cleanse slightly faster. If 2 people dc, the buff increases. It would not be active in SWF, just random matches. 

    There's a SWF group in 70% of lobbies.

  • Orion
    Orion Member Posts: 21,675

    @1Handirl said:
    I'd have to extend the game to 9+ mins doing a 1v1 with the killer and I would have to do at least 2 gens solo and i would have to get chased and escaped chase for 1+ min to get a safety pip at the least without any altruistic points or escaping the map.

    Have you ever tried doing that? lol, just to keep ur pip bcuz ur teammates dc'd on you.....

    I haven't, because I don't care about pips. I just want to escape.

  • 1Handirl
    1Handirl Member Posts: 92

    It's like playing with rank 15-20's that only got to rank 1-4 because of DCing. Ruins it for ppl who got rank 1-4 the legit way.

  • serabeth90
    serabeth90 Member Posts: 100
    Orion said:

    @serabeth90 said:
    I think maybe for every person that dcs, survivors get a small haste buff. Nothing huge but enough that they repair/cleanse slightly faster. If 2 people dc, the buff increases. It would not be active in SWF, just random matches. 

    There's a SWF group in 70% of lobbies.

    Do they need to have 4 people to start? Or do they just have 2 or more people and randoms join them? If so then maybe only active for survivors who queue solo?
  • Jack11803
    Jack11803 Member Posts: 3,930

    @Orion said:
    First of all, don't blame Killers for doing their job. Many of us used to go easy on Survivors with multiple DCs, and we got nothing but abuse from them as a reward. You can blame your fellow Survivors for Killers not going easy on you.
    Second of all, this would be incredibly easy for SWF to abuse.

    YES, I always t-bag EVERY killer after ONE face camps me! Top plays!!!

  • Master
    Master Member Posts: 10,200

    @1Handirl said:
    Survivors should not get punished because of other survivors DC'ing. I just started playing this game on the 2nd ann. and I am currently rank 2-3. It seems like the higher ranked ppl DC alot more than the lower ranks. Out of the past 5 games 3 of them had 2+ survivors DC and 1 had 1 survivor DC causing the remaining survivors unable to even earn a safety pip.

    So... what I suggest is add a system where if a Survivor DC's other survivors are awarded aswell or something. Atleast give us a safety pip. This is a 1v4 game and as soon as someone DC's the survivors get put at a disadvantage and the killers don't even care. They will just kill you, tunnel you, and camp you because they know you are down 1-2 people.

    Of course the team is punished if one of the team members DCs. Its like that in any teamgame, even in IRL.
    What needs to be done is introduce punishments to PREVENT Dcing int eh first time.

    Oh and if you give the other survivors sth if someone else DCs, then this system can easily be abused by SWF.
    Yeah if we remove SWF, then I woudl be fine with your suggestion :wink:

  • 1Handirl
    1Handirl Member Posts: 92
    edited July 2018

    Well, we can make it so it only applies to solo q ppl by entering the game through play as survivor. So if i enter a game solo with 3 other solo players or 2-3 swf it will apply to me and other solo's but not the swf.
    ex. 2 solo q, 2 swf q. both swf dc b4 getting hooked twice or something = safety pip or something for the 2 solo q's.
    ex. 2 solo q, 2 swf q. 1 solo q dc's and 1 swf dc's, only the solo q'd person would recieve the safety pip or buff or w/e.
    etc. etc.

    I don't get how killers wouldn't like a system like this? They would get more points and it would promote more solo q's and less dc's.

    Unless you're one of those killers that can only win when you're versin 3 or less ppl.

  • 1Handirl
    1Handirl Member Posts: 92
    edited July 2018

    One thing you might not know is lots of survivors or swf don't care about the other survivors and don't play as a team and are only in it for themselves. Need to find a way to promote more team play for survivors.

    I've only played for less than a month and I alrdy know this.

  • MegMain98
    MegMain98 Member Posts: 2,918
    Really depends on the killer honestly. Yesterday me and my friend were playing the swamp with Myers and the round STARTED with just the two of us. Myers knocked us down and hooked us once then lets hs finish the three generators. He knocked us down and again, let us heal ourselves, and lets us destroy his NOED totem. Some killers will feel sorry for you because at that point there is nothing to do but farm bloodpoints.
  • 1Handirl
    1Handirl Member Posts: 92

    yea, that used to happen at the lower ranks a lot.... you never see that at the higher ranks.

  • Master
    Master Member Posts: 10,200

    @1Handirl said:
    Well, we can make it so it only applies to solo q ppl by entering the game through play as survivor. So if i enter a game solo with 3 other solo players or 2-3 swf it will apply to me and other solo's but not the swf.
    ex. 2 solo q, 2 swf q. both swf dc b4 getting hooked twice or something = safety pip or something for the 2 solo q's.
    ex. 2 solo q, 2 swf q. 1 solo q dc's and 1 swf dc's, only the solo q'd person would recieve the safety pip or buff or w/e.
    etc. etc.

    I don't get how killers wouldn't like a system like this? They would get more points and it would promote more solo q's and less dc's.

    Unless you're one of those killers that can only win when you're versin 3 or less ppl.

    How do killers get more points from a DCing survivor?
    A DC always means loss of BP and killers (most of them) are addon dependent, ya know.....

  • P3Myers
    P3Myers Member Posts: 58

    3v1 shoudnt even be a thing. bhvr needs to fix this bs.

  • Baphomett
    Baphomett Member Posts: 394
    Until they fix the DC issue, it should be an automatic safety pip for any survivors left.  That doesnt give them anything for free that SWF groups would want to abuse and it would sting less to then have a bad match woth fewer BP.
  • powerbats
    powerbats Member Posts: 7,068

    Being in a swf group doesn't make you not depip at all and in fact you can depip by 2 if you do.

  • 1Handirl
    1Handirl Member Posts: 92

    @Master said:

    @1Handirl said:
    Well, we can make it so it only applies to solo q ppl by entering the game through play as survivor. So if i enter a game solo with 3 other solo players or 2-3 swf it will apply to me and other solo's but not the swf.
    ex. 2 solo q, 2 swf q. both swf dc b4 getting hooked twice or something = safety pip or something for the 2 solo q's.
    ex. 2 solo q, 2 swf q. 1 solo q dc's and 1 swf dc's, only the solo q'd person would recieve the safety pip or buff or w/e.
    etc. etc.

    I don't get how killers wouldn't like a system like this? They would get more points and it would promote more solo q's and less dc's.

    Unless you're one of those killers that can only win when you're versin 3 or less ppl.

    How do killers get more points from a DCing survivor?
    A DC always means loss of BP and killers (most of them) are addon dependent, ya know.....

    We are trying to prevent survivors from DCing... you have to read it properly.

  • Kaelum
    Kaelum Member Posts: 994

    @1Handirl said:
    Survivors should not get punished because of other survivors DC'ing. I just started playing this game on the 2nd ann. and I am currently rank 2-3. It seems like the higher ranked ppl DC alot more than the lower ranks. Out of the past 5 games 3 of them had 2+ survivors DC and 1 had 1 survivor DC causing the remaining survivors unable to even earn a safety pip.

    Have you watched any streams? Survivors are DCing on purpose to derank. BHVR won’t do anything unless your DC/played game ratio exceeds 80%. It is unlikely that anything will be done, as any compensation changes would be abused.

  • azazer
    azazer Member Posts: 446
    Why is it that the thought process is person B rage quit, person A is entitled to something. No. You did not earn the points, you do not get the points. If you DC from a game, you should be locked out of joining a new one until the game you left is over. Any items you brought are forfeit. If that means you DC and it turns into an eight hour hatch standoff, or a 3 gen doc well congrats you just played yourself. 
  • Dragonredking
    Dragonredking Member Posts: 874

    Having them not keeping the bloodpoint they had when dcing and the item they had in hand would be a good start to disincentivize dcing
    Just saying...

  • Orion
    Orion Member Posts: 21,675

    I liked an idea from another thread, wherein people who DC'd would lose one perk they had equipped, and so would have to purchase it from the bloodweb again.

  • Orion
    Orion Member Posts: 21,675

    @azazer said:
    Why is it that the thought process is person B rage quit, person A is entitled to something. No. You did not earn the points, you do not get the points. If you DC from a game, you should be locked out of joining a new one until the game you left is over. Any items you brought are forfeit. If that means you DC and it turns into an eight hour hatch standoff, or a 3 gen doc well congrats you just played yourself. 

    Because person B is ruining the game for everyone else.

  • azazer
    azazer Member Posts: 446
    Orion said:

    @azazer said:
    Why is it that the thought process is person B rage quit, person A is entitled to something. No. You did not earn the points, you do not get the points. If you DC from a game, you should be locked out of joining a new one until the game you left is over. Any items you brought are forfeit. If that means you DC and it turns into an eight hour hatch standoff, or a 3 gen doc well congrats you just played yourself. 

    Because person B is ruining the game for everyone else.

    I get that. But punishing the person ruining the game to make them stop should be the goal, not handing out points as a consolation to who is left. Maybe a combination of the two. A warning saying quitting this game will result in a loss of BP taken from their pool, not just in that game. Then those can be redistributed to the players left
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @1Handirl said:
    Survivors should not get punished because of other survivors DC'ing. I just started playing this game on the 2nd ann. and I am currently rank 2-3. It seems like the higher ranked ppl DC alot more than the lower ranks. Out of the past 5 games 3 of them had 2+ survivors DC and 1 had 1 survivor DC causing the remaining survivors unable to even earn a safety pip.

    So... what I suggest is add a system where if a Survivor DC's other survivors are awarded aswell or something. Atleast give us a safety pip. This is a 1v4 game and as soon as someone DC's the survivors get put at a disadvantage and the killers don't even care. They will just kill you, tunnel you, and camp you because they know you are down 1-2 people.

    Survivors can DC at the third hook simply screwing killers out of points and not hurting their team at all. This idea would be easily abused. All they need to do is start punishing people who DC to cut down on the amount of times it happens. No one should be rewarded for a DC and only the person who DCed should be punished.

  • facundoj
    facundoj Member Posts: 52

    I agree with the OP,> @Dragonredking said:

    Having them not keeping the bloodpoint they had when dcing and the item they had in hand would be a good start to disincentivize dcing
    Just saying...

    @Orion said:
    I liked an idea from another thread, wherein people who DC'd would lose one perk they had equipped, and so would have to purchase it from the bloodweb again.

    I think implementing these two ideas would be enough to stop DCs. The current problem with DCs is that there's no punishment for the ones who do it. What is more, they keep their items. Maybe it would be too extreme with just one DC, because you could have had a problem in real life. However, it could be done so people who DC twice or three times a week get this punishment.

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    With all due respect while I DO agree that survivors dcing at the beginning of the match sucks, even with at third hook DC it is bad. To use an example: I was playing Myers on Rotten Field. Just before I got one of them to a hook as they got the gates open, the person dced, removing my ability to use Blood Warden.

    Any time a survivor dc's it is not only detrimental to their team but to the killer as well. And whether or not I'm nice to the ones that remain depends on the level of toxicity I've received up to that point.
  • Peasant
    Peasant Member Posts: 4,104
    While I hate DC's as much as the rest of you we need to remember the involuntary DC's. We don't want players leaving the game after being punished for having a bad connection.
  • Orion
    Orion Member Posts: 21,675

    @Peasant said:
    While I hate DC's as much as the rest of you we need to remember the involuntary DC's. We don't want players leaving the game after being punished for having a bad connection.

    We don't? A decent connection is as much a requirement for proper online PvP as any piece of hardware. If your connection is so bad that you disconnecting involuntarily is a regular occurrence, you are ruining the game for everyone else, and need to play within your own limitations.

  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    Me and a friend of mine loaded into a match where 2 dc'd at the start of the match and had 4 gens to do and we managed to power on the gates and 1 of us (me) escaped. If that doesn't scream imbalance and bs, idk what does. So in other words, no you don't need compensation for crappy teammates and if you don't want to die, learn from your mistakes in the past and utilize the knowledge gained to improve your performance. Just give it time and do your best. I don't mean to sound like a class A jerk but as a Killer main that's toughed out the survivor biased balance since before Nurse came out, I'm just short fused on anything that has to do with only helping survivors and not helping the overall balance. Now just because I'm a Killer main doesn't mean I want the game to be killer favored. Trust me I don't. I want fun and intense matches. Not ezpz boring matches. Like I hate when the season restarts because I get paired up with nooby survs and I usually have to slow myself down or else 3 of them are in the basement and the last one is in a bear trap 5 minutes into the match. I hate that because I know I'm ruining their enjoyment and as a Killer that had to deal with all the survivor toxicity bread by all the crutches they were given throughout the lifetime of the game, I know the pain and I hate distributing it back. It just feels wrong.

  • Envees
    Envees Member Posts: 370

    @MegMain98 said:
    Really depends on the killer honestly. Yesterday me and my friend were playing the swamp with Myers and the round STARTED with just the two of us. Myers knocked us down and hooked us once then lets hs finish the three generators. He knocked us down and again, let us heal ourselves, and lets us destroy his NOED totem. Some killers will feel sorry for you because at that point there is nothing to do but farm bloodpoints.

    I am like that as killer. It sucks for both sides so i let them pallet slam me so i can destroy the pallets. I try to hook both twice without scarign them off but let them get out with both parties having enough BP to hopefully offset getting screwed.