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Is it just me that feels insta heals should still both heal one health state on downed players?
Like nerf the syringe, im fine without having an instant two health states, but i just wish they were still applied instantly to downed players, so that i can do those run by saves. instead of a styptic healing up to a health state it could give the player deep wounds upon being brought up to injured.
Comments
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No thank you. I am more happy that Survivors can't be immediately healed from the ground than I am that Survivors can't immediately heal themself when they take a hit.
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but you're happy noed and other instadown killer things can hit survivors down instantly? because its only too string if survivors have a insta thing? they should do something about noed and rancor... rancor does not need instadown and mori.. would be fine with 1 them
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No? I am indifferent to that.
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NOED and Rancor are not equivalent to an instant heal.
What would be equivalent is a hypothetical perk that says "Your first 8 successful basic attacks are instant downs"
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The killer is 1 person chasing 1 person. Most insta-downs are only good for one person anyways.
Survivors are already a group, have x4 of whatever is most broken and likely to give them extra chances, and will make you work hard for a down. Why should they get to instantly reset all of that hardwork by running and hitting spacebar? There is no skill involved for the massive reward. That's why they are getting changed.
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i'm talking about the old instaheals... instantly heal is the same as instantly down... or mori wich is instantly kill. but ofc its only fair that killers who do bad gets instadown when all gens are done?
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Not saying I am a fan of NOED, but Insta-heals can be used at any point while NOED can only be used once the Exit Gates are powered.
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Exactly. in total agreement there. im just going to miss being able to pick people off the ground getting them back into the match incredibly quickly. :) instaheals deffinately needed the fix, just going to miss the fun of the pick ups and wish it was maintained in some fashion
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We are talking about the same instant heals. Aka: the instant ones.
Hence why I'm able to compare it to 8 extra hits rather than the 2-3 you get from actual Killer perks.
An Ebony is of similar power and should be nerfed for the exact same reason. Iridescent head isn't quite that strong but still should be nerfed anyways.
Tombstone is a great example of a high impact addon that is actually balanced. It is a bit too strong anyways, but only in the sense that all iridescent things are and thus the fault is more fundamental than this specific addon.
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That's nice and all but have you seen the new medkits ? Like damm if you use emergency medkit + charge addons with some healing perks you get like 3-4 heals that take very little time to heal (can't remeber exact numbers but not much more then 6s). I think that this will be new generation of toxic setups that try hard SWFs will use.
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