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Hex: Ruin is like old Brutal Strength

Killers are too, TOO dependent on this perk, especially m1 killers.

Maybe, Ruin should be in the base kit?

By default in the map will spawn Hex totem which will cause Hex Skill Checks while repairing. Good skill checks result in loosing 1% of progression and the generator becomes unrepairable for 3 seconds. Great skill checks only result in 0% progression.

Perk “Hex Ruin” will just increase the percentages of good skill checks to 3/4/5%. What do you think?

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