Removing Spirits collision while phasing would buff good spirits.

GrootDude
GrootDude Member Posts: 14,110

I see a popular suggestion to nerf spirit is to remove her collision, this would only nerf bad spirits who rely on collision (me) and would buff those who don’t. Removing her collision would let her zoom past you and appear in front of a window/pallet you thought was safe.

Her having collision has saved me a lot since I was able to quickly throw a pallet down that she would’ve otherwise just gotten to me with ease.

Comments

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    People want the devs to remove her collision with survivors only. A lot of Spirit players can feel out where survivors are, thus, adding an extra layer of difficulty for survivors.

  • anarchy753
    anarchy753 Member Posts: 4,212

    It would also prevent easy gen grabs with Prayer Beads by using collision to work out which side they're on.

  • Endstille
    Endstille Member Posts: 2,246

    ´How do people not hear her footsteps?

  • Lambda
    Lambda Member Posts: 105

    But but but if you remove collisions that means I can't hit my obviously well predicted and skilled galaxy brain hits on survivors anymore Pepehands


    Great nerf

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited October 2019

    The thing is, if you nerf her collision, this makes it a viable option to backtrack your steps with scratch mark manipulation. Currently it's not. Removing her collision would allow survivors to react accordingly and would allow for more potential mind games rather than "chase the survivor until you can't move, then swing". A Spirit COULD cut you off, but you could be moving in the other direction, which the Spirit would not know if you were. This would also reduce the pin point accuracy a Spirit has at reappearing and then swinging, allowing a bit more distance you might need, etc. It wouldn't BUFF good Spirit's, imo, it would widen the gap between a good and bad one though.

  • harry14141414
    harry14141414 Member Posts: 356

    the only fair nerf to spirit would be adding 5 extra seconds for her power recovery .

    it was like that anyways, I don't know why they kept buffing her upon and after her release

  • Madjura
    Madjura Member Posts: 2,630

    This will cause issues with players getting stuck in each other on reappearing.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    I bet Spirit mains are the kind of people to spray deodorant or air freshener near you while you're eating/drinking something. They definitely sounds alike TTTHHZZZZZZZZZZZZZZZZ

    I PERSONALLY DON'T MIND SPIRITS MYSELF. OOPS IM SHOUTING. For however strong a killer is, it just highlights the importance of basic stealthing.

  • Awakey
    Awakey Member Posts: 3,145

    THANK YOU!

    I main spirit, and I LOVE when people advocate for that """nerf""", because it's actually a buff for me. I'd have so many plays without collision.

  • Blueberry
    Blueberry Member Posts: 14,460

    Spirit doesn't need nerfs, she's one of the most balanced killers in the game. We need other killers brought to her level.

  • Awakey
    Awakey Member Posts: 3,145

    I agree with you, however we're just saying that these "nerfs" most people advocate for are actually buffs.

  • Blueberry
    Blueberry Member Posts: 14,460

    I disagree with that very much. It's just adding a little extra skill required to a killer who's already in the top 3 skill requiring killers. It definitely wouldn't be a buff in any shape or form. There are so many more important things to be done.

  • SunderMun
    SunderMun Member Posts: 2,789

    Can safely say that with various sets of great headphones, I am yet to hear her footsteps while phasing even while specifically listening out for them.


    And I'm not of a minority.

  • Awakey
    Awakey Member Posts: 3,145

    Removing collision would remove more counterplay than it adds. Let's think of a scenario. You're against a Spirit without collision. You run to a safe window to avoid her power, however she phases through you and cuts you off, and you get hit.

    If she had collision, she would have ran into you, and you would've had at least a chance of not being hit.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    There is a lot of good ways to add more counters against Spirit without touching her values power:

    Spirit can now move grass/corn during phasing.

    Footsteps of Spirit while phasing are louder.

  • Blueberry
    Blueberry Member Posts: 14,460
    edited October 2019

    "You're against a Spirit without collision. You run to a safe window to avoid her power, however she phases through you and cuts you off, and you get hit."

    You would have got a hit in that scenario regardless of if she had collision or not. While not having collision you are now adding even more counterplay to her with scenarios like not being able to block them from reaching a pallet or window where you cut them off. There's also the scenarios of preventing them from doubling back through you like on Nurse.

    This adds no buff and is adding more counter play to her.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    The cooldown was reduced because shes a 110% that has no other way to apply pressure but her power...20 seconds was too long.... that's 1/4 of a gen... 3 people working on separate gens would be 1/4 of the way complete before shes able to phase again...

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 848

    not only would it buff good spirits, but it'll also horribly damage her play-style for those who are still trying to get used to her, or cannot use audio to their advantage. it greatly harms her tracking abilities, as they may also need to feel for a survivor if they're counting her via. sound by a perk like iron will.

  • GrootDude
    GrootDude Member Posts: 14,110

    I never mentioned her being able to phase through walls.

  • Peanits
    Peanits Dev Posts: 7,555

    To play devil's advocate, if they did have collision, they could just hit you from behind at that same window. Only differences are that they would hit you from behind rather that in front and they would know you were there instead of having to guess.

  • GrootDude
    GrootDude Member Posts: 14,110

    You will use less of your power bar going in front of them though

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Exactly... removing collision would only effect prayer beeds gen grabs..... this would ultimately buff the shiet out of her to a disgusting level.... body blocking/ attempting to take a hit for someone wouldnt matter anymore, where in the current state it does. Survivors standing at pallets (which is not a good idea anyways) looking for the bump to land a pallet stun on her wont be able to do that anymore.....

    Here is what I would propose because eventually this will happen... as of now there is nothing planned for her.... survivors want more feedback about on her, now they cant have the feedback when she uses her power because thatll initiate the most boring gameplay ever.. everyone will just start walking and it's a 50/50 toss up where as it's not now a survivor has to still win a mind game/manipulate the spirit... I suggest after the spirit comes out of phase the sparkle covers her body until the cooldown is done then the sparkle is removed. This prevents stand still mind games when the survivors dont have to worry about them and it gives the survivors a heads up that her power is ready to be used....along with not crippling her.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Just like old "Race car Wraith" use to do before the change.