Battlepass tracks should not expire, once bought players should be able to pick one as active
Mods: Please do not move this to the PTB subforums. This is more general feedback regarding the battlepass system ("The Rift") and not specific to the PTB. For that reason I feel like this belongs here and not the PTB subforums.
Once bought, you should be able to complete the different battlepass tracks whenever you want.
People who can't finish them on time should not have to spend even more money to get the stuff they want. When the next track releases the current one expires, and if someone hasn't finished the old one yet then that will put them behind on the next track.
I don't even think that Behaviour would lose out on money: With the current system the players might get frustrated after a while and stop buying the battlepasses altogether. If they were able to finish them whenever they wanted, at their leisure, they might keep buying them, and maybe spend money on some of their old tracks to finish them.
Example: A players has purchased the first two battlepass tracks, and not finished them. The third track releases. The player decides to mark the new track as the active one to progress on it. The player also uses Auric Cells to finish off the first battlepass track to get it out of the way. This is a much more consumer friendly because there is no fear of missing out if that player does not finish it before the next battlepass track releases. Behaviour still makes money from the sale of the three battlepass tracks and the Auric Cells used to finish the first track.
This way you could even bring back some of the old battlepass tracks that people might have missed out on, for example new players who didn't even play when that specific battlepass released. The way the system is currently set up I don't think this is possible.
By bringing back old battlepass tracks and letting players choose which track they want to progress on Behaviour can even make more money than with the current system, while at the same time players won't feel like they are missing out. It is more consumer friendly while at the same time allowing Behaviour to make more money off each individual battlepass track release because they can bring the old ones back in the future.
Example: There is another free weekend. A lot of new players try out the game. Some of them like it and want to buy it. They see the exclusive battlepass cosmetics / charms.
- Scenario 1: They realize that they can not ever get those items because they did not play when the battlepass track released. Because they can never have all the content due to being new they decide not to buy the game after all.
- Scenario 2: The old battlepass tracks are put back on sale for the weekend and the week after. The potential new players like the game, like the cosmetics they have seen and buy the game and the old battlepass tracks. Behaviour makes more money and the new players are happy.
There are two downsides that I can see:
- the ability to switch between tracks needs to be implemented and I cannot gauge the amount of work required for that so I am not going to comment on that further
- players may be upset because the battlepass does not give them true exclusives, the charms, as the other cosmetics are going to be put in the store after a while
Behaviour has decided to not make exclusive (streamer) cosmetics anymore as people were upset that they couldn't get them easily outside of something like purchasing them on eBay for large amounts of money. As the charms appear to be a violation of this new policy I feel like that this is strong support for the implementation of the ability to switch between and complete old battlepass tracks.
Tl;dr:
- let players keep all purchased battlepass tracks
- players can pick one as active, all progress goes towards the active one
- old battlepass tracks can be sold again in the future, this lets players who didn't play the game yet when they came out to access the cosmetics and charms in it
- this makes the battlepass more casual-friendly while still allowing Behaviour to make the same amount of money or possibly even more
Comments
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100% agree.
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Same. it's a complete win/win on all sides.
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I totally agree but it probably wont happen. The track is designed to be uncompletable. If behaviour expected people to be able to finish the track then you wouldnt be able to earn back the auric cells you spent. Its designed to look promising only to frustruate you until you give up on the rewards or pay extra to get them in time.
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I agree with your train of thought, which is why I described why I think it's possible to make the same amount of money or even more with this change. Do you think my assumption regarding that is wrong? If so, how much less money do you think would Behaviour make if it was implemented (roughly)?
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Sorry I didn't respond sooner. I don't check the fourms very often. I do think they could potentially make more battlepass sales if they made the system more inclusive. They would however, miss out on money made from whales buying individual tiers once it gets too hard. They would also have to remove the auric cells from the pass if everyone could complete it with time. Without the auric cells the pass would look less inticing to buy to some. They might also end up lowering the amount of rewards if they redesigned it like that.
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I actually think that they won't make them not expire because aside from making money by selling them there is other thing. When you see that it is going to expire in one month, and you really want to get the cosmetics, you are going to rush for it, staying in-game for a long time until you get it, because a time-limited proposal is always more attractive than a not limited one.
my english is BAD
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