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Late game builds, a question for all
As I know SWF are on coms and some times one dies before the gates are open. How often do you guys inform friends when idk NOED Blood Warden or Remember me are in play?
Killers does this discourage you from playing late game builds in higher ranks? How does SWF affect your end game play?
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Most SWF do it. Me and my friends specifically choose not to in fairness to the killer.1
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Well I hope at some point the Devs do somthing. I would high 5 the ######### out of them if they would only allow you to see killer build once match ends. I really think this would bring more diversity to the game and take some hate off of SWF. I dont think SWF should be removed but I do believe only the entity should know all.
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TheXenoborg said:
@ErgoPr0xy said:
Well I hope at some point the Devs do somthing. I would high 5 the ######### out of them if they would only allow you to see killer build once match ends. I really think this would bring more diversity to the game and take some hate off of SWF. I dont think SWF should be removed but I do believe only the entity should know all.A small step in the right direction would be to disable the HUD, status effect notifiers, the killer's perk screen and the ability to open the killer's profile from the scoreboard (until the match is over) for ONLY SWF survivors.
But why only SWF survivors?
When I solo que in a survivor game, I get chat invites from the other survivors in the lobby.
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How about implementing a thing that makes it so a survivor who is in a swf group cant see the perks page until the game is over or the swf group has died?
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Truthfully, I'm surprised that the developers haven't made much mention of preventing the endgame screen from showing the killer's perks until everyone exits the match. It should be a priority in their balance fixes and would be quite easy to do.
SWF being able to see the killer's build, and relay it to their teammates, ruins the surprise element that a killer needs to successfully pull off an endgame build, and makes it incredibly easy to counter. This action also damages non-endgame perks, (Such as Devour Hope), if the survivors do not yet know that it is in play before the killer gets the necessary stacks.
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NOED is pretty obvious, so there's basically no reason to announce it. Anyone who's half paying attention will notice a healthy survivor instantly going down. It even sticks a status effect on your screen in case you missed it.
Remember me I don't think really matters. They'll almost definitely tell each other, but even if they do the gates are still going to take longer to open. Knowing that in advance doesn't make them go any faster. Even if they don't tell each other, they'll notice as soon as they try to open one.
Bloodwarden is probably the one that'll actually make a difference. That way they know not to make a beeline for the gate and instead try to buy some time until the gates are unblocked. Though it's pretty safe to assume they've also got bloodwarden if they're using NOED and Remember Me.
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TheXenoborg said:
@RWoodrow said:
TheXenoborg said:@ErgoPr0xy said:
Well I hope at some point the Devs do somthing. I would high 5 the ######### out of them if they would only allow you to see killer build once match ends. I really think this would bring more diversity to the game and take some hate off of SWF. I dont think SWF should be removed but I do believe only the entity should know all.
A small step in the right direction would be to disable the HUD, status effect notifiers, the killer's perk screen and the ability to open the killer's profile from the scoreboard (until the match is over) for ONLY SWF survivors.
But why only SWF survivors?When I solo que in a survivor game, I get chat invites from the other survivors in the lobby.
Chatting in lobby and chatting during the game are two different things.
The invites are not for talking in the lobby though. I get what you're saying but I think you missed my point.
The point I'm trying to make is, being on comms is not exclusive to SWF. It takes no time at all to invite people into an in game chat. Solo que survivors should also have the info blocked until the game is over for that reason.
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I think that if you're in a SWF group, you shouldn't be able to see the killer's perks until everyone either gets out or dies.
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@ErgoPr0xy said:
As I know SWF are on coms and some times one dies before the gates are open. How often do you guys inform friends when idk NOED Blood Warden or Remember me are in play?Killers does this discourage you from playing late game builds in higher ranks? How does SWF affect your end game play?
Most people do it.
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I just run fire up and play towards that late game. Sprinkle in a little Bamboozle and Remember Me and you can turn the game completely around. I never run hex totem perks at least not until the fix the spawn placement of totems on all maps. So playing the early game is not my style, I do understand all the frustration of SWF groups and the like but it is completely up to you either you undertake the task of trying to outsmart a well informed team
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