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why do killers sometimes camp you to death if you use decisive
past few couple games I've been getting facecamped for using it
Comments
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Salty... That's it.
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same reason people cry over noed.
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fair point
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Well that and depending on level.
they may not realize it hurts them there thinking I got one you know.
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well I'm 10 because of rank reset so it's all over the place
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Also it’s easier to wait for you by a hook then roam 7 gens.
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Sodium.
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lmao I guess I've been tunneled and camped by a billy for hitting him once with head on today
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okay? Why did you mention me for that? I hate playing as Billy LUL
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Maybe they just dont like you, your playstyle or the obnoxious perk which became the Face for "Second Chance Perks" 😗
Or it could be they're trying to get you to Ragequit. A killer spending just 5 seconds standing still next to a hook strangely causes the game to bug out and disconnect the hooked survivor. Happens (un)surprisingly often.
Maybe theyre part of the so called facecampers who do it by principle instead of reasons?
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in Summary? It’s a lazy killer tactic that works effectively against stubborn survivors. Or maybe you really pissed them off.
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I'm guessing being semi decent at the game pisses off killers
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DS seems to enrage killers, they tunnel you harder thereafter. Some are so sensitive that even dropping a pallet and stunning them is enough to trigger.
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Being semi decent at the game on either side pisses most people off it seems in general. If a killer camps me or any of my teammates I just take it as a their trying to take back some power Bc they feel like they’re losing, or they’re just bad at chasing, or wasted too much time chasing. Most of the time I understand why they do it by the way the game is going.
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You can drop pallets on me for days but why would you stab the killer im playing as. Thats where i cross the line. Lol
But on a serious note. Im not sure why some people camp hook to death. The perk to me is a minor annoyance. Seems like the times i do get hit by it are mostly the games where theres multiple people using the same survivor. I cant keep track of who is who, and when i think im chasing the person who unhooked. I realise I was wrong when DS triggers And then im annoyed you DS me so i cant let you get away without another hook or at least a slug.
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It's why I hate when people are twins or triplets, and I always switch characters to avoid being part of that. It does confuse the Killer and I think sometimes Killers perceive it as toxic when everyone's wearing the same exact outfit.
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Survivor: *uses Decisive*
Killer: No! Bad Survivor, BAD!! Now hang in the corner and think about what you did.
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@Nicholas While i do have an underlying feeling of it being a low key toxic thing. They do themselves more harm. Not all the triplets or duos are toxic (like sometimes it's one or two) and I often pick out what survivor im going to carry to hatch or to unpowered gate (if game gets to that point) but I cant keep track of how many times ive hooked who in those situations. And mistakes are made and people die unintentionally when i wasnt really trying to kill them. (Least not then)
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As survivor, I'll usually change outfits or characters to avoid being a twin. As killer, I'll usually dump a lobby if 3+ survivors are the same character, because that's way too difficult to keep track of.
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OK. So it's the job of the killer to generate tempo for the entire game. Every single DS over the course of the game causes a significant decrease in tempo- it isn't just the case that one survivor gets a second chance--the entire survivor team get a reprive (that feeling you get as a survivor when a survivor goes down then is suddenly back to injured- that's not just camaraderie- you now know the approximate location of the killer, know someone is likely occupying their time and don't have drop your current task).
At red ranks if you get hit by DS and there are four survivors left and two or less gens, then, unless you're playing a killer who can use their power and perks to snowball very rapidly (instadown potential basically), the game is over--the gates are getting powered. However-- the survivor that just jumped off your shoulder is injured and either has 1 or 0 hooks left in them. Camping the survivor is either a last ditch attempt to bait out poorly executed altruism plays OR resignation to loss and the decision that its better to get 3 tbags at the exit gate rather than 4.
Moreover: as a fairly experienced killer the ONLY time I will ever get hit by DS is if I didn't realise the perk was still up- not someone I tunneled off the hook, someone I bump into and down without realising its been under a minute since their unhook. It feels incredibly unfair to be punished by an 'anti-tunneling' perk when you aren't tunneling- the desire to throw some unfair punishment back at the survivor is (imo) understandable.
Tl:dr- If any killer with even moderate playtime decides to camp you after a DS, it's likely resignation to loss fueling the desire to secure at least one kill on the person who 'deserves' it most. Not the best note to end a game on, but an understandable reaction which is well within the killer's discretion.
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Pretty much this.
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I think if we really want to put an end to facecamping, we're going about it the wrong way. Instead of penalizing the killer's score and creating all of these anti-camping and anti-tunneling perks (most of which end up being incredibly powerful even if the killer isn't camping or tunneling), we should reward killers for leaving the hook. And not just with arbitrary rank points or band-aid perks.
Killers facecamp because they see no alternative way to get a kill. They know that if they leave the hook, it'll take all of ten seconds before the hooked survivor is unhooked, and it's unlikely that they'll catch another survivor before everyone escapes.
The best solution I've come up with is relatively simple: if the Killer isn't near the hook, then unhooking a survivor takes much longer (20 seconds, maybe more). To prevent the killer from just leaving the hook and immediately coming back, the survivor is instantly unhooked if the killer returns during this process.
This way, the killer can feel more comfortable leaving a hooked survivor alone, knowing that the survivors will waste a fair amount of time on the unhook, even if there's a survivor in the bushes just waiting for the killer to leave.
This idea would probably need some tweaking, but I think it's better than piling on even more punishments for camping, without addressing the reason why a lot of killers choose to camp in the first place.
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Have to say i won't face camp you if you use DS, but if i however manage to find you after a successful unhook, i will slug and follow for 60 seconds while patrolling proximity looking for the rescue attempts. Now if you tea bag on the other hand, i will face camp and tunnel you til death do us part.
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Because you aren't allowed to use ds, didn't you know?
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I don't tend to tunnel very actively, so if I get hit with a random DS it's not the biggest deal.
If you run at me and try to bodyblock chases and ######### cos your get-out-of-jail-free card is ready to go? I won't camp you, but you better believe you aren't making it out.
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DS left scars in the minds of some Killers.
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It does - IF the killer is extremely bad at the game. Bad killers typically look for a reason to facecamp a survivor which is kind of sad considering that specific type of killer doesn't even differentiate between solo players and toxic-tbagging-fullmeta-VoiceCom-SWF players. That specific "type of killer" will always act salty no matter what you do UNLESS YOU LITERALLY DIE IN 10 SECONDS.
As a result this type of killer causes skillful solo players to rarely play the game leaving all the other killers with nothing but toxic SWF teams.
Personally I think killers should really try and act a little more "normal" towards solo players. Those are the guys that allow you to have fun games afterall.
But where am I to say something like this? Haha.
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You foiled their plan for a quick easy tunnel.
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You know what's even saltier? When killers camp you to death for breaking their Ruin totem.
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Salt is probably the most often the reason why
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Players dislike certain things and it causes a reaction when used versus them.
You need to read up on the rule handbooks for either side 😉.
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Provided my team is smart enough to do gens I have no issue with being face camped. I just hang there thinking okay we'll depip together then. When your team insists on trying to rescue is when I get aggravated.
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It totally depends on your actions, when you dance right in my face and banking on your 1 min invulnability I smack you down, especially if you bs me with jumping in a locker. Most often such a behavior is rewarded with overaltruistic SWFs and an easy 4k. Otherwise I wouldn't care.
Only when, I let you go, let you heal, case you down and you still have DS is BS.
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What do you get when you cross a mentally sweaty Killer with Survivors that bully him and treat him like trash? I'll tell you what you get!
YOU GET WHAT YOU ######### DESERVE!
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Well if you or your teammates call Tommy you'll be able to respawn back in with a shotgun.
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Actually dude, it's salt.
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That's one hell of a Nacl Sandwich dude!
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Live and die by the face campers code
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If you get unhooked and go out of your way to make me proc your DS, I will tunnel and kill you. If not I’ll let you DS me and go on about your day.
But in red ranks 90% of the DS I eat tend to be annoying twats trying to make cool videos and/or DS + Head On combo stun.
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Because of the salt. They don’t realize its their fault for tunneling.
UNLESS they decided to tunnel you for something else even before you used your DS -tbagging, FL spam, emotes, etc - in that case they are partially justified
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You right
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Decisive comes with a price. If a killer decides to eat it they know they can tunnel you. So that's why that happens.
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All of the "stun" and blind abilities just feel like insults lol. Even it's not. When you get hit with a pallet, head on, decisive, flashlight blinded it feels like the survivor is calling you a punk a$$ b*tch. Lol
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It's because you used Decisive Strike.
Some players can't handle dealing with things they don't like, and opt for very disproportionate retribution, because they're bad players who cannot adapt to their circumstances. As my wife puts it, "They probably do stuff like this because this video game is probably the only thing these people have in life."
If I am playing killer, and I suspect someone has Decisive Strike, I have two reasonable options that don't set me back (which is what a facecamp would 100% do). Either I: a) Choose to eat the DS (which I will if it's early enough in the game), or b) Leave them on the floor (or whatever locker they hop into).
It's not that hard. Just accept that this is a mechanic that is going to be in play sometimes. If someone's your obsession and you don't have any obsession perks, do the math.
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This game is designed so that a lot of things feel like unnecessary punishment or adding insult to injury.
You don't tunnel, but the survivor you find happens to be the one who was recently unhooked and has active DS? Ugh.
You get stunned by a pallet? Sucks. Then the survivor blinds you, too? C'mon, man.
The survivor jumps in a locker, uses DS, and then Head-Ons you? Okay, that last one is memeing, but if you're not in the right mood for it as killer, that can feel like insult to injury.
Let's not forget all the times the game screws the killer on its own, like you chase someone, they run to a hooked survivor, and instead of hitting the unhooker, who you aim for, it hits the hooked survivor. I hate that.
The game punishes killers in a lot of ways. Killers can dish back some of that punishment in the form of camping and tunneling. And in the same way some survivors are just jerks, some killers are just jerks. Doesn't help that camping and tunneling is the easiest (not most efficient, not most effective, just easiest) way to play killer.
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