How About a Sliding Scale for Gen Times?
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It’s a common argument. Longer gen times vs they are fine. Personally, I feel like they are too fast, but I also understand the issue from both sides.
As survivor, staring at a gen bar gets boring. As killer, having 2-3 gens pop during your first chase is discouraging at best.
So If we were to Increase repair times, we need to address both of these concerns to keep everyone happy.
Here’s a possible solution, but please read it all before reacting, because it starts with:
- Increase base gen time to 2 minutes and 20 seconds, ie 140 seconds. (I know, I know! Just hold out and read on)
- Once the 1st gen pops, remove 20 seconds from base gen time (think of it as shortening the progress bar).
- Rinse and repeat for all gens.
Why do I like this idea?
- It increases total base gen time by 100 seconds. Yes, a similar result could be achieved by adding a 6th gen, but this would be more dynamic since it changes after each completion. As a result, the added time is delivered in more bite-size chunks, decreasing the “boring” factor for survivors. (Current: 80+80+80+80+80=400. Proposed: 140+120+100+80+60=500)
- It gives killers a chance to actually do something in the early game. It also prevents the “whatever, no point in trying” mentality when they feel defeated before they’ve even crossed the map. This alone improves the game for all players, because both sides remain fully engaged.
- Survivors don’t have to simply stare at longer gens all game, because only the first 3 are longer than current.
- This regressing time requirement is fair to survivors as the game progresses, because there should typically be fewer survivors remaining when the final gens are being worked on. The last gen would actually be 20 faster than current. the final 1-2 survivors actually have a better survival chance as a result.
- Survivors can enjoy the snowball effect of increasing repair speeds each gen. They can also sometimes chain-pop multiple gens when a completed gen reduces the gauge of a nearly completed gen, so it pops by default (even if nobody’s there working on it!) Imagine memeing a 5-pop chain!
- Toolboxes are generally used on the first gen anyway, and then just carried for the rest of the match. With this, that toolbox effect is applied to the gen that really matters: the longest one! This idea also buffs BNP significantly since it is based on percentages.
So? What do you think? For what it’s worth, I’m trying to propose fair adjustments, not start killer vs survivor arguments.
Comments
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Holding M1 a little longer is not the solution people are looking for. I have already seen ideas for a second objective in this forum. But I don't think the DEV's will change anything anytime soon.
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could be better if early into the game gens took longer (compared to now)to complete but after like 3 min mark for example they took less time(compared to now)
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Personally i prefer they halve gen time but increase the number needed to 10.
At least you don't ever need to spend too long staring at a gen. More running around for a more action-packed game. You also get more mileage out of all your gen delay perks and addons.
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I've always thought that gen times should be based on the killer you are playing. Just like how killers have different walk speeds, and different heights.
This could help lower tier killers, without making the already strong killers like The Nurse, Spirit, and Billy stronger. The less mobile a killer is for example maybe the Doctor, the longer gens should take for survivors to complete. But Spirit, and Nurse you could lessen the amount of time required to finish gens.
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I’m not saying this is a good idea, it’s great in fact, but it’s people who wanna change in game mechanics and are asking devs for that which are causing them to not entirely focus on bugs. Instead of focusing on gens, maps, characters, ask for them to finish debugging the game then ask for all that. But honestly it’s just my opinion so you don’t really have to take this into consideration or anything..
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I really like the idea!
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First off: If you have a game with 1 survivor left and he's doing a gen...he's playing it wrong. Thanks to EGC, he should be looking for the hatch or most likely if they don't know where it is, waiting at a door for once the killer closes the hatch.
Finally, no. There are perks that help you extend game play, Ruin, Thanataphobia, and now Dying Light. If you struggle getting any/many kills, that's a you problem. I'm a survivor main, but I've still gotten 4 kills with killers I am good with. (The other killers I try not to even touch because I will get decimated unfortunately.) And I've gone against plenty of killers who don't need Ruin and get their 4k, although meta right now is Ruin, Dying Light, BBQ, and a 4th I don't remember. So if you need help to prolong the game a bit, run this until you're more confident playing killer. Devs are busy making other changes to the game in attempt to take your money and keep it fresh so they can continue making changes to this game.
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Gotta be longer in my opinion.
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Good but survive with friends would prosper and solos would literally die. Also theres no way a team can win if someone dies early or dc's early...
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This In not what we need, no matter hiw fast the gens get done. If you a skilled killer you can take control of the map and 3 gen the survivors, your never gonna slow down gen rushing. So as a killer you need to be smart and not just tunnel vision and chase one survivor for the first 5 mins of a match.
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How about the first and the last gen take longer to pop?
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