OoO insane vs Freddy
Just played a team with 2 OoO players. They can see you like you can see a cloaked wraith. (Lullaby in dream world instead of terror radius, so 0m). Was this intended? They can see you through walls all the time, its ridiculous
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i just snare spammed everyone that ever used OoO in my games they get to cocky just cause they can see you through the walls all the time
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It is intended.
But dont worry, you can tunnel and camp, because BT does not work while in Dreamworld. Either, if the Unhooker is in Dream World, no BT is given, and if the Unhooker is awake, you can simply hit the unhooked person and the Deep Wound Timer will go down, since they are not in the Terror Radius.
Pretty good trade for Freddy I would say, since BT is way more common than OoO.
(Both should not be the case tbh - neither should Freddy be always visible by OoO, nor should he ignore BT)
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It's really not a lot of fun to go against. Certain mindgames at loops that break line of sight aren't possible anymore.
This goes both ways though. Borrowed time should also still work against Freddy. I see no reason why one of the anti camping perks in the game shouldn't work against Freddy. Adding the Oblivious status effect to Freddy was not a good idea in my opinion.
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I've used object against Freddy's and it makes me feel like an #########
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if you are seriously afraid of this happening again just run the blindness add on for him. Sure its not a great band aid but it works
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if you are seriously afraid of this happening again just run the blindness add on for him. Sure its not a great band aid but it works
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Just had a pleasure playing against 2 OoO users in a full 4 man swf with Freddy on Thompson house I had such a great time, probably never had more fun in this game.
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You can see them through walls, too. So it's a double-edged sword. In the end, it turns the bout into a real contest of skill. Using OOO is not a free win. If you don't have the skill to back it up it becomes your own grave. Using OOO forces a showdown between you and the killer.
Also you completely nullify BT, which is a big deal.
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Just went against an OoO user on Haddonfield. Snare the ######### out of em and the only real difference is when you hit them...they could see it coming, lol.
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You people with your snares, is there anyone that uses pallets besides me? T-T
Also, every OoO user is guaranteed to be toxic in my case, so I can do only much to return the toxicity back.
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As I wrote above, neither should Freddy ignore BT nor should he be visible all the time with OoO.
However, seeing the Survivor with OoO is not really helpful in a chase. Remember see-though Coldwind Walls? They were bad for the Killer, but not bad for the Survivor. In order to loop, the Survivor has to mirror the Killers Movement. It does not work the other way round.
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Snares feel so much better... With pallets, your power working falls to if survivors use your fake pallets. For snares... Even if they know exactly where the snare is, doesnt make it any less useful. Snares allow you to get hits on most loops if used correctly.
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But the fake safety and looping at a dreampallet just to find out is fake is one of the best feelings, not gonna lie. Although, I did realize that SWF with comms are a legit pain in the ######### ass, considering that they can bring down most pallets.
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With snares, they get the fake safety while looping around REAL pallets. Get in a pallet heavy map like bloodlodge, and youll get hits for days, lol.
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I also like pallet heavy maps since i can fill in the rest of the empty places, confusing them and making them waste pallets. I run Brutal Strength, and sometimes Fire Up, so kicking pallets is the least of my worries. BBQ and PGTW are perfect with those two.
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I like being able to play each pallet, instead of just trying to break every pallet on the map. My normal build is BBQ, Pop, Surge and STBFL.
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I keep a lot of pressure, even if I kick almost all the pallets I encounter, so I don't have a problem with my option, but hey, everybody has their own strengths.
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Yeah I have to admit, seeing the killer during a chase is usually advantage survivor for loopers who know what they are doing. As long as you are in a safe spot it will stay safe as the killer can't mindgame you.
Anyway, Freddy's a special killer and I think it's not such a bad thing that he can do some stuff no other killer can do, and is affected by a few things no other killer is.
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If anyone is having trouble with Object run Unicorn Block
You can see their aura and they can't see yours for 60 seconds everytime they get snared
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yeah, but hows that bad? You could also see them no matter what too.
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It has nothing to do with skill. The chase is dictated by the Survivor and you can not do anything except follow them exactly because any attempts to use "skill" and deviate from the path to cut them off is completely negated by the Survivor having perfect information.
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You can loop Freddy though, freddy cant loop survivors.
Seeing killers as a survivor is much much much stronger than the other way around (especially with SWF call outs)
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