Why dying light is more pular than thanato

They both give simular debuff bonuses when all survivors are alive but whereas thana requires all survivors to be injured for a 12/16% debuff to speeds dying light only needs 5 non obsession hooks to apply its debuff, permanently until the obsession dies.

Whereas with thana is just heal, and seeing as most of the healing speed increased are over 20% the debuff is easily removable.


Tldr of that : dying light is just thanatophobia but done right.


How to fix thanatophobia?


OK why not change it into a reward perk.

When injuring a survivor gain a token, while you have a token survivors suffer from a 4% action speed debuff. If you manage to down the survivor within 10/20/30 seconds keep the token. If not then you lose that token.

You can have a maximum of 3/4/5 tokens

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