http://dbd.game/killswitch
Nerf spirit
she really no need a skill
just stay still for she mindgame the survivor LOL
this is not a skill os devs, and the player just need a ear do play with her
THIS IS NOT A SKILLLLLLLLLL
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I’ve downed just as many survivors by “mindgaming” aka standing still, as I have from phasing.
She really needs more indicators to go off of. Then buff her passive phasing add-ons if you want to make it more difficult to detect her actual phasing.
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She really is Top Tier Killer with training wheels that never come off.
Killah Mainz think it's bad the OP, In-Her-Own-Tier Nurse nerf was bad... they gonna cry when the Spirit gets balanced to take off the cheap/no-skill-required fake phasing.
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it's the add ons man lmao
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Stop falling for it
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Standing still won’t work against good survivors who pay attention.
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Imagine actually falling for "standing still" mindgames.
Like, this only works if you're new to DBD or if you haven't gone up against Spirit before.
You are literally a idiot if you fall for this in 2019.
There is so many more compelling complaints you could have made, OP. But you went for the stupidest one.
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You need more then 51 IQ to not fall for a standing still mindgame LUL
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You sure you aren't at low ranks?
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Explain how.
You only have a few valid complaints BTW. I will destroy any other non-valid ones easily.
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A lot of red ranks still fall for it, despite her animation reset and glittering while phasing.
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Do Spirits only do the standing still mindgame when they're running prayer Beads? Because otherwise I absolutely don't know how survivors fall for it
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It seems like you argue with me in every topic I'm in... are you following me?
So, you basically just confirmed that Survivors are absolute morons and should be told to "git guud" instead of screaming for nerfs?
There's only a few legitimate complaints you could make against Spirit. But that doesn't matter, she's gonna get a """""tweak""""" that goes too far and destroys her because of community emotion. Same as Legion.
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i've said it before and i'll say it again
spirit DOES have visual indicators of when she is phasing.
her hair stands up quickly (her standing animation resets)
the glass in her body glitters when she's phasing
if you know she JUST came out of phasing, she won't be able to do it again right away, so if she just appeared, and is now standing still, she's trying to fake a phase and you can just run away.
NEVER vault a pallet into spirit's face, even if she's phasing. By the time you realize she's phasing she will have come around and hit you.
*I am a spirit main so I know what works against me
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Soon™
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Okay. After all non-viable killers are buffed, sure.
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lmao
Yeah, that's pretty much true.
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SoonTM -Entitled Survivor Main
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If u complain for the only viable killer you s.uck at the game. Git gud
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TBH, Survivors just need nerfs to genrushing and looping and then Spirit can be nerfed.
-Gen times increased from 80 seconds to 90 seconds-Gen time reduction has been nerfed. Two Survivors on a gen will complete a gen in 60 seconds (from 40 seconds)As long as Survivors can do their objectives as quickly as they can now, Spirit and Nurse must remain to counter their bull and stand a chance against elite Survivor teams. Something Survivor mains don't want to acknowledge.
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Very much agree. I don't see why some players think being able to get downs by not moving or doing anything is a very good way for the game to be played.
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Gen times don't need changes. Maps need changes and bad killers need to be buffed to be Freddy and Billy level. Thankfully, many of the lower tier killers are only in need of number changes.
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Nooooooope. Git gud
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Here we go again.
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Spirit is definitely the next killer on the chopping block.
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The problem isn't gen speed. The problem is that rushing gens is the MOST efficient way to win.
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They do. As that's how gens mostly pop. Especially during chases.
Maps don't need much changes except maps like Blood Lodge, The Game and maybe Hawkins.
A lot of the lower tier killers are lacking in either map pressure, mobility or chase potential. They will need more than "just a few buffs"...
Can I hear some of your buff suggestions by any chance?
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So... the problem is gen speed then?
If you don't agree, what would you propose instead? Second objectives...?
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People who whine about a spirit without prayerbeads at are the kinds of people who lose mindgames at safe loops.
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No, the problem is NOT gen speed. If you increase it, you turn a boring task into a longer boring task. There needs to be an incentive for Survivors to stay in the trial longer.
The answer is not to increase gen times. That's like saying to prevent tunneling we should add another hook state.
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You mean you got dominated by a Spirit because you didn't bother to learn her very specific counterplays. So instead of blaming your lack of skill you instead blame the Killer because they clearly have the advantage by having a semi descent hearing.
Instead of demanding nerfs which will start resulting in viable killers being nerfed off why not ask for buffs to other killers so you see less Spirit?
Having a game of nerfed and weak killers will result in its death.
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HeR gLaSs ShArDs WiLL gLoW
enough parroting that... it's not true.
post video of it since this is like the 10th time in 2days you've said that.
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Some of my changes would include entire map changes to make all pallets similar to the pallet structure of Badham. I would also make maps like Red Forest smaller, because they're insanely large.
Next, would be changes to killers. My goal would be to give them a built in map pressure and chase tool. For example, with Doctor, I would increase his shock range to Moldy Electrode at base, and increase illusions that spawn. These illusions would spawn at base somewhat frequently. This would work with my other change. I would give Doctor the ability to teleport to these illusions every 10-15 seconds. Just like that Doctor has a much better base power, and now has the ability to create map pressure.
Another example of a killer change would be Legion. This one is extremely simple because it is just number fixes. Increase Legion's base FF speed by 0.5M/S. Give him an extra 3 seconds in FF. This gives his ability more use and makes it more possible to tag survivors all at once. Make his power useable every time the gauge fills halfway, and increase his pallet vault speed slightly. Increase mending time by 6-7 seconds. Bam, Legion is instantly a B+ - A- killer.
LF would also be on my list. Make the Chili addons actually have a purpose, and make it so he has no slowdown when he uses his saw. This instantly makes him a decent killer. He can now play the pallet mind game that Billy gets to play with his saw. I would further strengthen his ability by giving him Beasts Mark's at base, while keeping his base charge time the same as it is now. Now, LF's ability is actually deadly and because of shorter loops and Beasts Marks, he now has the ability to chainsaw at windows and pallet loops, fixing his useless previous ability.
These are some of my solutions that i think would fix the need for any change in gen times. I believe these are all now strong killers, that have either built in map pressure and a chase tool, or 1 very strong chase tool.
Post edited by deadbyhitbox on1 -
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"Maps don't need much changes except maps like Blood Lodge, The Game and maybe Hawkins."
Have you forgotten Lery's, Shelter Woods and Haddonfield exist?
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