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How would you rework lower tier killers?

Rivyn
Rivyn Member Posts: 3,022

I'm honestly curious. I see a lot of posts regarding buffs to most of the killer cast to bring them up to speed, but not what kind of buffs other than Leatherface. Wraith, for instance. How would you buff him to bring him up to at least B tier? Or Trapper? Doctor? Hag? Clown? Etc?

Comments

  • arslaN
    arslaN Member Posts: 1,936

    I would give trapper all of his traps at the beginning, or at least make him be able to carry 3 traps by default.

    I would make windstorm base kit for wraith.

    Hag is already at least B tier in my opinion.

    I don't know if these would make them B tier but these are the only ones I can think of.

  • FearlessHunter
    FearlessHunter Member Posts: 533
    edited October 2019

    I'd say for wraith make it so he's completely invisible while moving as well. Then survivors can't see his outline from like a mile away. (he's very easy to spot on open maps). Also make his footsteps quieter as they are as loud as a drunk person climbing the stairs. He'd actually be able to sneak up on survivors then.

    As for the other killers, I'd have to have a think about that

  • edgarpoop
    edgarpoop Member Posts: 8,487

    Clown: 6 bottles baseline. Flask of Bleach baseline. Reload equal to his yellow add on. Gas interrupts actions, no longer requires a direct hit. Intoxicated = slow vault. Basically, actually make him a chase killer instead of a joke

  • Tarvesh
    Tarvesh Member Posts: 765

    I did this video for The Pig.


  • Grimbergoth
    Grimbergoth Member Posts: 293

    Wraith - seems simple to me , denerf him , he used to have a very nice speed boost when coming out of cloak , but survivors couldn't handle the fact that cloaked he could catch up to them and with the right add on he could come out of cloak fast enough they couldn't counter it unless they used dead hard or stood at a pallet/vault waiting for his decloak animation to start .


    Trapper - not sure his basekit speed but if its less then 4.6 I would say that is a start ( I don't play him much ) , maybe adding a extra trap or two to basekit allowing him less setup time at the start of the game .


    Hag - I feel she is about a midgame , but once again basekit increase on speed maybe if anything , that or a longer range for teleports but that might overpower her being able to cross maps like the demo , course it would also be situational on a survivor triggering a trap .


    Doc - this is a difficult one , personally I think he needs a redesign , there are part of him that are too good and then others that just plain arnt . His situational awareness is soo strong because you can never get out of tier 2 madness (phantom docs) and can easily end up there passively , the screams when hes anywhere near you , between those two anything you do to boost him might just overpower him . I think before they do anything to improve him he would need at least the ability for survivors to get out of tier 2 madness .


    The issue with buffing/nerfing any killer vs survivors -


    Survivors are all cookie cutter , the only difference is the skin , they all move at the same rate , they all have the same perk list , they all have the same items and add-ons , basically all survivors are one survivor from a balance perspective .


    Killers they have unique powers , thus they have different basekits , which becomes a issues at times when deciding on what to do and not to . And unfortunately they cant do killers like they do survivors and make things interchangeable , it would detract from the want to get some killers , make them feel less unique , I mean could you see a blinking myers , or freddy vomiting all over everyone and everything (actualy I think that was in one of the movies so bad example) . Here is the real issue I think , a killer who can do their job(kill) easily is overpowered , one who can do their job is about right , one that struggles is underpowered , but the problem is its all a matter of perspective Killer , survivor , dev , and swf survivor with organization . Ive played both sides and ive played in swf organized groups , so I can see the difference (why I don't play swf anymore) . this is why its all a matter of perspective , the pre nerf nurse against solo survivors was very strong , but for a swf organized not so much .


    Although the game isn't a e sport game , think of it in that sence for a moment , swf organization are your big teams you see in competition , solo survivors are your everyday players , how can you expect to make a killer fair for both playstyles , they will either dominate the everyday players or suffer against the organization , this is the one huge downside/downfall to this game and a balance will never be obtained because of it , Im not saying get rid of organization or swf , but if they would just add voice to all survivors (if they use it or not is then up to them and no room to complain) and balance around that it would be soo much easier . This has been the debate since people figured out combining discord or ts or whatever you want to use with this game gave them a organizational advantage , and has been going on for years .

  • Mr_K
    Mr_K Member Posts: 9,286

    Trapper should receive all his traps. The trapper bags should increase this number.

    Doctor needs his based shock ranged increase. Moldy Electrode level, imo.

    Pig's RBT should be decoupled from gens being done and activate on unhook instead. (Just a thought, idk if it would be better or worse this way). Cage auras shouldn't be seen until the trap is active.

    Bubba should be able to fake his chainsaw like Billy. Maybe a slight increase to his base distance or an increase of exceleration.

    Legion, a full ability rework. On release it was a broken mess with an untested new status. In response they gutted the ability to where it's pointless to use.

    Myers, don't "buff" him with undetectable in EW1. Allow him to stalk multiple survivors again.

    Puketress, hard to say. I like that survivors are one shot all the time so making the sickness affect become worst over time would encourage cleansing which takes away the one shot. 🤔

    Clown, idk, I always played him like a drunk uncle that smokes too much. So I'll leave him to players that enjoy playing him.

    Wraith. His rework did him some good. I know some want him to be fully invisible but I don't really agree with that. The undetectable status will help him so maybe thats enough for now. His footsteps could be quieter.

  • Theoretical_Heart
    Theoretical_Heart Member Posts: 398

    I don't really know what is meant by low tier killer anymore. Other than Pig whose strength was neutered by End Game Collapse the killers are all pretty good.

    I guess some small changes wouldn't hurt here and there but after Freddy got his rework I don't think there is a "bad" killer in the game.

    Small tweaks.

    Give Trapper 2 traps in his base kit.

    Let Pig be the only killer who doesn't trigger EGC. Let her end game play it like the old days. Or at least rework her traps so that they matter during EGC.

    Other than those minor things, we are good fam.

  • avilmask
    avilmask Member Posts: 599

    >Let Pig be the only killer who doesn't trigger EGC.

    Before she was the only killer that could apply perk status effects with her ability. They removed that. Before she was the only killer with 28m radius. They removed that. I don't know, man, I'm afraid of pig changes when it touches something unique about her.

  • Spooky13
    Spooky13 Member Posts: 1,471

    Clown: Remove the slow he gets when throwing bottles and increase base bottle count. Intoxication means you can't fast vault or medium vault.

    Wraith: Make him completely invisible while moving and make WIndstorm basekit.

    Trapper: Allow him to start with all traps.

    Legion: Lower the 4 seconds stun and increase vaulting speed in FF.

    Doctor: Increase Shock range.

  • Theoretical_Heart
    Theoretical_Heart Member Posts: 398
    edited October 2019

    Windstorm was already put into Wraith's base kit. If you run Windstorm on him you are actually getting 2x Windstorm. You are wanting the to add 2x Windstorm to his base kit lol.

    I'm guessing you have only been playing within the last year or so. Cause it was like a year ago wraith got buffed.

    Post edited by Theoretical_Heart on
  • Spooky13
    Spooky13 Member Posts: 1,471
    edited October 2019

    Been playing since right after Pig got added, so had to deal with Wraith without pre addon rework Windstorm being basekit for quite a bit. I'm gonna tell you a secret, I play without addons and have no problems maining Wraith but just want to jump on the bandwagon because all Wraith buffs are good buffs and everyone is seeming to want new Windstorm to be basekit o I'm jumping on the bandwagon. I only use Coxcombed Clapper and The Ghost when I feel mean. Wraith being a bit faster while cloaked wouldn't be too bad of a buff.

  • Dustin
    Dustin Member Posts: 2,327
    edited October 2019

    Trapper

    • Ability to set Traps that are already on the ground without picking them up
    • Trap pickup range is slightly larger so you don't have to precisely be in the right spot to pick one up
    • Trap set spot uses the sticky function Freddy snares do so you don't have to keep inching yourself against a window or something to set it in the perfect spot
    • Increase default capacity to 5 at all times and just make the addons increase the amount he starts with.
    • Personally I'm fine with Trapper needing to roam around the map to pick them up honestly all things considered.

    Clown

    • Remove all slowdown effects when using his power and rework the Reload Movement Speed addons. Willing to compromise and take 100-110% MS for reload movement speed. (Addons below are just filler suggestions)
    • Smelly Inner Soles (Addon) - Slightly increases Clown movement speed after hitting a direct bottle / Stacks
    • VHS Porn (Addon) - Moderately increases Clown movement speed after hitting a direct bottle / Stacks
    • Loud grunt reduced in volume when vaulting a window
    • Survivors suffer from Oblivious when directly hit by bottle
  • MisterCremaster
    MisterCremaster Member Posts: 614

    Any killer that can't apply map pressure is done-zo. Thats whats separates Spirit, Billy, and Nurse. They can move fast on the bigger maps. Freddy and Demo are pretty good, but their power takes too long to refresh, too long to activate - survivors are miles away by the time he actually gets there with the power. (Its better as a "scare them to you" but don't actually teleport)

    Trapper needs to have all his traps on the set, OR they should all be set at the start of the match. That way survivors aren't done with 2 gens by the time he actually SETS UP

    Wraith should be totally invisible from a certain distance. Increase the length of his wailing bell, and make his movement speed while invis way faster.

    I don't know how to fix clown... He needs a way to get across map or at least scare survivors into him from across the map. Maybe he can set up decoy clowns, or jack'n the boxes that put a terror radius elsewhere to scare survivors away from gens and into him.


    Thats basically it though. Maps are too big, with too many loops, with too many palettes, for any killer that doesn't have mobility.

  • Trapper - start with more traps. Reset maps on the ground without picking them up.

    Wraith - increase speed after uncloaking. It seems worse than Spirits, which makes no sense.

    Doc - increased shock range baseline. Tier 3 madness causes exhaustion baseline.

    Clown - more bottles. Intoxicated means slow vault.

    All doodoo M1 killers should have Brutal Strength baseline since all they do is eat pallets.

  • 8obot1c
    8obot1c Member Posts: 1,129

    Pig should Have Rule Set No. 2 basekit and make Rule Set No.2 Tremendously increase the time to search through jigsaw boxes and decreases number of jigsaw boxes by 1

  • Frosty
    Frosty Member Posts: 375
  • Blackowt_9120
    Blackowt_9120 Member Posts: 300

    Wraith- instantly come out of stealth

    Trapper- starts with 3 traps

    clown- bottles have a plague- like effect that does one state of damage once you inhale enough toxin

    doctor- hitting a survivor with the stick increases madness tier by 1

  • rd_dex
    rd_dex Member Posts: 253

    Wraith: Windstorm - blood or white and bone clapper base kit, tune down footsteps so survivors can’t hear him 20 meters away.