Full map Tier list: looking pretty bad for killers
Barely 4 maps are more killer-sided than balanced or survivor-sided, how could this happen devs??
Even on more killer-sided maps experienced survivors usually can use most loops to full extent to make high rank killer gameplay even more frustrating...
This is not even including some similar maps from the same realms.
I know they are trying to fix it now, but this initiative was started far too late IMO
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Yeah, but you make sure where you can. The best games are when some smart ads survivor brings a lerys or hnl offering and you get to punish them for it
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I was under the impression that The Game was Survivor-sided unless you were either a Nurse, Spirit, Mirror Myers, or Three-Gen Doc.
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I don't know why people think the Game is so killer sided. There are SO MANY insanely safe pallets on that map, the only downside is you have to pay attention to where gens are.
Lery's is also definitely not killer favoured. There are way too many windows and line of sight breaks. It's hard to track down gens but it's insanely easy to keep a long chase going, especially around the library.
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welp, seems like we have different opinions on quite some of those maps...
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2 McMillan maps in neutral LOOOOOOOOOL
You can't see anything. A million jungle gyms, a bajillion safe pallets.
Also, DELETE THE FARM MAPS :-)
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Maps are dependent on the killer you are playing.
Trapper and Hag can do really well on Haddonfield the worst considered killer map even more so than some stronger killers due to them being able to break the strong loops.
Spirit and Nurse can do well on any map since very few areas stop their power from being useful.
The tier list would be better off showing what killers are stronger/weaker on certain maps instead of a generalisation for all.
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The game is primarily killer sided for its small size and lery's is the smallest map of all, but it could be balanced, depending on killer
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The Game map is definitely not killer sided to me. I would say it's balance, with some spots and portions of the map having survivor sided things.
And specific killers make it a killer sided map
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Well, while I agree it was started way to late, at least they are DOING it now.
In the start (where alot of maps were made) they had no idea what they were doing.
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The stats say it's heavily Killer sided. I can't recall which devstream it was shown in but they showed the data for all the maps. This was like just before Legion came out I believe. And Killers got 4 Kills something like 70% of the time on Gideon's. It was the most one sided map in DbD at the time. Most maps were pretty balanced but all of the Cold Wind Farm maps were HEAVILY survivor sided with the worst being Fractured Cowshed.
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yeah, thats why half the killers completely ignore those mechanics
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Which half?
Also don't say Legion, cause you can get looped in some places while in FF, cause a 115% Killer with 3 stacks of PWYF goes 5% faster than Legion RUNNING IN A FERAL FRENZY.
Sorry that last part is so.... grating.
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Nurse, spirit and huntress for example and almost every killer has a mechanic to prevent you from doing loops
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So 3. Wait! Hag! (even though it's like Trapper's but she doesn't have to pick them up sooo...) so 4.
Out of 17.
Okay, so every Killer has a mechanic. How many of those Mechanics are good?
What is Plague's?
What is Demo's? (That Shred doesn't really count if its a round loop)
What is Bubba's?
Doctor's barely works.
What is Myer's?
What is Wraith's?
Trapper Traps just make people run if he tries to use them in a loop.
Clown's bottles are very limited in effect due to his own slow downs to slow you down.
Pig's ambush is normally a joke if you can't time it or fake it.
How about Ghost Face?
Or, as mentioned, Legion... who can be looped while he's in FF, cause his vault speeds and MS in FF are laughable. (*cries in Legion main*)
Also please, know that I am not being a douche here. I know context is hard to read in text, but I am honestly curious and not meaning to be snarky in the least.
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Pretty much all of their mechanics work fine and so is legion, doctor,demo, freddy,doctor and so on.
Can you “beat” a skilled sfw? Maybe not
Can you reach rank 1? Yes
this goes back to what I said earlier; you are not forced to chase into the loop.
Play around it
Cause the next step would be removing jungle jyms, T & L’s and so on.
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Gas heaven, both swamp maps, creek, and abattoir are all even in my opinion. Really good list though!
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please mention me next time, as then I can see you replied.
Now, how do you define Fine?
Cause, for example, Doctor's barely go off and stop people from looping.
Demo's ONLY works in a straight line.
Legion can be looped in FF.
I can keep going. Also, "not forced to chase into a loop" is something i'm not understanding. Are you saying I should just leave them if they get to a loop?
I don't think they need to remove the things you mentioned (Gyms, btw) but toning down the AMOUNT of them would help. Or just making sure it's not an "Unmindgameable loop" next to another. Alot of pallets are too safe. The Killer must break pallet or chase. The good people can mind game alot true, but other than that, there isn't much you can do and keep the pressure on.
You also did not answer some of my exact Killer questions.
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I quoted your post but for some reason it doesnt work properly with my phone, also poor spelling comes too
as I said above, if you can get or play at red ranks with a killer, it is fine, and you can do it with all of them.
To explain myself better on that one, if you got an infinite in a map and a survivor start the loop, just drop the chase and pick another target you will still apply pressure.
What exact killer question?
You got some killers who cant force you out of a loop but you got different mechanics like instadowns and so on.
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This list isn't accurate. That said, your point still stands.
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Jungle gyms do need to go...
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So, you are saying that any Killer is viable in red ranks? Maybe with a TON of practice, like I have with Legion, but you say that Clown is Red Rank Viable and you will get laughed right outta a forum. There is a big call to buff lower Tier Killers, cause what do most people see at high ranks?
The 3 you mentioned earlier, plus maybe a Freddy or Hag.
The Killer questions I had where for like Plague and such. There was alot of them.
Instadowns are all well and good, but if you can't CATCH them, it doesn't do you any good.
I will agree now on the "Leave the loop" thing if it's Coal Tower or something, BUT not only does that make you lose pressure, and have to find someone again, but then they will go there EVERY CHASE. This also does not work on unmindgameable loops out in the field that are just made cause of the map.
The Devs have started reworking the maps, they can see the issues i'm pointing out.
Also its all good on the quote thing, I get that.
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You know this is someone's personal opinion right? This tier list wasn't made official by the developers.
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No foolin'?
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Maps are at 90% survivors sided you know that by playing against very strong or optimal teams.
A hour ago i've played against the strongest team i've ever played against as killer. It was on Azarov it was abyssmal for me, Clearly i was probably not good enough or the maps was simply too strong. I mean there was three T&L walls next of each others sure that is totally killer sided.
What i do think is that the RNG system they are using is simply BS. It's like freddy maps except that system was changed to be 5 maps instead of 5 random generated maps. Maps design is a problem which devs take way too long to fix.
He remind of a conversation i've got with a few other users, This game is supposed to be a casual game but the design is not. I mean casual game don't have ranking system, F13 didn't have it and he was more fun than DbD. Optimal team is the equivalent of e-sport teams. DbD having tournament is what i'm waiting for the game.
Conclusion : There is too much safe pallet , Jungle Gym , T-L walls next to each others and suffocation pit is the perfect example of it.
Post edited by xllxENIGMAxllx on1 -
All this according to WHO?
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Depending on the killer.
I've never lost a match on the Game as Hag. ie no one has escaped through the gates and no more than 1 person has escaped through the hatch.
The gates were powered twice since I've started paying attention and 2 have escaped through the hatch out of 15+ matches
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You make an interesting point... why have a ranking system if the game isn't meant to be competitive...
Something to think about and ask in a Q&A I suppose lol
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It really isn't... It mostly has to do with the size of the map, letting you monitor and patrol generators with more ease... And even if Billy is on that map you can still chainsaw people pretty easily... Having a smaller map actually makes it easier in some regards.
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It really is killer dependent, for killers like Hag who don't have to deal with most normal loops because they get hits other ways it's strong. Especially Hag, it has so many forced landing points where you can't possibly dodge the trap.
But M1 killers it's painful. Most pallets block off whole hallways, the entire corner of the map around the basement is just a 10 minute dead zone.
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Oh I'm well aware of the problems M1 killers have. I love Clown, Ghost, and Wraith, but when it comes to loops they are really awful and frustrating to play.
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and lets be real, most Killers are m1 Killers.
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I'd put Hawkins as balanced since it's bad for both sides with the stupid amount of pallets lots of Los blockers lots of drop points and some questionable totem spawns are bad for killer not to mention it's really loud heartbeat and for survivors narrow hallways unsafe pallets actual floors(easier to track blood) and outside of 2 guaranteed gen spawns hard to find gens
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The only reason people think the game is killer sided is because it's a small map if it were as big as some of the others people would call it survivor sided
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the game is only killer sided against a 3 gen doc or the impossible skillchecks build doc
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Better nerf nurse after one map rework. Half of the work is done lmao.
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imo auto havens are super rng for both sides, alot of times theres no pallets in the middle or a bunch of LT walls which is a pain, on blood lodge the middle can be amazing for pallets or straight poop
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Seriously, just played a game on McMillan against some toxic immersed survivors. You really can't see anything.
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honestly, I don’t know what you mean but red ranks are meant for experienced players. The fact people use tha same killers cause they want the easy 4k doesnt change my point.
How can you lose pressure if you see him go to the loop then you seap right away?
Im sure this has already been answered.
the rank systems is not a competitive system like league of legends leagues but it helps the matchmaking since having rank 1 with rank 20 would be hell
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Cause you let them get away and have to find someone else to chase. In an "Infinite" it's fine to leave cause good luck catching up.
Also, I don't really wanna comment on Red Ranks any more. You can have your opinion on that and I will have mine. Ultimately mine boils down to "I want the weaker Killers buffed so you will see more of them at Red Ranks and not just the Meta Killers."
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well if I have to be honest dbd seems a pretty balanced game to me, it can improve indeed but there is nothing gamebreaking except some bugs, killers are more or less all viable and we got a lot of viable perks. The problem is swf imo.
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Well, you can have your opinion on it and i'll have mine. Poor Clown and Legion, for example. Some Killers are much weaker than others. This is what i see.
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Huntress can get looped harder than any other killer depending on the map. So good example.
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My understanding is that despite the small size, it still has a large percentage of super safe pallets/loops. Killers can still patrol more easily than on a normal map, but their chases are pretty bad unless you are Nurse and Spirit. Mirror Myers doesn't bother with looping and goes for ambush attacks, and 3-gen Doc makes up for it with an absurdly potent/frustrating stall ability on that map.
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Yes, this tier list is of course a personal opinion, but I think most people who play on a regular basis get the idea that the large majority of maps are unbalanced
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I know why the system is in place but that change nothing. Ranking system is made for competitive games, I don't mind DbD being a competitive game, F13 have no ranks so noobs and pro match together and it's fun. DbD is not always fun because the competitive side can be seen by playing against optimal teams.
No one ever have ask himself why god teams are toxic. Once the new ranking system with rewards will come we will see how the game really is. Competitive will show itself every good players will battle to get the precious rank 1.
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Here's the thing to note.
Even with the maps being "survivor-sided" that doesn't actually mean most survivors have an easy time of it on those maps.
The survival rate is well below 50% as a whole even on the most survivor-sided maps.
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If you are playing vs decent survivors in the Game map all 5 gens are completed before you have broken all the safe pallets.
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I mean, these sort of tier-list-like discussions are generally only really relevant to high-skill players anyways.
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well, its not something new that some killers are strong in certain maps and weak in others, it is even stated in the video posted at the beginning of the thread.
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I would like to see this data, and know if DCs counted as deaths in them.
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